Showing Posts For Ghost Wolf.3479:
That’s like saying why do you need legendary’s. It’s something cosmetic that, as many other mmorpgs’ have proved, players like to spend time and money collecting/riding. It’s not a question of why, it’s a question of when. When will Anet realize the potential cash cow in offering players the ability to ride mounts and decide to give the players what they want?
I see and recognize the concern of rendering swiftness useless, so make it a small buff in speed or simply no speed buff, it can be just cosmetic. I’ll say this once, having way points every 10 feet does not take the joy I get out of riding around on a mythical creature. The purpose of mounts is that you spend a lot of time running around in mmorpgs’ and having something stylish to run around on makes a rather mundane and otherwise boring task exciting and enjoyable.
In the instance of offering up alternative “collectibles”, it’s not the act of collecting that I enjoy about mounts, it’s the act of riding around on something I find cool that makes my avatars feel more epic.
I don’t know if this is a topic in the forum already, but I want to create enough buzz to get Anet’s attention. Every MMO these days has some type of mount. Why doesn’t Guild Wars 2? I just don’t see the reasoning why we can’t ride/fly around on cool mounts. It’s so much fun and is something I find highly enjoyable earning in game. I feel this is a huge revenue opportunity as well as a better experience for players. Is it possible we could ever see mounts in Guild Wars 2 in the near future?
But does not having 100% in those areas prevent me from getting my map completion? that hardly seems fair for me to have to go back and do more work for the same reward.
I noticed that zones I’ve completed are now only 98% complete. There are added things there but I’m not getting that 100% completion for those zones that I was before. An example is, Plains of Ashford now has 17 way points and 18 hearts.
I went back and found the new elements added but got no chest for completion. Is this a bug? Is this what was intended to happen, it feels like a chore now because I’m having to go to low level areas and complete mundane tasks with literally 0 reward other than map completion.
It’s not a troll post, I genuinely want to be able to just buy dyes at a reasonable price. The trade post has created a monster where some of the rare dyes have become so expensive no one is spending money on them, if you look at the available vs. ordered on Electro Blue Dye, you’ll see that people are ordering under 600g but the dye is listed available at 977 gold. I’m not going to dish out $55 for any piece of content in any game ever, and I should never have to.
Note: I know ordered and available prices are not an indication that the most expensive dyes aren’t selling but I don’t have gem store sales numbers at my disposal so we are working with what we’ve got.
Forget about the initial proposal and here me out. I should be able to customize my character to my liking with dyes without spending an absurd amount of extra IRL money or countless hours “gambling” for it with unidentified dyes, or playing ungodly amounts of hours to amass a small in-game fortune that rivals kings to buy one dye on the trade post. Should armor dyes be a difficult item to get? Can we all agree that if the cost to buy a dye outright with IRL money is more expensive than the new Guild Wars Expansion, the current trade post system, as it pertains to dyes, is broken?
Now if we can all agree that some dyes are outrageously priced, then can we not agree that a “dyes for gems” system would help regulate those prices to something more reasonable? If gas prices became so expensive you couldn’t afford to drive your car to work, would you not want the government to step in and regulate the price of gas to something the average American or European could afford? Ludicrous trade post prices are preventing me from enjoying something that as Crimson Clouds has stated “…a staple in MMOs and RPGs…”, and in my opinion should be something that is relatively easy or at least enjoyably difficult to obtain?
Another point to mention is that to my knowledge they haven’t released any new dyes since the games release, leaving something that I find so enjoyable to tweak, ignored. If dyes became a revenue stream for the game, then ArenaNet would be inclined to come up with new dyes(hopefully patterned dyes as I’ve mentioned in previous posts) adding depth and more customization to every new set of armor.
Hopefully you guys can see the benefits of offering some way to inexpensively, or at least in a reasonable amount of playtime, obtain a vast majority if not all of the dyes in the game. As the current system stands some dyes sit at the bottom, not worth selling on trade post. While others sit at the top, more expensive to buy outright than Guild Wars 2: Heart of Thorns. Maybe my initial proposition was too expensive as a whole for dyes, but it’s considerably cheaper for some dyes when you look at the other end of the spectrum. I don’t want content gated by spending money ever, that’s not my goal. *In fact my goal is to eliminate a money/time barrier that is preventing me from enjoying simple color swatch content. That barrier is the trading post. content is being gated by spending money because, and here is the main point, the average player honestly isn’t able to obtain certain dyes without buying gems and converting them to gold. I say the average player because the average player can’t amass 977g without playing for months to obtain it, and that’s if they save every penny preventing them from being able to use their in-game gold for other enjoyable content in the game. If everyone still thinks $55 is a reasonable price to buy one dye outright in any game, then I’ll end this discussion and keep dreaming of completing my dye collection, because I’ll never spend the price of a game on a sliver within a sliver of content within a game.
Another case of an angry player who thinks all ANet cares about is the Gem Shop.
Don’t kid yourself, ANet is not a charity. They are sole making games to make money. Yes employees love what they do, and they love to make fun and enjoyable content for players. But make no mistake, if they were not getting paid they would not be making content, period. Servers don’t run on good will. The gem store is the only revenue source that keeps people on payroll and servers running, and therefore is at the top of their priority list. And rightfully so, no one should work for free, and I am happy to spend the occasional $10 – $20 in the gem store for cool content as long as I don’t have to pay a subscription fee. If ANet does something in the interest of it’s players, it’s because happy players continue to play and spend money in their gem store. If you don’t believe that, then make everything in the gem store free forever and see how long servers continue to stay on and living world content keeps getting published.
