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Has Anet Remembered the Casuals?

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Posted by: Griever.8150

Griever.8150

Casuals ruin games. Case in point : World of Warcraft.

I’m by no means hardcore anymore, i work 40 hours a week + go to school part time, i only have a few hours a day (if any at all) to game and i have no trouble finding ways to entertain myself.

The casualification of WoW is what essentially killed it, its what gave birth to all the queue systems, its what killed server and guild communities, its what removed any incentive for people to actually interact with each other, its what caused (ironically) people to start treating each other like disposable bags of kitten in any form of group content because of the systems introduced above. Its what also made Blizzard devs think that rewarding the best gear in the game through pure RNG was a good idea, instead of actually rewarding people who bother putting the time into their game.

Please for the love of god, don’t ask them to make the same mistakes here.

Real casuals don’t need to have a game tailored to their needs, they can easily set their own goals and have their own fun, this game has more than enough ways to do so if you’re even mildly creative.

(edited by Griever.8150)

Overcomplicating?

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Posted by: Griever.8150

Griever.8150

Idk, i’m a brand new player and while i was a bit overwhelmed at first, a bit of reading and research cleared most of my questions.

I did make the choice to ignore the boosts i was given for purchasing the game and just to level my own character from scratch, which probably smooths the learning curve quite a bit.

Which is also why i believe giving these boosts to new players is a mistake.

U who main Charr

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Posted by: Griever.8150

Griever.8150

Rastas (think Rengar from LoL).
Horn ornaments like mentioned above.
Scars