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Why are crafted backpacks account bound?

in Guild Wars 2 Discussion

Posted by: Grimmtooth.4163

Grimmtooth.4163

I thought that the crafter backpacks said in the items flavor text that they could be broken down into crafting mats.. Was this changed or am I mistaken?

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Grimmtooth.4163

Grimmtooth.4163

When I upgraded to El Capatain I experienced many of the issues people have been complaining about in this thread. Hell my system crashed once while I was standing in the Grove looking at my bank.
My solution was to downgrade OS back to Mavericks and things work much better now. It’s a bit of an extreme solution not everyone can implement because you have an old enough computer to use the system. You 1st have to make a “recovery disk” flash drive. Then you have to reformat your hard drive and do a clean install on everything.
You can’t use time machine unless it is a backup form the OS version you are going back to. This also most likely a temporary solution because Apple will most likely drop support for mavericks in the next few months.
If you try this there are several pitfall that could leave you with an computer you can’t boot up. It took me 2 days to implement because the “easiest” way to make the recovery disk through the terminal command doesn’t work properly. (you can boot with the recovery stick but it won’t finish the install because it makes an alias instead of unpacking some the files)

cloth & leather market solution

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Posted by: Grimmtooth.4163

Grimmtooth.4163

Honestly Wanze I was going off personal anecdotical experience of recently caping all of the crafting professions & I hadn’t looked up any numbers.
AS may have more actual raw gold cost but it mitigated by the fact that Metal comes from gathering and salvaging while Leather & Cloth are salvage only.

I think we can all agree that high level Leather items being vender trash because they are not worth salvaging in not working as intended.

I can see the price of damask slowly increasing over time to 20+ gold a bolt if something doesn’t change.

& honestly “solution” was a poor choice words for the Thread title but that was the 4th version because the others were too long. maybe idea or suggestion would have been a better choice.

cloth & leather market solution

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Posted by: Grimmtooth.4163

Grimmtooth.4163

If you thing about it it would indirectly reduce the price of damask.
By effectively reducing the number of items the lower ties of cloth are used for it would leave more cloth available to buy in the market. More supply = lower price. It probably end up being a 2-3 gold price reduction in Damask.

The bigger problems it solves is the Elonian Leather market and tailoring’s leveling cost.
The increased demand in lower leathers should add about 1 gold to the the price of Elonian leather making it cheaper to make instead of buy. getting it inline with the Deldrimor Steel market would be the goal here.

This would also get leveling tailoring back in line with the other armor professions for newer players.

Think of this as the federal reserve making an interest rate adjustment. A small incremental change instead of a major overhaul. (The numbers I used above are a total guess but reasonable targets)

Honestly I would be all for using my leather for cloth idea across the board but I don’t think ANet would go for it.
The reason I excluded tier 7 is not only gold cost but the time gate. Essentially when you are selling a tier 7 crafting mats you are selling your time gate. If you can use Leather & Cloth for the same ascended item you cut the amount of time & gold needed to craft ascended items. The players would LOVE it but it would remove its long term goal effect that ANet wanted when they created it.

The tier 6 I was unsure of because of the Tier 6 Inscription use in tier 7 inscriptions.

Tier 6 or even Tier 7 changes could be added if the market balancing wasn’t strong enough.

cloth & leather market solution

in Guild Wars 2 Discussion

Posted by: Grimmtooth.4163

Grimmtooth.4163

This is a simple relative demand problem.
There is just not enough demand for Leather, making it leased desirable basic commodity.
Cloth is by far and away the most in demand basic commodity and that can be traced directly to Insignias.
the simple solution, add crafting patterns that let you use leather instead of cloth for equivalent insignias at least through tier 5.

So rawhide for jute, thin leather for wool, coarse leather for cotton, rugged leather for linen & thick leather for silk (i.e. use 1 Thick Leather Square + 3 Potent Blood & 3 Fine Thread to make the Berserker’s Silk Insignia [fine])

These patterns could be another set of simple karma patterns at the crafting trainers.
To make this fair you would have to add leather refining to Armorsmithing.

This would create more demand for the leather for a couple of months till the market stabilized. The price of cloth would come down a bit & the price of leather would rise until they became roughly equivalent.

I would NOT do this for tier 6 or 7 because it would completely destroy the long term goal effects of ascended crafting.