<The Undead Lords>
Since 1994 – undeadlords.net
Well that is one way to increase build diversity.
For those not listening to the livestream…
Changes
Deceptive evasion is being changed so that it won’t create clones if you already have 3 illusions out.
This is a nerf to clone-death builds, but not too heavy. This will not affect shatter or phantasm builds.
(edited by Pyroatheist.9031)
looks like i’m going to start playing PU mesmer now….was trying to stay away from the cheese…
I think he also said that if any clones are out, no additional clones will be created on dodge. Meaning, DE only procs when you have 0 clones out. Can someone confirm this one?
wow awsome change… i love it.. now i can use deceptive evasion without it ruining my phantasms!!! wooo!!!
I think he also said that if any clones are out, no additional clones will be created on dodge. Meaning, DE only procs when you have 0 clones out. Can someone confirm this one?
That’s what he first said, but later clarified it.
I think he also said that if any clones are out, no additional clones will be created on dodge. Meaning, DE only procs when you have 0 clones out. Can someone confirm this one?
That’s what he first said, but later clarified it.
Here’s to hoping, cause that would be monstrous.
EDITED since apparently I mishead and misunderstand. Very reasonable given how that twitch was going…next time I’m just going to wait until someone types it out so its actually coherent and concise.
(edited by Handin.4032)
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
I went off what I heard…but with the way they mumble they really need to repeat stuff CLEARLY instead of giggling through a lot of the stuff…I heard, and many others, that it will proc if you have no clones out.
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
please enlighten us..
Am I the only one that thought he said it “doesn’t create a clone if you already have a clone”?
So uh.. did any good news drop for us in this stream?
So uh.. did any good news drop for us in this stream?
nope, vigor nerf and de nerf
Hmm, I didn’t see the DE change.
But I noticed the critical infusion cooldown increased to 10s? And also sigils will work together and two sigils on two handed weapons, so… sigil of energy on everything?
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
I went off what I heard…but with the way they mumble they really need to repeat stuff CLEARLY instead of giggling through a lot of the stuff…I heard, and many others, that it will proc if you have no clones out.
did they mean it will only proc if you have an empty clone spot? so once you get three illusions up then it wont proc anymore? so you can just constantly dodge around applying aoe condi’s?
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
I went off what I heard…but with the way they mumble they really need to repeat stuff CLEARLY instead of giggling through a lot of the stuff…I heard, and many others, that it will proc if you have no clones out.
did they mean it will only proc if you have an empty clone spot? so once you get three illusions up then it wont proc anymore? so you can just constantly dodge around applying aoe condi’s?
I have no idea…it seems like I misheard what they said anyways. They were pretty hard to understand at times, so I’m just going to wait until theres a youtube summary by someone else who can actually talk clearly, or they release something typed.
Am I the only one that thought he said it “doesn’t create a clone if you already have a clone”?
This thread exists because many heard that, but apparently that wasn’kitten
It won’t create a new clone if you already are at max clones. It WILL create a clone if you are at 2 of 3.
This is still a nerf in the respect that often you will have 3 illusions out, activate a shatter, and then evade to generate more whilst your previous 3 are running to their target.
I’m willing to bet that it will generate clones in that case. Even though those illusions show up in the dots, they don’t actually count towards your illusion count, which is why you can pump more than 6 illusions out at 1 time using shatters.
so mes gets another “fix” based on spvp. anet completely ignores the wvw mes. all they see is spvp spvp spvp. they nerfed the raid mes to the ground of the grounds and refuse to rebuff or give us anything in return. its because they dont play mes ever in wvw zergs. they only play war! this is getting really stupid.
at lest the de nerf is not affecting me at all in wvw. its not a terrible nerf to be quiet honset. but i was soo hoping for a raiding mes buff.
