Showing Posts For Gilthas.6523:

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Gilthas.6523

Gilthas.6523

When doing a Guild Bounty Guild Mission today, no guild member got their personal Guild Mission chest. The first target got activated by a different guild, the second and third we activated ourselves. We did get the “event complete” messages, and the Bounty targets did get checked off in the panel in the Guild dialog/screen, but none of us got a chest from taking down a target (where everyone did get a chest from the first target found when doing the Guild Trek missions just before).

Seems like this isn’t working as intended…

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Gilthas.6523

Gilthas.6523

I believe this may be more in line with what players were hoping for. Also note, many of the tasks are BELOW the level where you will unlock a trait tier – this is intentional. I believe you will see better results if people can have immediate access to the content and use that to fuel growth, rather than being gated by their level for content they should have access to already.

Notice that most of these tasks are vague and open-ended, designed to compliment a “play as you want” style. Traits are gained in progression without having to force too much checklist style exploration. If a trait is not listed here, it’s because I personally consider it to be at least feasible. Others should comment as necessary.

Suggestions for new trait unlocks:

Something like this would be a good improvement on the current unlock system. I recently started a new character (I have a bunch which were created before the new system, so I hadn’t run into the “unlock” mechanism before, except with the new traits), and it’s pretty hard at the early levels (when you get your first traits) to unlock everything.

Also, a friend of mine just recently started playing. When we chatted about the game and looked at his character, I noticed he wasn’t buying slot skills with his skill points (only just enough to fill all the slots, with just a few variations), but was saving the skill points to unlock traits. Which made me go “huh?”, as I had (even in the recent past) tried to unlock as many slot skills as possible (only skipping the couple that are either really expensive or seem of little use).

Might it be an idea to unlock one trait per trait line when you reach the appropriate level (when you get the trait slot), and set up a level-appropriate way to gain more of them (as in the post I quoted above), and give some sort of hint to expose these ways.

This way you show people that:

  • hey, you can slot traits!
  • there is stuff you can do to get those extra traits.
  • the primary use of skill points is to buy skills (and not traits).

You could still allow the traits to be bought with gold and skill points, but (in my experience) you only have an excess of skill points when you reach 80, which is a bit late to start learning about traits.

Another option could be to have “trait points” you can buy with various thing (skill points, laurels, badges of honor, and maybe even karma or dungeon tokens / fractal relics), as an alternative to unlocking them with doing world content.

Great idea to get people out into the world, but add more variety and options so experimenting with builds becomes more viable once again for newer players (also, some of us just either dislike or are very bad at things like PvP or jumping puzzles).