Showing Posts For Grandmaster.2683:

Collaborative Development: Ranger Profession

in CDI

Posted by: Grandmaster.2683

Grandmaster.2683

Beastmastery & Pets:

  1. Pets need stat scaling.
    1. Stats could scale based on the Ranger’s stats and the pet’s family, with a weight on specific stats based on the individual pet
    2. Beastmastery should improve the pet stat scaling.
  2. Pets should take less damage from AoE and one-shot mechanics.
    1. Pets should take 30% damage from AoEs, be immune to one shot mechanics and take 25% damage from cleaves when not the selected target.
  3. Pets can’t keep up in combat.
    1. Melee range should be increased to 600 to accommodate the “run>stop>begin attack>cancel attack>run>stop” type mechanics you see throughout the game.
    2. Increase pet movement speed by 10-15%. Replace Agility Training with Vigorous training
    3. Pets have a hard time sticking to their target because they can’t attack and move at the same time. Increasing their speed could help increase their damage by just allowing them to keep up with their target.
    4. Allow pets to attack while moving.
  4. General QoL changes.
    1. When the pet is stowed, the Ranger should gain “aspect of the <pet name>” effect which provides unique buffs based on the pet family and specific pet.
  5. BM trait changes
    1. Signets should always affect the Ranger and require a beastmastery trait to also affect the pet.
    2. Use new UI symbols for each pet type and combine Rending Attacks, Stability Training and Intimidation training into one trait.
      1. With these traits the way they are, it discourages mixing pets and hurts build diversity.
    3. New trait: Master: Cleansing Swap: When you swap pets, you lose 2 conditions (ICD of 10 seconds).
      1. Counterplay – when ranger swaps pets, the pet loses boons
      2. Gives Rangers a good option for mobile condi removal.
    4. New trait: Grand Master: Camaraderie: When you swap pets, the inactive pet gains the same boons as the active pet (boon values are capped).
      1. Counterplay – if you swap when your pet is dead, there are no boons to copy.

First of all, i think the issue with pets dying to aoe could be fixed very simple. If the pets dodged with the ranger the ranger would be able to avoid damage. Either this should be done simultaneous or the pet could have a seperate command. Or perhaps this could be done through a mastery.

The second think. For buffing the pet swap i think it would also require some counterplay in terms of interupting the swap, ie. if the pet has to run back to the ranger before it is swapped out, or if you cannot swap while stunned/dazed. Otherwise i think this would quickly become too strong as a player with good reactions would barely ever lose his pet.

CDI- Character Progression-Horizontal

in CDI

Posted by: Grandmaster.2683

Grandmaster.2683

-A reworked (cleaner) version of Signet of Capture would work very well for Role Diversification.

Just thinking.. With a signet of capture, would it work for just utility abillities?
I personally think Guild Wars 2 still need swap able Weapon skills, so each weapon would be possible to use for different roles. Have this been thought of or..?

Ugh… that has the tainted smell of specialization to it. If you allow specialization, people will begin to require specialization. That’s definitely not a good thing for this game.

Specialization is not the problem, there is already plenty of specialization in the game, the problem comes when only one specific setup is viable for a certain dungeon or w/e. You cannot really avoid specialization.. Adding more options for each weapon would only increase versatility of each weapon.

CDI- Character Progression-Horizontal

in CDI

Posted by: Grandmaster.2683

Grandmaster.2683

-A reworked (cleaner) version of Signet of Capture would work very well for Role Diversification.

Just thinking.. With a signet of capture, would it work for just utility abillities?
I personally think Guild Wars 2 still need swap able Weapon skills, so each weapon would be possible to use for different roles. Have this been thought of or..?

Adding Class filters to the LFG tool

in Suggestions

Posted by: Grandmaster.2683

Grandmaster.2683

The past few days i have been running a few dungeons, and i must say, it is amazing to have a lfg tool now. i just have one little problem with it…

When i was trying to find a group for cof p1 (yes i mainly want to have <10 min runs) i stated that i wanted 4 warriors and 1 mesmer. but people of all sorts of classes kept joining, and i had to kick people over and over. This is really something that is bugging me, and kind of demotivates using the tool.

I would really like to see a filter for the classes that you are looking for, instead of having to write what you are looking for.

Building Wonderful World Bosses

in Dynamic Events

Posted by: Grandmaster.2683

Grandmaster.2683

Dev’s, 2 steps:

1. Read it

2. DO IT!

Additions like these, to the bosses, should not just be improvements. It should be a “Must have”!!

Map Completion at 99%

in Bugs: Game, Forum, Website

Posted by: Grandmaster.2683

Grandmaster.2683

these 2 waypoints you miss are 2 new waypoints added, therefor not a bug.
there might be one about it though, because i have not gotten my reward despite being 100%

Gift Of Exploration Bug!!

in Bugs: Game, Forum, Website

Posted by: Grandmaster.2683

Grandmaster.2683

So i guess an old bug from release has been revived
finally, after a long wait for capturing the last Eternal battlegrounds points, i got my 100% map completion mark, but i only got the title, no medal at my name, and no gift of the exploration..
i really feel this kind of a serious bug, since it was fixed once, and now again seem to have appeared!
Anet, fix quickly pls!!!

Stealth

in Bugs: Game, Forum, Website

Posted by: Grandmaster.2683

Grandmaster.2683

When fighting karka’s as a thief stealth doesnt help much, atleast not to me it seems.
The karka’s keep targetting me, just turning around whereever i go, despite me being stealthened. this makes backstab impossible.
what is more, they sometimes still attack me!..