Showing Posts For GreenEyedFriend.7152:
"We have recently taken action against a player you reported"-mails
in Suggestions
Posted by: GreenEyedFriend.7152
I think it would be a good thing if ArenaNet could send a mail to people who reported someone for i.e. botting that got banned.
It would really show the community that they really CAN help with this issue, and make people more active to report bots.
I play a necro, but I traid a warrior for one play session...
in PvP
Posted by: GreenEyedFriend.7152
Hi Jon!
I’d just like to throw in my 2 cents and some constructive feedback.
The main issues I experience with the necromancer is first and foremost:
1. The bugged traits and skills
No explanation to this one, I’m just hoping it takes a long time to fix because you’re
plannings to change the traits, which leads me to number two.
2. The traitlines
I feel as if the traitlines need to be more “focused”. There are many traits that benefit
Death Shroud for instance, and they are pretty much scattered across every traitline.
3. The not very viable power build
I have been trying to come up with a better solution to this one besides “buff axe and
dagger”, but… Buff axe and dagger. The Axe Mastery trait is being extremely outshined
by the Close to Death as well, which is a big thing.
I’ve been trying out full glass cannon gear, with power/crit/precision and an axe to
take out the heavy training dummy (I just realized this was a poor choice, will be
testing on the smaller ones) in The Mists, and the exact same thing with
condition/crit/vitality gear and a scepter.
The condition specc took out the golem in about 12 seconds (tested several times,
with as optimal damage rotation as possible) while the axe did it in about 13-14.
The scenario is a bit unlikely, and I am aware of that, it is just that the axe isn’t the
burst weapon it feels like it is intended to be.
I didn’t to any testing on the daggers, but it feels like they lack a burst as well (or the
cleave that bigger weapons get). Giving the dagger weapon a damage dealing skill
outside of the 1 key would help this. Or give us an offhand skill that deals any
damage what so ever.
I tried making sense but new things sort of popped up as I was typing. I’m going to think more about this and come up with some more concrete feedback.
I’m sure you’re working hard on many things and I look forward to seeing what you
guys come up with for the Necromancer, cheers!
Before I could accept my map completion rewards for Fireheart rise; maintainence
Posted by: GreenEyedFriend.7152
Fiennes, I got the 20 and 10 minute message, but all of a sudden I just got booted out.
Hoping my stuff will still be there! If I’m increadibly lucky they might rollback me a minute.
Before I could accept my map completion rewards for Fireheart rise; maintainence
Posted by: GreenEyedFriend.7152
I clicked the little chest after completing Fireheart Rise, and the exact moment I had finished viewing over the items I got:
Maintainence.
Does anyone know if I will be able to claim my rewards after the maintainence is done?
Or did I lose out on my berserker flame hammer and light armor carrion legs because of increadibly stupid timing?
An elite well would be great.
I’d also like a well that was beneficial for condition damage, like “Well of Proliferation” that adds a stack of every condition already on the target with each pulse.
If we could get that instead of Well of Power (which I have personally never ever found a use for. To long CD for condition removal, and I never get into situations to use it.) I’d be a happier Necromancer.