Showing Posts For Grakk.8254:

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: Grakk.8254

Grakk.8254

A few things, mostly echoing what others have said:

1) ArenaNet “cheated” no one, since they’ve been shouting from the mountaintops for years about their philosophy. Anyone who thought differently was just uninformed.

2) I feel bad for the OP saying he “leveled by running from one heart to the next, sometimes being interrupted by events”. This is, simply, a huge shame. This game really rewards exploring and anyone who just rushes past it all will miss a lot.

3) “Character progression” is overrated, and absolutely not necessary. Sure, you want to have a goal to achieve, but why does it need to make you stronger or better? Just have fun doing what you’re doing.

4) If someone had fun exploring, doing events, hearts, finding vistas, dungeons, etc all while leveling…. why is that suddenly NOT acceptable once you’re 80? How is the fun sucked away once you’ve gotten there, and why should you expect anything different? It just baffles me.

to 2) you are right, the lvling was amazing. I even leveled a second character to 80 because of it when i havent had an “alt” in over 4 mmo games.

to 3)… mmos are all about character progression. Overrated? Go back to hello kitty island adventure.

to 4)… once you hit 80 there are no more “hearts” quests. No more quests, just exploring. So how is that acceptable? 80 compleley changes by that logic, that is how it is not acceptable. At 80 there is nothing else at all to do for 80 content, you grind mobs and events for crafting matts and karma. You go and zerg wvw with 40+ others. You go do 5 man dungeons that are either overtuned or incredibly easy where you stand there and dps a giant bar of hp and sometimes dodge 1 ability. These 5 man dungeons give you no gear any better than crafting/karma/mystic forge gear. Why even bother? You will lose more silver than gain in repairs until you have a group that knows what to do and has the right gear, and by right gear i mean 80 exotic, not 34 lvl blue gear cuz you want to do an explorer at lvl 45, then you breeze through it with no effort at all.

You could also spend countless hours grinding again, for a legendary weapon that gives you no advancement at all.

Some people always want content beyond the content that is in a game. Even if you are a hardcore gamer, I seriously doubt you have already finished all the content (puzzles, crafting, all heart quests, all vista’s, all points of interest, all pvp objects, all achievements, all dungeons on every level).

crafting 400 and 400.
100% world completion at day 8
pvp objects and achievements are not content.
Dungeons have no reason to complete, or i would have already. There is no reason to do them.
Done some puzzles, but totally not doing them, again no progression at all, they are achievements so you should put them under achievements and not their own seperate point.

(edited by Grakk.8254)

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: Grakk.8254

Grakk.8254

… i have 100% world complete after day 8 of prelaunch on warrior…

… 284 hours played over 21 days…

That’s the source of your “problems”. You played a video game 13 hours a day for 3 weeks. I won’t go into the “get a life” comments, since one can just take a break for a new game release and your life is not my business, but NO game developer can keep up with someone who spends more time playing the game than doing his “real life” duties.
You’ve burned yourself out. You can’t blame ANet for that.

i haven’t burned myself out, there is just nothing of worth to do at 80, you obviously havent been to 80 for a week. Yes i have no life, i am not ashamed, infact i think that i am spoiled that i can play as much as i wish rather than your thoughts of me having no life, its great i love it. There is quite literally nothing to do of ANY worth after you hit 80, 100% completion which took less than a day to finish after i hit 80, and get full exotic gear. But then again there is no point in getting full exotic gear or legendaries except for show since there is no end game.

The end game that exists is zerg wvw, zerg events, grinding for legendary that does nothing for character advancement other than shiny looks, and tournaments that give you nothing.

The only acomplishment in explorer dungeons and their pvp is “i did it” which i already know i COULD do it if i desired to do so. There is no character advancement in doing any of it. No titles, no gear advancement, no going to the next difficulty of content. You continue to level and gain skill points FOR purely crafting legendaries that do nothing for you but “oh shiny!”

There is even an distinct feel of “why bother” with getting full exotic gear, because there is no purpose of getting it. Nothing to further use it for to go even further in content.

Not to mention the money sink of the crafting/mystic forging of your exotic gear, the 3s per waypoint usage, and the 15% tax cut on everything you sell on the trade post.

There is not a single desire to play a week after 80 unless you like zerg pvp for the sake of zerg pvping without any rewards. You can get that in any other game.

I seriously cannot believe the fanboyism in this thread, it’s absolutely preposterous.

