Showing Highly Rated Posts By Grimaldi.8532:

WvW Tactivators: War Room Banners Broken

in WvW

Posted by: Grimaldi.8532

Grimaldi.8532

Hello, I am the guild leader of a large WvW guild that has played in gw2 since beta. We currently reside on TC. I am also the owner of a lvl 52 guild hall, therefore I have access to all the buffs in the war room. I am also the one who started the movement to address server statuses with the advent of mega servers. I enumerate my background to give credence to my post and to demonstrate my impartiality in the discussion.

While I think the intentions behind the War Room upgrades was to create a meaningful reason for guilds to invest and upgrade their guild hall who are focused primarily on WvW I think a necessary discussion must be undergone to re-evaluate the nature of these upgrades and their current outsized impact in WvW.

Server statuses are dropping at an alarming rate, to put this in perspective, before the expansion of GW2 the populations were extraordinarily higher. A game that has not had an expansion in years had higher WvW populations than one a few months after an expansion with new maps, mechanics, and class specializations, I cannot think of anything more indicative of failure than this.

There have been numerous posts elaborating on the failures of the borderland map, the break bar mechanics in wvw, and other things. However, what needs to be addressed immediately are the War Room Upgrades. It is destroying one of the only vestiges us WvW players have left, fair and fun fights against one another. To put it bluntly the integrity of WvW is at stake as a competitive gamemode all because people did not realize the magnitude and abuse that such upgrades could bring when employed by serious WvW guilds.

In a 50man group, each person makes up 2% of the overall raid, outside of the driver each player contributes a fairly standard amount to the outcome of each encounter. However, with the advent of banners, one player utilizing but a few skills can have an outsized impact on the fight as a whole well outside of their 2% margin. In fact, groups are running around with 3-4 of the banners in large scale fights, fights of 100 players are being decided by 3-4 players and forcing those who want fair and fun fights that require strategy, skill, and teamwork to use these banners if they want to have a chance to stand against. Quite simply it is forcing players who want competitive and engaging game play to utilize the same perverse tactics simply to play in the gamemode they enjoy. All this is doing is driving players away from the game mode.

This needs to be addressed immediately. We must remove or severely reduce the overall effectiveness of these banners before it is too late. Simply telling players to target banners, Moa Banners, run your own banners, etc is not a solution, it is a callous attitude that is leading towards the destruction of the only reason most of us play this game, FIGHTS!

Furthermore, the broken nature of War Room Upgrades is not limited to just banners, but the aerial strike, amongst others. The purpose of this post is to start meaningful dialogue to address this dire situation before it is too late. Please bump this post or support this post to gain it attention, views, and more importantly a response.

Please upvote on Reddit as well!

https://www.reddit.com/r/Guildwars2/comments/40smw9/crosspost_wvw_tactivators_war_room_banners_broken/

Regards,
Grimaldi

(edited by Grimaldi.8532)

Server Population Status: 2015

in WvW

Posted by: Grimaldi.8532

Grimaldi.8532

Hi, I am a guild leader on Dragonbrand and one of its server leaders. Our community has come together to express a curiosity and deep-seated desire to further understand the “Server Population Status” determination.

The reason for this desire is that with the advent of the PVE “Mega” Server to alleviate the constraints a low server population can put on its populace the only true purpose of server identity we believe at this point is in WvW.

However, many believe that the metric used to measure the health and robustness of a server population (a server’s population status) has not been adjusted for this major structural change within the game. We were wondering if this belief could be confirmed as we would greatly appreciate any insight!

We are worried that if this metric is still being employed it is putting our community at a large disadvantage. The reason is that this puts an undue hardship on those within a community who enjoy playing the WvW game mode and require a strong identity of server to succeed as they are not afforded the same opportunities as other servers who are not marked “Full”.

We think one such suggestion is to tie the server status of a population to a moving average WvW population over weekly or biweekly periods. We think this may be more indicative of true “Server Population” in the only facet of the game where population size is still relevant.

Again, this is merely a suggested alternative. We just are wondering if with the structural change to the game has a more meaningful metric been employed to capture the health of WvW on a server to better determine the servers population status.

Our server would greatly appreciate any feedback a developer or someone of import could shed on the matter as it is greatly affecting our ability to be competitive against those with a larger overall WvW population but a “Very High” status to our “Full” status.

Regards,

Grim

(edited by Grimaldi.8532)