Showing Posts For Grishnak.8021:
Hello,
I just had a few ideas my own when I stumbled upon your thread.
They are quite similar to yours:
1. Give the commander the ability to form squads (Squadname from Squad A to Squad Z) in his army.
2. Let the commander be able to put up to 5 characters of his choosing from his army into each squad.
3. Let the commander be able to swap characters between squads as he deems fit for his intended goal (goals follow later on).
4. Let the commander be able to issue goals (=quests) to each squad seperatly.
4.1. If commander selects a squad and presses a “ping” sign on the worldmap onto, i.e. a supply camp which is already owned by “his side”, he would issue a “DEFEND ORDER QUEST” for all characters in this squad. This squad(s) then would do better to move out to defend the camp. Staying in the marked location to defend will reward a running counter which will then be translated by a forumla (part of ANET design team) into karma points for fullfilling a defend order quest. More Points if attackers are defeated. If squad gets another order from commander while on position defending, quest is deemed completed and reward follows (for squad and for commander).
4.2 If commander sets a “ping” sign on the worldmap on a camp owned by enemies, he issues an “ATTACK ORDER QUEST” to a single or multiple squads (depending on how many squads the commander has selected). If camp is conquered, reward follows (for squad AND for the commander).
5. Let the commander be able to issue attack orders with “attack direction”, like attack from west, east, south, north, i.e. he could hold down a key, press a ping slightly west of an enemy camp and press again right onto the camp to issue the “ATTACK FROM WEST ORDER QUEST” to the selected squads. The chosen squads could i.e. then see an arrow on the minimap and worldmap depicting the attack direction.
6. Let the commander be ably to issue a “RALLY ORDER QUEST” to selected squads. Rally Order Quests do not provide any reward, but if not carried out, you won´t receive (you are blocked from) any further Order Quests from your commander and therefore any further rewards (XP, Karma etc.). So follow the order!
7. Let every character see the other characters in his squad (like in dungeon) and only his squad to better react on low hp, conditions etc.
8. Let the members of a squad have a “ENEMY SPOTTED” function. This could be a right click on an enemy´s portrait and then choosing “enemy sighted” from the dropdown. The Commander would then receive a msg (of the sighting: the general heading and number of enemies near the spotted one if enemy belongs to squad or army) and could adjust his strategy with this Info.
8.1 A solution much more fun: As long as one member of a commanders squad actually sees an enemy, this enemy(ies) is/are visible on the map for the commander. This would give the sneaky characters a nice job as spotter, scout call it what u want.
All above would greatly improve the strategic gameplay of WvWvW. The commander can now finally command and still gets rewards for his strategies, even if he is not physically at some locations. His army (squads) will accomplish his goals for him by chasing the Order Quests given by the commander.
Other commands (orders) the commander could issue which I could think of:
Patrol Order Quest (between some waypoints)
Gather supplies Order Quest
Kill enemy convoy (dolyak) Order Quest
Yeah, that´s it. That´s what I call basic strategic gameplay incentive and possibility.
Kind Regards.
(edited by Grishnak.8021)
Please read this before anyone continues their rampant speculation
http://www.guildwars2hub.com/guides/basics/complete-guide-fractals-mists#.UKT2QkeP4Po.reddit
This will explain the dungeon in full. You get 5 relics per Fractal, 3 fractals before an increase in difficulty. Relics are used to purchase your gear, so it things look alot less random than people thought.
So assuming that a fractal takes, in the best case, 15 minutes to complete as they wrote:
Those items cost 1.350 relics.
15 min = 5 relics
1.350 / 5 = 270 (Fractals)
270 * 15 (minutes) = 4050 minutes = 67.5 hours
So 67.5 hours of nonstop fractals for one item.
We have 12 equipment slots NOT including weapons.
810 hours to get items for all 12 slots.
Let’s assume that one day is defined as 12 hours.
And we’re back to 67.5. That is 67.5 days of non-stop dungeons to get all of your equipment this way.
Truly, there’s no grinding in GW2.
A day is 12 hours, really? Only if the player is unemployed. Even Kids should have 6 hours of school.
So if you sleep 8 hours, work 8 hours, you got 8 hours for GW2. And theres no other thing you do in these 8 hours. And with that, you will 101 days to get fully equiped.
If you play 6 hours a day, you will need 135 days to get fully equiped, doing only this dungeon.
135 days are more than 3 Month, so ANet is correct if they say they will not introduce new gear every 3 months, but maybe every 4 or 5 months…who knows.
I still wonder who´s bringing the money to ANet.
The hardcore players who play more than 5 hours a day or the casuals, with a RL Job and the money to spend in the Gemshop?
But maybe ANet is really going a different way from the other development studios. Other developers startet with a subscription fee and wenn free to play. Maybe ANet may introduce a monthly fee in some months to come?
I´ve been a hardcore gamer too, a long time ago, when I was:
1. in school
2. in university
but money I would not spend above 15 Bucks a month for an online game.
Now with a full-time job I already spend 80 Bucks last month alone for the Gemshop.
Sorry, but my money will not be available for the Gemshop anytime soon anymore if the hardcore gamers are the crowd ANet is going to listen to in the future despite the slogans they hurled into the world before the launch of GW2.
I startet to play GW2 because it hast no Item-Treadmill, no Gated-Content.
