Showing Posts For Garathorn.7341:

"A must have in WvW" - upcoming patch

in Suggestions

Posted by: Garathorn.7341

Garathorn.7341

There is quite an easy fix that needs to be introduced to make WvW more enjoyable:

1. Flipping capture points- it simply happens too fast, not allowing defenders to retake what they lost. It simply kills the great aspect of the game that are fights inside the castles.

How to fix:

A. To retake the castle You need to capture and hold few (at least 3) crucial points at the same time. Holding those points should last for at least 5 minutes. Than the castle/capture point can be flipped.

- It will force the ZERG to split
- It will allow for more “open field” battlegrounds
- It will make castle battles more complex

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The Commander-system what it is and what needs to change

in Suggestions

Posted by: Garathorn.7341

Garathorn.7341

Note We also need group which is larger than 5, group of 20 people I think is enough.

That’s a crucial thing to make WvW less zerg-based. As for now, most activities center around blue tag basing on rule “follow or die alone”.

Commander should have a possibility of managing his squad. Your concept of grading commanaders is a very good one. But I think it should be made this way:

1. Commander lvl 1- command max 2×5 squads.
2. Commander lvl 2- command max 4×5 squads.
3. Commander lvl 2- command max 6×5 squads.

Raids should consist of max 30 people. It’s a significant force+ it can be managed quite easily.

Now back to raid management:

A. Commander should have a raid window reflecting all his squads in 6 columns by 5 members each
B. Commander should have a possibility to assign people to columns by simple drag and drop
C. Placing a person at top of each column automatically makes it “squad leader” (squad leader is reflected on commanders map with large column number)

This option will break a zerg a bit. Commander raid will become more mobile and disciplined. Limit of 30 person will force people to join raids with room, instead of following the main zerg only. It should allow for more battles in open fields on a little bit lower scale, making WvW more dynamic.

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so I played this game for like 1 month

in PvP

Posted by: Garathorn.7341

Garathorn.7341

Also sounds like to want to own people with gear instead of skill. I pity you.

I invite You for 1v1 in PvP – just say when and where. Skill here can be achieved in 1 week. After that it’s just a keysmash game. Your PvP character doesent progress. Who smashes faster wins.

just lol, what rank are you btw?

Since rank in this game doesent reflect anything, whats the difference ?
Maybe You want to come and pwn me ?

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so I played this game for like 1 month

in PvP

Posted by: Garathorn.7341

Garathorn.7341

Also sounds like to want to own people with gear instead of skill. I pity you.

I invite You for 1v1 in PvP – just say when and where. Skill here can be achieved in 1 week. After that it’s just a keysmash game. Your PvP character doesent progress. Who smashes faster wins.

Bullkitten. I play ele, I never smash any key. I win 90% of my 1v1s by sheer skill. LOL 1 week skill. People like you I eat for breakfast.

Come and eat me. 1v1 name date/server/time- Im waiting.

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so I played this game for like 1 month

in PvP

Posted by: Garathorn.7341

Garathorn.7341

Also sounds like to want to own people with gear instead of skill. I pity you.

I invite You for 1v1 in PvP – just say when and where. Skill here can be achieved in 1 week. After that it’s just a keysmash game. Your PvP character doesent progress. Who smashes faster wins.

<a href=<img src="http://img709.imageshack.us/img709/8695/garasgyze2.jpg"></a>

so I played this game for like 1 month

in PvP

Posted by: Garathorn.7341

Garathorn.7341

Ok , so I played this game for like 1 month. I came here for PvP and since the very beginning I started to looking for some PvP fun.

What I heard about the game, before I joined:
1. Multidimensional PvP !!!!
2. Balanced PvP !
3. Best PvP !
and so on…

How I feel after a month ?

1. Dumb PvP- smash keys to win. I even made some experiments.
A. Coordinated attack with wise use of skills
B. SmashKey Attack without any coordination
Effect: No difference

2. Gang Wars 2
A. No matter how long You play or how good You are, You will get owned by Gangbangs. Its hard to win 1vs2 making it impossible in 1vs3. Ye ye ye all nubs will start
yelling at me “Its a teamplay game !” You are no God anymore and we nubs will pwn Ya!!!!

3. Lack of motivation to play
for “cosmetic gear” ? Why ? Each powergamer will sacrifice nice look for more power.
I belong to that kind players, who sacrifice their time for power. And here ? 5 days im MMO and I can be top-notch PvP geared in all aspectes. For a price of few gems I will achieve almost everything as PvP player who spent half a year here, trying to master his skills.