Their logic:
“Condi clone death is OP, so instead of nerfing the condi clone death, we’ll nerf the clone production. That makes the most sense”I don’t think they realize this is also used for normal shatters (especially the distortion shatter). The same issue could have been solved by putting a 1-2s ICD on the condi clone death traits so you cant spam it, and it would have left the rest of the builds that use it for survival or shatters more useful. I just don’t think any of them play mesmer really…. All this is going to do is just make people run towards the PU builds for survival (since the damage output was nerfed TWICE: crit and clone death)
Or you could actually read/listen and realize that you’re 100% wrong.
I went off what I heard…but with the way they mumble they really need to repeat stuff CLEARLY instead of giggling through a lot of the stuff…I heard, and many others, that it will proc if you have no clones out.
did they mean it will only proc if you have an empty clone spot? so once you get three illusions up then it wont proc anymore? so you can just constantly dodge around applying aoe condi’s?
I have no idea…it seems like I misheard what they said anyways. They were pretty hard to understand at times, so I’m just going to wait until theres a youtube summary by someone else who can actually talk clearly, or they release something typed.
yeah, i’m pretty sure they just meant you can’t constantly dodge to create clone deaths and condis all over the place
This is still a nerf in the respect that often you will have 3 illusions out, activate a shatter, and then evade to generate more whilst your previous 3 are running to their target.
I’m willing to bet that it will generate clones in that case. Even though those illusions show up in the dots, they don’t actually count towards your illusion count, which is why you can pump more than 6 illusions out at 1 time using shatters.
As a shatter main, I hope so. I actually like this change for the fact that it’s nerfing the cheese condi builds that rely on clone death.
inb4 all you see is PU builds…
I’d rly like some details about the nerf.
Does it rely on the number of clones, or on the number of illusions?
So, if I have 1 Phantasm and 2 clones, will i “override” one of the other clones?
What ANet probably doesnt consider with this nerf, is strategic clone positioning. Maybe You have 3 clones up, but you want one on your current location, so you dodge.
@ ANet: AT least make you changes only apply, if the Mesmer is using clone death-traits in his build.
…or maybe give DE an effect, if no clone is spawned. A little heal, one stack of might, or sth like this…or a condi remove (ok, this one would be too strong)
And jep, in the first place, it rly sounded like DE only triggers if no clones are up.
Btw, pretty funny that PU-abuse wasnt mentioned, or any buff for Mesmer.
The nerf won’t be too big of a deal if they increase the speed of the scepter auto attack chain, which everyone has been suggesting for the last few months. Trading passive clone generation for more active clone generation seems fair. We’ll see.
or any buff for Mesmer.
chuckles
The nerf won’t be too big of a deal if they increase the speed of the scepter auto attack chain, which everyone has been suggesting for the last few months.
Thats what I was thinking. ANet has been up in the air on what to do with Scepter. Change DE, and “tada” scepter becomes your weapon for clone death triggers builds.
hrmmm I don’t mind this really… I’m just worried that after activating a shatter if you doge it wont spawn the clone until the 3 have already blew up…
I can see this as being another recurring bug to add to the list.
We Fixed X
next patch
We Fixed Y – X is borken again tho =(
Next match
We fixed Z AND X YAY! But now Y is broken ><!
The nerf won’t be too big of a deal if they increase the speed of the scepter auto attack chain, which everyone has been suggesting for the last few months. Trading passive clone generation for more active clone generation seems fair. We’ll see.
Would be great if they followed it up with faster sceptre AA. Probably more fun to play then.
Exact quote from the livestream, for what it’s worth:
“…we’re making it so that Deceptive Evasion is only gonna create a clone when you don’t have clones out already.”
Which I take to mean if you have even ONE clone out already, it will not create another one. He doesn’t say anything about it creating a clone if you have less than three out.
(edited by Ghanto.9784)
Exact quote from the livestream, for what it’s worth:
“…we’re making it so that Deceptive Evasion is only gonna create a clone when you don’t have clones out already.”
