Showing Posts For GoldenScythe.3157:
I have to voice my opinion on this after returning from months away from this game. All I can say is: Thank god I made alts before this system was rolled out!
This is absolute garbage. I’m in utter disbelief at the fact that this system was an “improvement” over the way leveling, traits, and progression worked before. Instead of spending a little over 3 gold to get full access to a character’s traits and abilities, it now (according to Guild Wars 2 Wiki) costs 43 gold and 360 skill points!?!? (A legendary costs 339 Skill points, and NO, that is not an invitation to increase the amount of SPs it takes to get a legendary!)
Even the fact that I have to spend skill points on traits and not skills is small potatoes compared to the rest of this system!
The whole point, as I understand it, with traits and customization is to tailor a specific class or play style to your personal preference. How on earth is a new player, or an experienced one who rolls a new alt, supposed to figure that out if any opportunity to experiment or sample different configurations is locked behind such an expensive system. If I had just picked this game up, I would have put it back down and demanded a refund. Until that first dungeon run, every 1g is a little accomplishment. Gold should be used for armor, weapons, collectibles, mats, etc. Not for simply tailoring your character to a specific play-style.
“Oh, but it’s okay, you can play content to unlock these traits as well”. So you mean to tell me that the alternative to spending a giant amounts of in-game currencies is to make people slog through content just so they can get access to traits so they can actually play the way they want?! (The issue there being that until they unlock these traits, they’re locked in a play style that they either don’t enjoy or is not optimal for them!) Are you kidding me?!? An alternative to an expensive system is an arduous one?? That means that for every character you make, you either have to spend a buttload of SPs and gold, OR keep doing the same content again just to “unlock your character”. I can’t think of a situation where someone would happily say “Oh boy! In order to BE ABLE TO USE ‘Empowering Might’ I get to do the Obsidian Sanctum JP. OR I could get 100% map completion in the Harathi Hinterlands! Yipeee!” For one trait! (“And then do it again if I want to create another alt?? Be still my beating heart!”)
You people seem to pride yourselves on going against the grain in the MMO market, of upsetting the trends, discouraging farming and grinding, but your implementations are turning you into the worst culprits of this process, right on down to the way. a person. plays. their. character. I still can’t believe this made it into the game. Did nobody in the meeting room raise their hand as ask why this system would be better? And if they didn’t ask, why not??
Is this game’s reward system so broken down that you have to turn character customization and play style into its own reward system as well?
I’m just happy I made all my alts before this was rolled out, and only have three left to get to 80, otherwise, I’d be more PO’d than I already am. I’d like to think I see the positives in things, but I can’t see how this is an improvement, in any way.
SMH. Why ANet? Why?
(edited by GoldenScythe.3157)
So I thought I’d get a Makeover Kit to experiment with the schemes. Please, ANet, I shouldn’t have to go to these lengths to dye my armor
(( Please, just give us control in the dye menu…
OMG that pinkness =.= It’s all over you >.<
And, btw~ Why there? I mean why SO much in the waist area~ It’s like they secrete their skin tone in uncontrollable amounts right there xD Just sweat that stinky color all days long xD
Glad to see I’m not the only one! I’d just like to know why they make it so the Sylvari are the only ones unable to do this. I understand the lore, that the Sylvari grow their own armor.
But there’s plenty of sylvari out there who just wear other armors in the game, and it’s just a massive cosmetic inconvenience.
I just hope there’s enough interest in the community that it gets ANet’s attention, I mean, I don’t see why they wouldn’t accommodate a meagre request based on dyes…right?
So I thought I’d get a Makeover Kit to experiment with the schemes. Please, ANet, I shouldn’t have to go to these lengths to dye my armor
(( Please, just give us control in the dye menu…
I quite like that the armour does this, so maybe just add another dye box to the sylvari armours and have that be the parts that are now automatically coloured to fit your skincolour, and then have the dye remover be the automated colour so you can either have it like it was originally made or have full control over the colour of the armour.
Yes, this is what I was hoping for or something along those lines, as the lack of control is quite maddening. (I feel your pain Brockosaurus!) To me, this would be a sufficient solution, as that way, if you really wanted to, you could dye your armor congruent to your character’s skin color. I just rage every time it messes while my dye scheme, which happens quite an awfully large amount of the time. The Sylvari cultural armor is my favorite in terms of style, but this thing with the dye absolutely ruins it.
I’m glad I’m not alone in this, I feel like it’s doubling difficult to coordinate dyes, and often unnecessarily. If only there was enough clout to this issue to see what Anet would say about it. :x
Hello everybody,
This is something I would love to see rectified, although I know how slight the actual reality of this may be.
My favorite race to customize are the Sylvari, just for the variety of appearance and rich opportunities for customization. However, when I purchased my cultural armors, I was very perturbed to find that there is a unique dye “feature”. A portion of your cultural armor as a Sylvari is automatically dyed to a “similar” color.
This is Sylvari-exclusive, meaning I don’t have full control over the entire dye scheme of my armor, something I don’t have to deal with on my human/norn/charr/asura. So my point is Arenanet, would it be possible for me to have control of this aspect of my armor? I shouldn’t have to pay to re-customize my entire character’s appearance just so his skin color is congruent with the CURRENT dye scheme that I feel like using. Please, please, please, let me have full control of my dye schemes on my sylvari cultural armor, because, right now it’s pretty ugly.
Here is a picture demonstrating what occurs. (Taken from a Reddit post I made with the very same topic) (And yes, that color clashes with every scheme I try, even if it doesn’t look it)
This is a combination of a suggestion and a humble, desperate request form someone who fervently enjoys the character customization process, and finds this unique dye process to interfere with that customization.
Please say I’m not the only one :_(