Why are we here?
First of all, I didn’t really know where to post this topic, since it belongs to a few. The reason I ended up posting it here in suggestions, is that I want to look forward and come with some constructive criticism towards the next adventures we will face as heroes in Tyria.
A Brief Summary spoilers
After finally having beaten Zhaitan in Arah (Story Mode) and concluding my personal story, I couldn’t help but feeling a bit disappointed. After so much anticipation leading up to the conclusion I felt that the encounter that was Zhaitan was a bit anti-climactic for reasons that will follow below. Before I get to that however, I have learned that when giving criticism it is always best to start with what’s good. So here we are:
The Good spoilers
The story kept me wanting to move forward and I genuinely wanted to see what happened next.
The things happening during the Zeppelin (Flight Ship?) phase was epic and the graphics and scenery was absolutely gorgeous.
The fight leading up to Zhaitan, with Dragon Champions flying through the air was engaging and fun.
The music after defeating Zhaitain is some of the most beautiful I’ve heard in a game – but you get to hear that after defeating the last eye, so this one doesn’t really only apply to the Arah instance.
The Bad spoilers
The “fight” with Zhaitan himself. And yes, the quotation marks are intended. Because it wasn’t really me or the group fighting with Zhaitan and that’s the biggest problem for me.
Instead of getting a proper face-off with the Elder Dragon that has caused so much chaos and misery across Tyria, who have killed your mentor and left you feeling helpless, who have taken you 80 levels to finally meet – you don’t even get to properly fight him. You get to kill more of the same mindless minions you’ve been killing since level 30 (or so) – while NPC’s fire the cannons, while a cutscene delivers the blow that weakens him the most. All you get is 2 minutes in a cannon shooting fireworks that deals (?) damage to him, while he repeats the same animations and repeats the same audio “roars” over and over again, until he finally gives up. That my friends is a cheap “ending” to an otherwise awesome adventure.
Looking forward
I was happy to get that off my chest. Now it’s time to look forward. Even though I was led down by the Zhaitan encounter I realized: “Hey, this is an MMO! We can help shape the world!” and that is why I would like to invite everyone who cares as much for the future of this game as me, to join an open-minded discussion of how you think things should proceed from here.
Here are a couple of my thoughts on the matter and remember, these are just suggestions. Feel free to add your own suggestions and thoughts in a comment.
My suggestions:
- Let us actually fight the encounter.
- Make use of some of the awesome mechanics you have introduced, such as dodging, picking up items, etc. We players like it when we have to get involved.
- Let the fight encourage teamwork even more – but don’t restrict it to team revival.
- Make use of class-specific specialities and utilities – without restricting the encounter to a specific team setup. (i.e. use the combo-fields etc.)
- Make the player feel important, like he / she have made an actual impact.
- Add more phases to the encounter itself – one phase the dragon might be in the air – the next phase it’s taken hostages (or whatever) – mixing things up and adding twists keep players engaged.
- Don’t only use the same adds / monsters you’ve used the entire game – find new exiting “elite” monsters that the dragon have hidden up until this moment.
- Jumping puzzles – I’m sure there is a way you could cram a jumping puzzle into an encounter without making it a hassle for the player – find a way.
In conclusion
Thank you for reading this long post – again feel free to add suggestions or come with constructive criticism to my suggestions. Remember, we all want this game to succeed, because we love playing it (most of us do).
In closing I also want to thank the developers of this fantastic game. I know that most of the things written here is a critique of a product that you love – so please don’t take it personal when I say that nothing is perfect and probably never will be – but together we can help you come kitten near that perfection that we all seek in our games.
Thanks for reading.