Showing Posts For Goullmir.6490:

the solution or the problem ? (spoiler)

in Lore

Posted by: Goullmir.6490

Goullmir.6490

Hello,

While I am not an expert, i’ve been an avid fan of Gw1 lore and getting ever so often bits of answers in Gw2 to long forgotten mysteries always gets me hyped to the point where i tell myself that i was right to stick with the game despite the whole Scarlet incident. I’m posting here in the hopes of either confirmation or denial of the dots i’ve connected, eitherway it’s peace of mind or rather the confidence of asking the right questions in the future, i’m after.

a. humans are aliens to this world brought here through the mists by the 6 gods
b. the 6 gods preceeded us taking dominion/reshaping of this world before we arrived
c. the 6 gods focused on humans while seeing native species as tools, nuisance or prey
d. humans multiplied like locaust and overpopulated gw1 until the rise of the dragons

I believe these statements to be accurate allthough please tell me wrong if not and why i’m mistaking. Based on these statements, the foreseeable twist in the gw2 story line bugging my brain would be that by fighting Baltha we humans realize that we are actually fighting ourselves, that we are part of the problem rather than the solution and that our mere presence causes the inbalance which ultimatly dooms this world.

Reasons that nag at me, as to beeing right about this, are the following dots :

1. I never baught the part about the birth of Razah beeing a mere copy of the first specie that happend to trigger the anomalie/forge or whatever this device was in the realm of torment. It would make more sense that the device was stuck in its latest configuration from long ago before we happen to stumble upon it.

2. While it is mostly assumed that humans left a dying planet to come to tyria, is this actually canon lore ? Are there clear indication that humans could not have originated from the mists as a genuine creation (or recreation as part of a noa arks safeguard) by the 6 gods in their own image.

3. The 6 gods were initially depictaed with armor, hoods and whatnot hiding their actual appearance (not talking about the statues in later human settlements, but about the murals backdated to when they walked among us) which always begged the question if they were human-like or not. With the newly added appearance of bearded Baltha (genuine look after shattering his active illusions), its pretty clear that he has striking ressemblance with humans.

4. Kormir’s compatibility to become Abbadon successor, apparently this was worth a long and patient wait to have ideal conditions, hence beeing human could be seen as a pre-requirement on top of other specifics.

5. Impossibility for humans to interbreed with native species while Dwayna did have a son with a human (everything we know points at Melchior, allthough debatable).

6. All native species have predominant beast-like features (norns beeing the exception but still rumored to be distant offspring from Kodans and with strong ties to animal spirits) which lets humans kinda stand out in the crowd. The only apparent genetic ressemblance on tyria older than the first humans beeing therefor the 6 gods.

7. Other humanoid, more human alike occurences always having strong ties to the mists (the giant we free at the end of one of the fractals, the ley-line anomalies we chase after for the shadowstone, lord Odran first to explored the mists, etc).

8. The fact that in all logic (even from an underdogs point of view) asuras should be the pre-dominant intellectual specie of tyria (much like irl humans versus dinosaures) if it wasn’t for outerwordly interference by the 6 gods disturbing the natural selection.

If we are honest, all our heroics since gw1 and throughout gw2 have caused more harm than good to the health of the planet. The new expansion might be the moment we will get the nasty bill for what we have been doing up until now.

Finally, the new attitude of Baltha, given this scenario, is perfectly in line. He doesn’t care about the planet or it natives inhabitants, not even about humans since he can recreate a human population anew from the mists after clearing his agenda.

Thanks for all your thoughts on this topic, bad or good, both are welcome.

(edited by Goullmir.6490)

hypno-itzel with musical lute, all hail

in Guild Wars 2: Heart of Thorns

Posted by: Goullmir.6490

Goullmir.6490

Whoever programmed and implemented this made my weekend, pure genious, marvelous beat, priceless atmosphere

Attachments:

suspicious ingame message

in Account & Technical Support

Posted by: Goullmir.6490

Goullmir.6490

the multi-language wasn’t the issue, in fact it’s logical on a europeen server, the thing that made me wonder were the non-text symbols in it

well, better save than sorry, thanks for the reply

suspicious ingame message

in Account & Technical Support

Posted by: Goullmir.6490

Goullmir.6490

Call me paranoid, but an ingame message claming to be of an official source with non-text symbols in it raises an eyebrow and got reported. Also unless i accept it, it seems i cannot delete it.

Attachments:

(edited by Goullmir.6490)

Can't buy gems in game?

in Account & Technical Support

Posted by: Goullmir.6490

Goullmir.6490

Thanks for the quick response on my ticket, guess others didn’t take the time to return to the forum after receiving aid.

In short : my credit card skills are on a 24hour cooldown due to several failed attempts in a short period of time. Any attempt made during the cooldown will reset it to it’s full duration.

Don’t know what caused the first fail, but i shouldn’t have spammed attempts afterwards. Gonna wait patiently now and see if this indeed solves the problem.

(edited by Goullmir.6490)

Can't buy gems in game?

in Account & Technical Support

Posted by: Goullmir.6490

Goullmir.6490

Same issue, made 3 small credit card payments in a row on the 27th March to try my luck with the black lion keys for the fused weapon skins. The 4th payment later in the evening was refused and every other attempt (yesterday and today) as well. I checked with the credit card company this morning and all 3 earlier payments had been executed without a hinch. From what I’ve read on the french and german forums where identical problems got reported, the succesif payments gets you flagged as a fraud by Anet and no information on how to remedy this. Support tickets other players submitted didn’t help either. This is very sad especially scince it’s obvious that you’d choose small successif amounts because every try might be the lucky one.

btw. nice to see you on the forums Gaile Gray, I miss your “ingame apperance events” from GW1, those were epic.

Edit : filed a support ticket just in case using the support@Guildwars2.com adress which was registered under incident : 130328-002059

(edited by Goullmir.6490)

Removed particle effects?

in Bugs: Game, Forum, Website

Posted by: Goullmir.6490

Goullmir.6490

This comment only concerns the foefire weapons, especially the Azureflame and Aether. I leave it to those that possess these pink thingies to argue for a permanent particle effect on what remains a basic skin underneath.

1.) I preferred the initial version of the 26/02 update of the Azureflame, but that’s just me.

2.) The advertised version is the one on the former preview in your inventory that didn’t exist ingame until recently and only for a brief moment.

3.) The difference that existed between the former preview and the ingame version sustains that the initial version was indeed bugged.

4.) No-particle effect when sheated is already the case for corrupted and destroyer weapons.

5.) It makes perfect sense that the effects only showed when your weapon is drawn, why waste energy when carring a weapon on your back.

6.) The pulsing effect when unsheating and firing the Azureflame was awesome.

Anet jumped the gun on the early revert to the bugged version and i don’t understand why they would do such a thing. It was a very cruel tease, if you consider that i was waiting patiently for a debugged version. I also feel for those that possess the foefire greatsword with the bugged chain ignoring all laws of gravity. I truly hope that Anet is either working on ways to seperate the particle effect programming on mist and foefire weapons, or on a third mid-way version of the foefire weapons.

(edited by Goullmir.6490)