Showing Posts For Galgamos.1467:
I would surely enjoy a new model for the rainbow jellyfish. Just make it look like a rainbow jellyfish. The pic that was uploaded doesn’t really look like one but maybe it just doesn’t do it justice. Anyway.
I do love to use that jellyfish since it’s got an amazing aoe heal and an insane damage spike.
I do like the current model but if you think you can improve it then go ahead. I certainly won’t complain.
PS: I wonder why everyone calls the ranger underpowered. Mine can easily win a 2v1 in WvWvW.
I’m thinking about crafting a legendary myself but using it would actually lower my characters strength since I’d have to transmute it in order to play my character to its full capacity. So collecting all these materials kinda becomes unrewarding, especially with the ascended weapons coming up. And it wouldn’t be easy to change the transmutation system just for legendaries. Otherwise people could just transmute a low level exotic item with a max-lvl white item and gain a lvl 80 exotic which would drastically lower the value of any exotic item out there.
My question is: Wouldn’t it be best if you could just define your legendary weapon’s stats during the crafting process? Like creating different crafting ingredients that are for legendaries only and that define the stats of the final object? For example one could add an additional step during the crafting of the respective gift.
Players who created their legendary before that could possibly contact the support and ask for an exchange, providing detailed information of the stat combination required. (which would ofc be limited to the available ones).