Which I take to mean if you have even ONE clone out already, it will not create another one. He doesn’t say anything about it creating a clone if you have less than three out.
Listen to what they say about 15s later.
“If you’re full clones, you’re not gonna create a new one”
Edit: I will say it does irk me that Jon Peters, the man responsible for a lot of the balance in this game, seems to lack a basic understanding of how Mesmer illusions work, when he falsely corrects another guy that said DE could overwrite phantasms.
Not that I actually thought the balance team was competent before, but it simply erodes any trust I had even more.
(edited by Pyroatheist.9031)
Edit: I will say it does irk me that Jon Peters, the man responsible for a lot of the balance in this game, seems to lack a basic understanding of how Mesmer illusions work, when he falsely corrects another guy that said DE could overwrite phantasms.
Agreed. It really shows a lack of understanding about mesmer mechanics. Roy was right about overwriting phantasms. Furthermore, Peters’ lack of differentiation between clones/phantasms/illusions is quite confusing. In fact the entire overview of the nerf just sounded like gibberish:
“You were either cheesing it, or you were having it disrupt the flow of your gameplay. And it wasn’t really serving a non-cheesing or non-feeling broken moment…and so, if you’re full clones, we’re not gonna create a new one.”
WAT?
Edit: I will say it does irk me that Jon Peters, the man responsible for a lot of the balance in this game, seems to lack a basic understanding of how Mesmer illusions work, when he falsely corrects another guy that said DE could overwrite phantasms.
Agreed. It really shows a lack of understanding about mesmer mechanics. Roy was right about overwriting phantasms. Furthermore, Peters’ lack of differentiation between clones/phantasms/illusions is quite confusing. In fact the entire overview of the nerf just sounded like gibberish:
“You were either cheesing it, or you were having it disrupt the flow of your gameplay. And it wasn’t really serving a non-cheesing or non-feeling broken moment…and so, if you’re full clones, we’re not gonna create a new one.”
WAT?
Yeah, pretty much. I was just watching it and thinking “…the balance of this game is in the hands of this guy? GW2 is doomed.”
Edit: Bet ya a gold they don’t fix the warden either.
Exact quote from the livestream, for what it’s worth:
“…we’re making it so that Deceptive Evasion is only gonna create a clone when you don’t have clones out already.”
Which I take to mean if you have even ONE clone out already, it will not create another one. He doesn’t say anything about it creating a clone if you have less than three out.
Listen to what they say about 15s later.
“If you’re full clones, you’re not gonna create a new one”
Edit: I will say it does irk me that Jon Peters, the man responsible for a lot of the balance in this game, seems to lack a basic understanding of how Mesmer illusions work, when he falsely corrects another guy that said DE could overwrite phantasms.
Not that I actually thought the balance team was competent before, but it simply erodes any trust I had even more.
Ah, you’re right. But since he says both, which statement is correct and which was a “slip of the tongue”?
But yeah, either way, it was a very disappointing update on Mesmers, more for the lack of any announced improvements than the nerfs. I don’t have a lot of faith in these guys either when it comes to wvw, to be honest, because from what I can gather most of them mostly either play pve or spvp, and if they do any wvw at all it’s mostly roaming. This is why I’m really excited about ESO, an MMO that seems to have RvR as its main focus, rather than pvp e-sports.
an MMO that seems to have RvR as its main focus, rather than pvp e-sports.
Except GW2 has failed miserably at becoming e-sports too, so not sure where that leaves it.
Its already bad enough that I have to sacrifice a dodge roll, to poop a clone near my target to ensure that all 3 clones + me shatter on a target. Due to anet’s lack of awareness on the mesmer’s they still haven’t fixed all 3 clones shattering to YOUR target & illusionary leap on hills. To make it worse, -10% crit damage nerf to direct damage builds while doing nothing to condi damage.
Welp time to get fiber in my diet and reroll ranger (sarcasm) or it is time to move onto another game.
