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Proposed Steal Changes

in Thief

Posted by: Greed.1954

Greed.1954

After quite a bit of playing my thief both in pvp and pve, there were a couple of things I disliked about steal.

1: When you’re out of range and you use it, it goes on a 5 second cd. Instead, I propose to change this so that it gives you an “Out of Range” message and no cd. Sure, this could be mitigated by taking the long range steal trait, but why should we have to waste a trait to fix bad mechanics? Also it begs the question: what if I actually take the trait and now I’m at 1601 and in the same boat.

2: The other thing that annoys me about steal, which mostly happens in pvp is stealth dropping targets. When this happens and you’re about to fire off steal, it uses the steal and puts it on a 30 second cd while you move about six inches and have no effects from any steal traits and get no ability for it. My proposed change to this is to make steal require a target to use, giving an “I Don’t Have a Target” message and not activating the skill.

Both of these changes don’t seem op, would be fairly simple to execute, and would make steal a lot more user friendly. Let me know what you guys think.

Weakness on Backstabs

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Posted by: Greed.1954

Greed.1954

I’ve lately taken up a d/d backstab burst thief in sPvP and noticed an issue with my burst against classes that apply weakness. Now I know that weakness now applies to crits, but being spec’d with hidden killer and a plethora of crit damage, when my backstab hits for 700 damage instead of 7000, I find that ridiculous. With stealth being on a 3 second window and the amount of conditions applied these days (and the limited cleanse abilities of thieves), I find that I either take the chance that rng will make my backstab a wet noodle, or don’t attack from stealth at all. Am I the only one suffering from this issue?