There’s a problem with your design, and your assumption.
Using your example, you’re saying that people would spend the equivalent of 200g (800 gems) on a “rare dye package” that unlocks 1 rare dye, in your case Abyss. Abyss costs 55g usually.
People are lazy, but they certainly aren’t so lazy to blow their money/gold on an item that could otherwise cost them only 1/4 of that. People are lazy, but certainly not lazy enough that they wouldn’t become vocal when they realise how ripped off they’ve been.
In fact, for 200g you could probably buy every non-BL rare dye in game. Now, if that was what you were suggesting (rather than a pack containing just 1 dye), then that could be seen as somewhat reasonable. (Although then, because demand for the TP dyes goes down, the price would drop and the gemstore pack would become overpriced). But paying a premium for that kind of convenience is far more worthwhile and reasonable. However, this kind of package would be useful to the very few, who haven’t unlocked many dyes already.
I hear your argument and I agree, the trade post(TP) would be a competing market. There’s a few options here, one is that ArenaNet(AN) abolishes the sale of dyes in the TP, and people complain for a while but after the heat dyes down and AN produces new never before released dyes, people will adjust and forget about the time when dyes were sold in the TP. I see dyes as becoming a major player in the gem store. Developers could even create patterned dyes that add multicolored designs to armor making dyes even more desirable than they currently are.
That’s one option however, I suggest an alternative point of view. As trends have shown in the TP the cost of dyes has only increased over time. The introduction of dyes for gems could drive demand up for dyes on the TP causing people rush to buy up the “cheaper” dyes on the TP, ultimately driving up the cost of Dyes until eventually it evens out. Then AN can either leave the two systems in place to balance each other out or as mentioned earlier abolish dyes in the TP when people won’t riot over inflated prices. Lets also not forget that this allows people to purchase all rare dyes at $10 a piece including the Electro Blue Dye which is currently for sale at 977g which converts to $55 for 4,400 gems!
I do like your idea of buying packs of dyes as well, as I also mentioned the possible implementation of “sets” of dyes based off holidays and events in my original post. I think that would be a great way for AN to give more bang for your buck when buying dyes with gems.
My original gem price proposal may be high, but it gets the conversation started. Which is allow people to easily buy dyes on the gem store rather than the inflated price that some of the more rare dyes have become. I chose 800 gems for the most desirable dyes because currently the most desirable finishers are 800 gems so that seemed, to me, like the avg. gem price for “rare” or desirable content sold on the gem store.
The point I want to make here though, that I think is getting lost, is that selling dyes in the gem store is a good thing, for both developers and players. This could be a very big revenue stream for AN which allows them to continue generating enjoyable content for us to play without a subscription cost, everybody wins.
@Envy, never underestimate how lazy people are. Converting gems to gold is overthinking, gems for dye is simple, people like simple.
Okay ArenaNet(AN) so I’m going to propose something that will make you millions of dollars and I want nothing in return, except for you to keep creating great content for me to play. Add every dye to be purchased individually on the gem store. You can also add specials with unreleased limited time sets for holidays and events.
*Note that in my examples I’m using current trading post prices to when this was written.
Lets take the abyss dye(55g) and the white dye(31g) for example. Two colors I think would work well together on my characters armor. That totals to 86g. I can currently purchase 800 gems for $10 and convert that into roughly 200g depending on market prices. This gives me more than enough gold to buy my dyes at the trading post(TP). This however is labor intensive and I’d be willing to bet that most players are lazy and won’t go through this tedious conversion of gems to gold in order to get their two favorite dyes in the game.
I propose that you introduce a tiered system in place for all dye colors where common: 100 gems uncommon: 400 gems and rare: 800 gems.
Lets say 50,000 players are zealous enough to convert gems into gold and buy their favorite dyes on the trading post. They would have to spend $10 each earning AN $500,000 which is roughly enough to pay 5 programmers salaries according to your salaries listed on glassdoor.com.
Now lets say you introduce my proposed tiered system and people start buying gems to purchase their favorite dyes. With both of my chosen dyes being in the rare category it would cost players $20 in order to purchase both dyes. Now it is my firm belief that people will pay for convenience and lets say this plan is only half as successful as I predict it will be, and only 250,000 people buy their two favorite rare dyes. I don’t believe 250,000 people to be too far fetched considering there have been 4.6 million copies of Guild Wars 2 sold since it’s debut in August 2011 according to a document released by KDB Daewoo Securities. If 250,000 players bought two rare dyes on my tiered system for $20 total, AN would earn, drum roll please… that’s right, $5,000,000. As they say in the biz, that’s a lot of f***ing blow fish, or in your case programmers. That’s enough to pay your 5 programmers from earlier for 10 years, and it costs you virtually nothing. It would probably take you one sprint, if you guys use scrum that is.
I believe this be a fair and profitable way for AN to offer a way for players, such as myself, to acquire their favorite dyes and customize their armor sets to look just the way they want them to. Thank you for your time and consideration of my proposal, I’ll see you on the battlegrounds.
So I have read the top threads for Ranger and it seems like most of them are rants of the ranger just being useless. I don’t know wether to give up hope or just wait. I guess we will see tonight. What are your guys thoughts on patch I still haven’t heard any definit news.