Edit: I will say it does irk me that Jon Peters, the man responsible for a lot of the balance in this game, seems to lack a basic understanding of how Mesmer illusions work, when he falsely corrects another guy that said DE could overwrite phantasms.
Agreed. It really shows a lack of understanding about mesmer mechanics. Roy was right about overwriting phantasms. Furthermore, Peters’ lack of differentiation between clones/phantasms/illusions is quite confusing. In fact the entire overview of the nerf just sounded like gibberish:
“You were either cheesing it, or you were having it disrupt the flow of your gameplay. And it wasn’t really serving a non-cheesing or non-feeling broken moment…and so, if you’re full clones, we’re not gonna create a new one.”
WAT?
Yeah, pretty much. I was just watching it and thinking “…the balance of this game is in the hands of this guy? GW2 is doomed.”
Edit: Bet ya a gold they don’t fix the warden either.
agreed. they simply dont get the mesmer or even try to make an effort to fix stuff like ileap, iwarden, the obstructed issues wher u can stand litteraly below the kitten cannon and not hit it, blinking on bridges. then they buff mantras which have such a tiny radius that we have to go in the middle of a kitten zerg inorder to use them. phantasms are affected by cc and can get killed, so where is this light armors aoe? ever heard of a metorshower being interrupted by a hammerstun? thats right it cant get interrupted, but phantasms like iwarden and the horrible torch phantasm make it hard to even compete in wvw. veil, veil, veil, veil, veil and tw and veil and veil and veil again and then guilds will ask u to trait for glamours so veil has shorter cd, u cant use the torch because they want the pull u have to take feedback and they completely ignore the fact that u wanna stay alive too.
the torch phanta could for exmple do a fire aoe instead of the stupid slow attack that fails because it is soooooooooooo slow.
seriously anet go play mes in wvw for a week and not roam, go zerg and then come back and talk about your awesome balance!
an MMO that seems to have RvR as its main focus, rather than pvp e-sports.
Except GW2 has failed miserably at becoming e-sports too, so not sure where that leaves it.
Yeah, pretty much, from what I can gather. It’s not something I’ve ever had much interest in personally, because I prefer large-scale warfare, but I keep tracks of things well enough to know it’s definitely not up there with Starcraft or League of Legends, or even the Quake games – which are how old now….
Personally I don’t have classes Fridays, so I overslept sooo much today and point blank Missed the stream. But from what I’ve read and been told X In dueling is being changed (some call it a nerf). What I am hoping is, if they do decide to change it, they’re changing it so that We can still dodge roll for clones if we have only 1 up. To cap at 3(but abilities and phantasm usually would make 2 for you to cap at 3 regardless). Then dodge rolling for clones after 3 will be null. This will slow down clone death. When coming from a Mesmer who has perfected clone death, this will seem like a nerf to this way of playing Mesmer. I for 1, see how powerful clone death is can be when done right, what I would do all day is spam evade to apply a huge condi burst on my enemy(for every clone destroyed, they would be stuck with so many condis they would be overwhelmed then I would shatter daze so they aren’t able to react to those condis, make more illusions apply more condis then burst them with mind wrack (rampager build). If the condis didn’t eat away at them before the mind wrack spike they would or should die if they continued fighting you. Thats not including the wvw perplex rune addition to the sword pistol, scepter torch builds or even staff sword pistol. I’ve honestly wanted anet to slow down the clone death aspect of Mesmer, not so much the condi dmg you can apply, but how you can apply it. and they did just that. how you apply it, now you can still apply huge clone death burst still by creating clones via your weapon kit or if they destroy a clone. You just wont be able to dodge roll for clone death. Forces Mesmer’s who love clone death builds to play a little more smarter as to how they apply their condis.
