Showing Posts For Ginrikuzuma.6872:
Alright well thanks you two.
I been thinking of making a stealth class for scouting in WvW (guessing a thief I guess) but I was wondering if there is a way to indefinitely stay stealth-ed or what is the longest you can stay stealth ed before losing the invisibility?
I figured if I can make a sort of invisible scout and point out to other players weak points in enemy defenses in WvW it would be pretty helpful or is something like this practically impossible due to no long-lasting stealth?
I was sieging Stonemist Castle and died and was just looking at the gate (we hadn’t gotten a waypoint at the keep yet and was too lazy to run all the way back lol…) and I noticed the gate had a buff of might. At first I kind of dismissed it as I stayed on the ground but afterwards I saw a guardian buff that regenerates health and it was “healing” the gate. I kept seeing the buff being brought back so I saw our progressed was being diminished. Afterwards for a short while I saw 2 warrior flags on the gate and well I was wondering if this was allowed or is this a bug / exploit…..
In short. Is it a bug /exploit if people place buffs / boons on the gates including regenerations and help “repair” the gate like that when I am assuming supplies is the only allowed way or is this intentional?
well that sucks i preferred stability over the might. People can now keep me out of their range with their fears, knockbacks, etc.
This used to work as described (200 toughness, 50% slower, stability buff) when you had the flamethrower on.
Now it doesn’t seem to give as much toughness, the 50% slower is not applied AND there is no stability buff. Instead I am getting a permanent (and stacking) might buff when I have the flamethrower. Might keeps re-buffing itself permanently when I have the flamethrower slowly stacking Might before capping at 6 (you can make it go higher but it will slowly rebuff itself until its back to 6).
Oh and when we did have stability, we could still be crippled even though the buff says it also prevents being crippled. This was changed in the Sept 8th update
Thought about reporting one guild that had a Tag of BOT in which I assumed that it meant guild was a botting type guild. Then decided not to after seeing the warning about getting banned if you post a false report. So not going to bother with it, since do not want account to be banned for reporting something that I believe to be a botting guild and it turns out it was not a botting guild…
Thx Anet for making things confusing.. you want players to help you with getting rid of botters, exploiters and cheaters and yet at same time you threaten your playerbase with account bannings if it turns out report is false…
that could be because maybe you are making the assumption they bot maybe BOT stands for something? It’s better to be certain of something and then report than to take a guess, report and indeed have made a false report. If that BOT guild is botting try to find out typical botting program things then report but to plain out assume it is bad.