4. Skills ? You mean all of those red wheels all around ? What kills me ? Most of the times those red wheels that keep appearing here and there. Is it very bad red wheel or just giggling red wheel ? No one knows I suppose. Especially in massive battles where red wheels pwn everyone without an exception. And hey ! to place a red wheel You just need to…. guesss what ? yes.. You are right – Smash keys… You will always drop a red wheel of some kind.

I played a lot of sPvP finishing at top spots after like 3 days of playing. What to do to win ? Running is Your answer… You just need to avoid all kind of combat and just sneak into their points… and if You see them coming run to Your mates to check if Your zerg is bigger than theirs zerg. If Your zerg is bigger- progress- if theirs- retreat.

I expected a MMO PvP game and what I received is a primitive key-smash game that lacks any depth and doesent motivate me to play PvP at all.

PvE is fabulous and outstanding I must agree. But all kind of PvP in this game is simply boring, repetitive, frustrating.

It’s a newb friendly PvP game. But if I want to play casual games I will go for my Xbox Kinect and play some Kinect Sports or Fruit Ninja. But when I enter a PvP game I expect challenge and reward for my time spent there. Here I can gain nothing except of frustration and lack of motivation.

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Suggestions on how to improve WvW

in Suggestions

Posted by: Garathorn.7341

Garathorn.7341

Don’t like the idea of players getting stronger over time though. Unbalances the game for new players. Ranks and titles are good though.

It’s not about giving uber benefits, but something that will give You a feeling of progress past ten and for ex. allow You to tune Your character better. For ex:

10 kills – 1stat point
50 kills – 2 stat points
1000 kills- 5 stats
and so on. I don’t think that adding like 100 more total stats will unbalance the game, but will be something worthy of fighting for.

Each PvP rank should have it’s distinct sign, so You can recognize players PvP deeds at first look.

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Suggestions on how to improve WvW

in Suggestions

Posted by: Garathorn.7341

Garathorn.7341

Hello All,

I play games for their PvP aspect. During my last 8 years of playing MMO’s I tried many games, and commanded thousands of PvP raids. After playing GW2 PvP I wanted to share some of my opinions, hoping that they might be taken under consideration, when patching the game.

AntiZergFest suggestions

1. Grouping and communication
a) Give commander an option to manage their raid. Without it, the only way to move will be a zerg rush. Commander should have the possibility to communicate with his raid, and give orders to it’s squads.

b) 30 people raid is a good option. Raid should consist out of 6 × 5 person groups. Each group can have it’s sub commander whose position is marked on raid commanders map.

c) Give commander a possibility to show his orders on raid members main screen. Plain and simple and reduces chaos, cause half of the raid missed the communicate.

2. Objectives
This game lacks open field battles and is usually centered on cracking the shell to get to the juicy inside. Keeps/Supply camps can’t be the only WvW objectives.

b) Add objectives for player factions. For example – each 30 mins add a circle in the open field, that will mark valuable resources. The faction that holds this terrain the longest gains the possibility to farm them (spawn of 20 mining ore veins for ex in this place)
Such solution will add a possibility to fight in the open field and utilize more tactics, than just the zerg rushes clashing head on. No- wall shelter will completely change the battlefield changing its dynamics.

c) Add commander a possibility to set up rally points in close vicinity of the battle field. Max time running to battle zone shouldn’t exceed 1 minute. They might be usable as blueprints like siege equipment.

2 . Sieges.
Running back and forth to supply camp is boring. Repeating this way 10 times a siege, is a pain.

a) Change the way Dolyak operates. Give commander a possibility to direct Dolyaks from controlled supply directly to the battlefield. Simply add a blueprint for Siege Camp. Dolyaks will be carrying supply there for as long as its not destroyed.
This will add following objectives:
- destroying mobile camp by castle defenders
- attacking dolyak caravans
- making sieges faster and more dynamic.
- reduce players play time limited by running

How would that work in practice:

- You get the supply camp
- You run to siege the castle
- You set up a Siege Camp blueprint
- Dolyaks starts delivering supply there
- When dolyaks stop coming it means that the enemy cut down your supply lines (it will allow small raids of enemy harrassing supply lines)

3. Personal Achievements
Everyone should build his own PvP legend on his own. Sad thing is, that GW2 doesent support it in a satisfactory way. How to simply change it ?

A. Add simple kill counter with PvP ranks for kills
B. PvP rank symbols should be visible by players name
C. The more You kill, the stronger You are. Progress in PvP should be slow, but benefitial. It’s a great game-end objective.

Feel free to discuss. Let’s make this fabulous game better together. If something needs explanation I will gladly do.

© by Garathorn

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(edited by Garathorn.7341)