IF anything, this promotes phantasm mesmers more than ever, simply because I’ve been stuck (when playing phantasm builds, with dodge rolling and destroying a phantasm in the process to accidently create a clone, when in truth all I wanted todo was just dodge roll to dodge incoming damage). But what anet needs to understand, playing a phantasm Mesmer doesn’t seem rewarding like at all. and any Mesmer who plays a straight up phantasm build should feel ashamed of themselves simply because your kiting your enemy while AI does dmg for you.. such Skill, much wow.
Lastly, I hope this change to X in dueling, doesn’t affect shatter Mesmer!!! Being an avid shatter Mesmer, I love to send out my clones for a huge shatter, so I can have like (at a good time) 5-7 clones out at the same time all charging toward you for a huge Daze-MindWrack if I land that dodge roll leap sword 2 combo. Isn’t the best way to shatter, but I like to do it if it lands and all connects. I hope the change doesn’t apply to clones that are being shattered. Because shattered clones run towards their target, and I would love to create more clones in between shatters. So if they changed it to where you cannot create clones while 3 clones are up shattered or not, then it is a nerf. But I just tested the clone shatter, and the icon where it shows you how many clones you have up, when you shatter the 3 circles go down to zero, so I can expect this change Shouldn’t change shatter Mesmer’s. Simply because the UI resets itself when you shatter. so dodge roll away! ~ hopefully
But for a side note to wvw roaming mesmers, and even pvp mesmers. Escaping will be easier for us now, not that it isn’t already. but say you have 3 clones up in a target location. Ever stealthed and dodged rolled away from a possible bad situation? That dodge roll clone tells enemies which direction you might have gone. Now you can dodge roll having 3 clones up and just escape without your enemies knowing where you went. No clone to give away your new position but this may be null as well cause how often in wvw do you keep up 3 clones unless in 1v1, usually people are destroying them to find you.
Its already bad enough that I have to sacrifice a dodge roll, to poop a clone near my target to ensure that all 3 clones + me shatter on a target. Due to anet’s lack of awareness on the mesmer’s they still haven’t fixed all 3 clones shattering to YOUR target & illusionary leap on hills. To make it worse, -10% crit damage nerf to direct damage builds while doing nothing to condi damage.
Welp time to get fiber in my diet and reroll ranger (sarcasm) or it is time to move onto another game.
I’d like to also add other concerns to this post too. But I feel everyones pain for who crafted ascended armor already like me. I’m still curious on how anet will “balance” the stats out with the new stat ferocity on top of the -10% crit damage. Because I’m still worried about how the 3 piece celestial + 3 zerk armor pieces that me and mugi runs, of how the stat distribution will work on it.
I think you’re all jumping a little quick on this. It was a preview not final and your picking on perhaps a badly communicated change. But they said this stream would be more generalized then absolutely specific.
Even on Dulfy part of the notes is the following:
These changes will be in the feature patch. They are not a comprehensive list and some of them may not make it.
Personal Thoughts(On your reactions):
I’m not saying people shouldn’t voice their concerns, but have some general respect. I understand that everyone wants the game to be enjoyable and perhaps the developers don’t all play or understand a specific class to the fullest. Do you think each of the developers has the time to play each class the same? How many hours have you put into mastering Mesmer? They have lives and they have to think and develop this game in the same amount of time that all of us fit our lives and work habits into. Would you really want people to disrespect you for what is likely a decision by a team as a whole? Would you listen to people that are disrespectful?
Personal Thoughts(On your reactions):
I’m not saying people shouldn’t voice their concerns, but have some general respect. I understand that everyone wants the game to be enjoyable and perhaps the developers don’t all play or understand a specific class to the fullest. Do you think each of the developers has the time to play each class the same? How many hours have you put into mastering Mesmer? They have lives and they have to think and develop this game in the same amount of time that all of us fit our lives and work habits into. Would you really want people to disrespect you for what is likely a decision by a team as a whole? Would you listen to people that are disrespectful?
