Showing Posts For Ginhyun.3654:
You only need ten samples for the backpiece. There are eleven samples total. You can skip the jumping puzzle one if you want.
How would it work with bleed stacks?
Sometimes it does get quite silly when it comes to this stuff, I agree. FotM is pretty free of these situations though. There’s a few exceptions (like the end boss of the Cliffside Fractal, which they claimed to have fixed but actually didn’t), but most of the stuff in FotM usually gets taken on as intended.
Personally I tend to run Arcane Wave, Mist Form, and Conjure Frost Bow on my staff ele (though I frequently swap out my utilities if I need to). Mist Form is great for when you need to get out of a tight spot. Conjure Frost Bow is great as long as you remember that you’re likely only using the Frost Bow for skill 4 and dropping it immediately after that.
Glyph of Elemental Power doesn’t seem particularly great unless you build for it. I tried Glyph of Storms after the update, and it just felt like a lackluster version of the various “storm” AoEs.
Fiery Greatsword 1 when specced properly will crit up to 6k, and it pierces, that’s far more than my Lich form as a burst Necromancer. Frostbow 4 is an incredibly strong AoE, with luck you can kill anyone standing on a point, the 5 skill is also strong, along with the burst. Lava Axe can be powerful in the right hands, but is otherwise meh. Lightning hammer is definitely somewhat weak. Earth shield is fine.
Whenever I use my Elementalist in tPvP, I will often conjure weapons for allies and myself for superb AoE damage that is more effective than my Staff. Their cooldowns are also fine, I find myself using Frostbow very often whenever I need it.
Fiery Greatsword has not really impressed me. When you say it crits for 6k, I assume you mean all 4 fireballs added together. That takes twice as long as a fire-attuned auto-attack, and I honestly had trouble noticing a big difference in damage between the two.
Flame Axe was useful when leveling, but I haven’t really found much use for it since then. Lightning Hammer is in a similar situation, though arguably more useful if given to the right class.
Frost Bow is pretty excellent, I agree. Mostly for PvE and WvW, though, and primarily for its fourth skill. I usually cast it, and drop the bow immediately. I dunno what makes you think the 5 skill is strong though, as I’d rate that the worst one. Long wind-up that roots you in place and a projectile that’s fairly easy to dodge if you’re using it on another player.
Earth Shield falls under the category of “why would anyone ever use this?” Seriously. The only thing it has going for it is the pull. That’s it. And the pull has half the range of the engineer’s Magnet Toolkit skill. I’d be happy to be proven wrong on this conjure, but I’ve never been in any situation where’d I’d seriously consider using it.
But in order to make each release somewhat special I’m pretty sure we are going to retire the current set after April. I don’t think we will have the same set of Super Skins at our next release.
I really hope this isn’t the case. I feel like this only encourages grinding the content for baubles. It means that if I want a skin for a character down the line, I better make sure I get it now, otherwise the TP prices are likely to be outrageous.
I think that each release will be special enough if it introduces new skins and new zones. I think encouraging people to grind for every skin they could possibly want after this month is over might destroy some of the charm.
Noooo, need to finish my daily before the reset!
It’s poorly designed, honestly. For a jumping puzzle in a PvP zone, I’d expect it to be more straightforward than it is. The long, elaborate nature of the jumping puzzle makes it so that no one wants to actually take the time to figure things out themselves, considering the constant threat of enemies about.
It basically encourages most people to skip the puzzle entirely with mesmer portals or not bother at all.
WUT. Wait, are you saying that people who don’t like long elaborate jumping puzzles don’t like to do long elaborate jumping puzzles? As some one who does like long elaborate jumping puzzles, I can say, and I think I speak for others like me, the fact that it was long and elaborate or that there were mesmers ferrying people up did not in anyway detract from my experience or make me not want to figure it out for myself. If you’re saying that people who don’t like it and just want the achievement and chest at the end but otherwise hate jumping puzzles are taking the easy way out because the puzzle is hard, I don’t know what you’re getting at.
No, I like long, elaborate jumping puzzles. I’m saying that making a long, elaborate jumping puzzle in a PvP zone was a mistake. Forcing the player to figure things out in a hostile environment means that lot of them are just going to skip past that content and never figure it out themselves.
Elaborate jumping puzzles make sense outside of WvW, but I would’ve preferred a more straightforward puzzle in WvW. It just makes more sense to me as a shorter jumping battleground than a longer jumping puzzle.
It’s poorly designed, honestly. For a jumping puzzle in a PvP zone, I’d expect it to be more straightforward than it is. The long, elaborate nature of the jumping puzzle makes it so that no one wants to actually take the time to figure things out themselves, considering the constant threat of enemies about.
It basically encourages most people to skip the puzzle entirely with mesmer portals or not bother at all.