Showing Posts For Greenlight.9478:
When I was reporting a bug (about crafting food at the armorsmith station) and tried to take a screenshot, my computer crashed and restarted itself. I tried it again, and it crashed and restarted again when I take the screenshot. On the 3rd try, my computer crashed when I simply click on report a bug.
ever since launch, when i’m holding a bundle, out of nowhere, that bundle would just disappear/dropped. for example, in CoF path 1, after i got the flame and got past the boulders. as i wait for others to arrive the flame would just disappear like i drop it. pretty much every bundle that i can’t pick back up would be drop out of nowhere (i don’t recall ever picking back up any dropped bundle).
in a gathering material event/heart, i have had my quest item dropped on my way to the event npc, merely a couple of seconds after i picked it up. and sometimes it gets drop when i’m just standing still doing nothing. so i don’t think it’s anything i did that triggers it.
you should do this achievement AFTER you completed the dungeon. easier that way.
the clock tower was a great jumping puzzle that was too difficult for a holiday event. the wonderland has the perfect difficulty. took me a couple of hours to finish it, but at no point do i feel that it is undoable (unlike the clock tower, aka the tower of despair). the area is simply beautiful. and i just love being able to watch people jump from the waiting area. but it would be even better if we can watch them all the way to the end.
throughout the whole puzzle, i feel something wasn’t quite right. something was missing that exist in the clock tower. finally it hit me, it was the background music. the clock tower not only has the look, but also the music/sound effect to created an epic atmosphere. for the wonderland, the look is definitely there, but lacks the music.
thank you, anet, for listening to the players and adjusted the difficult. it’s perfect right now.
edit:
also love having 3 different paths and they merge together towards the end. if during the separate paths, we can see part of the other 2 paths, i think that would be a really cool effect. like path A goes from south to north. path B goes east to west right under it. and it’s timed so that players from path A would see players from path B going right underneath them. or eventually the 3 paths are parallel and within sight for a stretch before they separate again or merge.
(edited by Greenlight.9478)
i’ve got the enemy to drop the gift all by myself countless times and i’ve even take that gift. i got zero gift stopper on my achievement. this is ridiculous.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Greenlight.9478
much better than it was. would be even better if we can zoom closer in on the character and eventually get the first person view like gw1.