In order to PvP effectively, I know almost every single skill on every single class and how it works. I know all the class mechanics. I know how to counter them. I know these because I want to play well.
As balance devs, it is THEIR JOB to know what I know as a PvP player. That is what they do. They balance this game. How can they possibly hope to balance if their knowledge is not equal to that of PvPers?
I seriously hope that my Shatter combo isn’t killed.
While playing a staff, I go ranged and spawn clones through DE and Phase Retreat followed by Diversion (for Daze + Vuln stacks)
While the clones are running, I switch to sword, spawn a clone on sword #3, Deceptive Evasion and another clone spawning skill if I have one. All that for a Mind Wrack
Which means, I have ~6 clones up and running to shatter
Edit: Good thing I’m going for Meteorlog! In case my sword build (I have Bolt) goes to waste! :/
Personal Thoughts(On your reactions):
I’m not saying people shouldn’t voice their concerns, but have some general respect. I understand that everyone wants the game to be enjoyable and perhaps the developers don’t all play or understand a specific class to the fullest. Do you think each of the developers has the time to play each class the same? How many hours have you put into mastering Mesmer? They have lives and they have to think and develop this game in the same amount of time that all of us fit our lives and work habits into. Would you really want people to disrespect you for what is likely a decision by a team as a whole? Would you listen to people that are disrespectful?In order to PvP effectively, I know almost every single skill on every single class and how it works. I know all the class mechanics. I know how to counter them. I know these because I want to play well.
As balance devs, it is THEIR JOB to know what I know as a PvP player. That is what they do. They balance this game. How can they possibly hope to balance if their knowledge is not equal to that of PvPers?
well said pyro. the devs should know about their classes and all their skills and functions, the way the devs talked about mes almost sounded like a warrior raging about pu mes. no clue about no nothing. that also explains why they paniced and overnerfed glamour builds the way they did. another proof of them not knowing anything about the classes was the introduction of perplexity runes and other patches that created a terrible meta.
Personal Thoughts(On your reactions):
I’m not saying people shouldn’t voice their concerns, but have some general respect. I understand that everyone wants the game to be enjoyable and perhaps the developers don’t all play or understand a specific class to the fullest. Do you think each of the developers has the time to play each class the same? How many hours have you put into mastering Mesmer? They have lives and they have to think and develop this game in the same amount of time that all of us fit our lives and work habits into. Would you really want people to disrespect you for what is likely a decision by a team as a whole? Would you listen to people that are disrespectful?
I’m an engineer.
Following your thoughts, if i made a house and that house crash down on people inside because i had not enought time to “master” all the project it’s ok because i have a life?! O.O
Lol they are just uncompetent, like dev and like gamedesigner, and it’s such a shame that anet dont take people who at least know what they are speaking of
Edit: Bet ya a gold they don’t fix the warden either.
They did not fix warden as of today and I doubt they will (hell they probably don’t even know of the problem since it seems none of them play mesmer), nor have they fixed the same bugs with the focus reflections that have been there for a year. The focus #4 reflect definitely still hardly works AT ALL, and it only marginally works with the warden (it has to be like, on top of the guy for it to even be useful)
(edited by Handin.4032)
Hey mesmers,
For clarification: if you have 0-2 clones out and you dodge, you will summon a clone.
If you have 3 clones out and you dodge, nothing will happen.
Hey mesmers,
For clarification: if you have 0-2 clones out and you dodge, you will summon a clone.
If you have 3 clones out and you dodge, nothing will happen.
Good to hear. Might want to try and convey the information a bit more clearly next time.
Hey mesmers,
For clarification: if you have 0-2 clones out and you dodge, you will summon a clone.
If you have 3 clones out and you dodge, nothing will happen.
Can you clarify exactly why this was changed? From what was said in the livestream, it sounded like it was done to counter the infinite-clone condi clone death builds. But if that was the case, why not change the clone death traits instead?
The clone death builds are so crazy op it’s deserve this…
j/k
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