Broken promises result in locked purses. So good luck opening that one with your Black Lion Key.
I hope the hardcore gamers can farm some RL Money to spend it in GW2 beside their Progress-Raids, Item-Treadmill and Gated-Content-Farming.
And the only real argument for my friends to come to play GW2 would have been no Progress-Raids, Item-Treadmill and Gated-Content-Farming.
So the generous offer to invite 3 friends to test-play GW2 is sooo off now…because Progress-Raids, Item-Treadmill and Gated-Content-Farming they all got in the other game they are playing and there they´ve got their beloved characters and friends. There is really no incentive to switch game now.
dark days are coming…
And if they (ANet) don´t want the new gear for sPvP because of balancing reasons, but introduce it to PvE AND WvWvW, then there will be an unbalance in WvWvW. You will get smitten like a kitten under a truck in WvW if you don´t have the new gear.
Yeah, saddle and ride an already dead horse, cause LOTRO had the same mechanic just called Radiance. LOTRO got rid of it, eventually. Here´s a link:
http://lotro-wiki.com/index.php/Radiance
“[…]Certain raids including The Vile Maw and Dâr Narbugud subjected characters to gloom, requiring them to wear armour with +radiance in order to avoid cowering and debuffs.
[…]As said, radiance is no longer in-game.”
(edited by Grishnak.8021)
@VasaliTor
You got some points there.
But if you would strip the goldsellers from a very convenient and quite anonymous way of getting their gold to the wrecked person who circumvents the ingame store by disabling gold transfer from the ingame mail, the goldseller will have much more trouble getting the gold to the wretched customer.
Crappy items for too much gold in the BLTP will draw notice.
And correct me if I am wrong, but each of your 5 characters can be in different guilds in GW2, can´t they?
So your friend could at least be with 1 character in your guild, or you in his guild.
OK, maybe it´s still best to let some tools do the cleanup afterwards instead of making it a pa-in in the kitten for goldsellers to get rid of their illicit spoils, don´t know….but don´t come complaining about the bots rushing in time and time again..
Here´s the ultimate solution to botting and gold sellers:
Just remove the capability to send gold through the ingame mail system.
If someone wants to trade gold between his characters, the person can use the personal bank.
If someone wants to help out a friend with money, they both could use the guild bank. One is putting the money in the guild bank, the other takes it out right away.
If you want to sell something, use the BlackLion Trading Post.
Really there is absolutly no need to send gold through ingame mail.
No more Goldsellers able to earn money through illegal means.
No more incentive to hack GW2 accounts.
Just my 2 cents…
AMD display driver stopped responding and has successfully recovered
in Account & Technical Support
Posted by: Grishnak.8021
Hello,
a quick google search of your installed display driver number brought up this:
AMD ATI Catalyst 12.8 (19 July 8.982.0.0 RC1)
Update your drivers.
I had the same problems with my AMD Card with an older driver. The driver was buggy.
After a proper de-installation and installation of newer drivers this error was gone.
(edited by Grishnak.8021)
please disable 4 digits in nicknames (goldsellers using them)
in Suggestions
Posted by: Grishnak.8021
me<-supporting this!
a little privacy pls!!
I am not really inclined to be your honeypot for catching goldsellers.
Audio Problem: Logitech G930 Headphones, Sound Effects in Right Ear Only
in Account & Technical Support
Posted by: Grishnak.8021
Legend Speaker Setup:
2.0 : Stereo (Left/Right)
5.1 : Center; Right-Left/FrontSide; Right-Left/Rear; Bass
7.1 : Center; Right-Left/FrontSide; Right-Left/Rear; Right-Left/Side; Bass
There is a problem with those “hardware switches” on headsets which switch between stereo and 5.1/7.1 speaker mode.
The problem is, that the switch will only enable/disable the speakers in your headset, but will not give the info to your Operating System.
some details:
If you configured your OS to process sound as a 5.1 or 7.1 sound source, the sound gap you experience in games is only natural, because games use the settings in the OS and/or soundcard-config-tool.
Therefore, sound programmer who really know their job will grab the info out of the available sound channels in the OS config., which in turn may get the info from the soundcard tool.
Because a game´s sound can be produced dynamically, it will act according to your sound setup, splitting up the different sound sources , whereas a sound source like a video or music file has its output format fixed, and normally comes in stereo. This stereo sound may or may not be virtually transformed into 5.1 or 7.1.
How it is:
In a 5.1 or 7.1 speaker setup, dialogues are played through the Center Speaker. If you hardware-disable the speakers on your headset (switch to stereo mode), there is no Center Speaker available anymore, though the game still tries to output the dialoge and some other center effects through this speaker.
You experience a sound gap!
You´ll only hear the dialogue, if you move your camera so that the dialogue source is right or left of your characters position, because that is the only speakers left working in stereo mode.
This is not a soundbug of the game, this is a problem with the headsets not reporting the pressing of the hardware-switch to the OS and thereby changing the channels to 2 channel audio.
How to fix:
Just change the channels of soundcard config-tool to 2 channel
or
Just change the speaker config in soundcard config-tool to 2.0
or
Just change the Windows Soundconfig to stereo mode
if you plan to play a game with good sound programming in stereo mode.
As long as the hardware of the headsets does not speak to the OS, there is no other way to get rid of the sound gap.
(edited by Grishnak.8021)