I read up extensively read up on the GW2 combat mechanics, and it seemed like a revolutionary breakthrough, what I didn’t expect was the disastrous implementation of such ideas. Even the highest level dungeons rarely incorporate boss fights with anything more than “dodge when you need to, and pound on the boss until it’s dead”.
And it’s totally unacceptable.
For those of you criticizing the people who have already gotten to level 80, what do you seriously expect them to do? Sit around and farm hearts and dynamic events all day? Kill X of Y, kill X and bring me Y, defend X from Y, is not acceptable endgame content, and it is completely indefensible for ANet to pretend like it is.

agree 100%

Cawesome you are completely right as well.

(edited by Grakk.8254)

What Class Does the Most Damage?

in Guild Wars 2 Discussion

Posted by: Grakk.8254

Grakk.8254

in pvp its all about the single insanely high damage number.

its about killing them faster than they can do anything to heal or get away or kill you

in pve id say dual wield is better, but there is no pve here

What Class Does the Most Damage?

in Guild Wars 2 Discussion

Posted by: Grakk.8254

Grakk.8254

warrior dmg is great, if you can survive being inside. For all their armor and hp they drop rather fast in meele range.

Elementalist is horrible dps.

I have both classes and am trying to decide what my third char is to be.

in blues and pearl greatsword, my warrior hits end damage of almost 9k right now, if i had him full exotic armor he would be doing 12k easy.

in half exotic armor and exotic mh/oh my elementalist max end dmg is 1500. She is better geared than my warrior by far. I hope they patch in improvements of the elementalist, i made a bad mistake lvling her.

Maybe if my warriors armor was all exotic i could live in meele in explorer dungeons, but as it is right now i die if i stay in for more than 30 seconds without a shield, which nullifies being in meele. 70% of the dungeon bosses i have to use a range weapon. This is what made me level my elementalist…. which im feeling was a bad choice now.

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: Grakk.8254

Grakk.8254

From what i recall reading in beta, the devs have no interest in pve content. That this was a PVP game and there would be nothing for pve progression.

So far there is nothing.

Dungeons that do not have equal reward vs difficulty. Dungeons only serve the purpose of crafting legendaries, no drop gear better than crafted/mystic forge gear. The difficulty is not on par with the reward.

No character progression gear wise after crafting best gear, other than crafting legendary gear that requires 1200$ worth of gems (heard someone did it yesterday in LA chat) or a lot of player help/guild help to make… current costs of the raw matts equal up in the 800g range on TP if you don’t want to farm, massive grind of zerg events for 2m karma, and dungeon grinding.

World events are the only pve content given, which are nothing but zerging boring events for karma and insufficient drops.

Pretty much, PvE is non existant and im pretty sure again that they do not plan on doing anything about it other than more world events.

WvW, fun as it is, is nothing more than an Alteric Valley where they at least made it right and work. Though in the end it too is nothing but a zerg vs zerg where you beat your head into a meat grinder and respawn to do it again.

Havent done too many tourneys since i am not personally a pvp fan, but it seems the only real challenging pvp in the game.

I have two lvl 80’s now, Warrior and Elementalist. As fun and damage as a warrior does, he cannot meele in either pvp or pve without a shield which nullifies his damage. Elementalist is pure crap with damage and survivality. Both are decently geared and i am very bored.

If you want PVE content your best bet is wow, which is getting more and more dumbed down with each expac.. comming from a BC player, or Rifts upcomming expansion in november. Thats where i will be going.

Overall it isnt a bad game for a non sub, ive spent more time on this game than the gameplay life of most console games which have equiviliant cost. It was fun to level up but that was about it. After the shine of a new game to explore and gear up, which was rather easy, i have 100% world complete after day 8 of prelaunch on warrior and 78% world complete as soon as i hit 80 on my elementalist yesterday, i find myself sitting around town.

Still decent… 284 hours played over 21 days for the cost of the game before i became over with it. Will probably casually play til november with friends that still hold this game high and havent hit 80 with nothing to do yet, but this is no PvE MMO. It feels more like diablo 3 if they made it into an MMO and took away gear grinding elites/bosses.

New players avoid Elementalist.

in Elementalist

Posted by: Grakk.8254

Grakk.8254

my god, i was hoping elementalist would get better with gear, but now that i have 400 crafted mh/oh and 3 pc 400 crafted gear, i struggle killing one lvl 80 mob right outside of town alone.

The damage is pathetic, i am seeing 500- 2k max hits with chain lightning. My warrior whos only crafted 400 gear is a greatsword and a ring does 2k basic attack hits consistantly. His chain attack which is similar to the elementalist chain lightning does 1.5k to upward to 8.5k end hit.

My warrior can take on 3-4 lvl 80 mobs at once without even going under half hp in half the time that my more geared elementalist kills one lvl 80 mob in the same loaction in orr.

I thought maybe i was doing something wrong, but checked multiple times on several forums and all i read is that i am using a perfectly fine spec and that elementalist is bad.

Do not bother with an elementalist.