I will hate this nerf more then anything even the nerfs Anet has done to my class already.
1) what illusion dies when you dodge? The one on the player or the one at range? Does the on death ae large or small? will it hit a moving target or one just out of range?
2) why is my 3 stacks of bleed on death a big deal?
3) why is my cripple on death a big deal? how long does it last? 30sec? long enough for me to run away? nope don’t think so!
4) does 3 stacks of confusion for 4 sec hurt you anymore then bleeds do?
5) do all of these go off at the same time? are they all hitting my target?
6) is having two extra clones come up and die worth a nerf? even with 100% uptime vigor can you really put out enough dodge’s to kill something with clones on death?
7) is on death ( traits for all on death skills ) worth it? if they all proced what is the price my enemy pays?
8) Why is Anet even thinking of nerfing the dodge trait? are there not more powerful dodge traits out there? ( this is the only class I have played to lvl 80 others sit around 20 or so for now )
9) even if they fix this “bug” they should give us something better, when you dodge you make a chaos storm! lol
10) If you dodge and your at your illusion limit don’t give an illusion a on death effect but is replaced with a dodge clone then you get a boon for 10 sec. or something. There is a reason you dodge if your not dodging to make an illusion to die on target.
11 ) Or make this a new build dodge melee clones all day long build all I do is dodge to make melee clones and HOPE they go to my target and die on him!
Does Anet even think some of these things through? There has to be a reason to remove that trait and if so just remove all on death traits and let us keep our dodge clone and trade up on those oh hum so useful on death traits.
P.S. I am right now going to go build a dodge on death build!