Showing Posts For GlacianNex.1520:

Feedback on PvE Dungeon Build

in Engineer

Posted by: GlacianNex.1520

GlacianNex.1520

Interesting – so is having points in vitality and healing is not beneficial at all for support?

Feedback on PvE Dungeon Build

in Engineer

Posted by: GlacianNex.1520

GlacianNex.1520

Removed PvP gear: http://gw2skills.net/editor/?fcMQFAUlspyaX3SdF1LJyoCcWoCSIoH5VddXiU8YNGA;T0A5XCvkep+S5F1WmtEbZ3ytlcrRBHCA

I thought gadgets are your F1 – F4 abilities. At least on the editor that skill reduces cool down on them. As far as play style goes – I want to play a DPS/Support – so I grabbed Flamethrower as a main DPS method and elixir gun for heals. Since I will be up close with flamethrower I will need to have some armor and health to survive so Juggernaut seemed like a logical choice.

Feedback on PvE Dungeon Build

in Engineer

Posted by: GlacianNex.1520

GlacianNex.1520

Hey guys,

I just came back to GW2 after a break and want to start running some dungeons on my 80 Eng. This is a build I am thinking: http://gw2skills.net/editor/?fcMQFAUlspyaX3SdF1LJyoCcWoCSIoH5VddXiU8YNGA;T4AA0yvEeJ9S9lyLqtMbJ2yulbL5WjCOEA and I am just looking for some feedback, is there any really easy way to improve it or maybe I went into a totally wrong direction.

Thanks!