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No revenant exotic chest

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Posted by: GodlikeDennis.9315

GodlikeDennis.9315

When receiving a “chest of exotic equipment” as a daily log in reward, there is no option for a “chest of revenant’s exotic equipment” as there is with other classes.

DO SOMETHING - I know we have to wait for "balance" etc...

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Posted by: GodlikeDennis.9315

GodlikeDennis.9315

The issues you just mentioned are balance issues which can easily be changed but it doesn’t affect the design problems that DS adds survivability inherent to your class whether you want it or not. Therefore, necro specs aren’t allowed to be bursty because you get this added survivability as well. IMO the best course of action is to add a 2nd bursty option. I also just considered the idea that this 2nd ability adds a short AOE fear if traited for, to give the burster a tiny bit of an escape or attack window.

DO SOMETHING - I know we have to wait for "balance" etc...

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Posted by: GodlikeDennis.9315

GodlikeDennis.9315

I like DS but I think it should allow the use of utilities while active and of course let us see health, endurance and boons/conditions. I don’t see why it should completely change the UI when it just as easily could’ve just changed the 1-4 weapon abilities, leaving the 5th blank.

I think an F2 function should be added which trades life force for Might. More life force lost = more might gained. This works well with condition builds as well as burst builds, since current power specs aren’t exactly bursty unless you use wells. Even with power builds, DS usage is mostly for strong sustained DPS but necro burst is non-existent. The BiP change is pretty much what I would’ve done but for for an F2 function instead of changing the life force generator. This works well with a dagger build which is supposedly bursty, since they generate life force fast, and with builds that aren’t interested in the survivability or control aspects of DS and would rather have a boost to their conditions/DD. Add a trait that gives stun break on activation and you have a stun break (which is needed because current stun breaks are on a massive CD). You could even add a trait that gives a boon to minions when activated as well, to help out the minion masters that don’t want to sit in DS and soak damage while minions do the work. Furious Demise and Near to Death should both apply to the new ability. Retaliation and Stability are more for the tanky oriented DS users though and should stay that way.

Alternatively you can make it a nuke that expels all life force but this doesn’t help condition builds all that much and doesn’t offer much interesting since DS #1 does a similar thing.

Necros need work on some trait lines and of course a massive amount of bugfixes but I like the mechanic and most abilities. I just think a second optional mechanic should be added that doesn’t involve the 2nd health bar aspect of necros. This way it is easier to balance and fits into a lot more specs that want to be more bursty without the Anet contstraints on damage due to DS survivability advantage. I also agree with what other posters have said about certain classes having too much burst however necro lacks a lot of the boons other classes have and don’t really outclass them in survivability to warrant it. You should be able to play necros bursty if you want, same as if you want to continue using current DS to be more endurance, attrition and control focused.

(edited by GodlikeDennis.9315)