They’ve already lost a lot from not having enough to do. How many posts have been on these forums of people complaining about lack of players? I know a lot of my friends/guildies quit because they already accomplished everything to do. Most people don’t care if there weapon has a pretty unicorn on it or not. Most people I know want better/cooler items to work for.
You’re downplaying aesthetics while at the same time suggesting escalating stat changes is somehow “cooler”. Unfortunately, this is a game where:
1) stats scale down depending on your location making an increase in stats fairly meaningless for most of the world (and the entire world map is largely considered to be all end-game content under this design).
2) as players are given equipment with increased stats they are ultimately countered by NPC opponents with increased stats, making the entire thing a pointless wash.
Take a level 10 character, for example, and pit him against a level 10 monster. Now take that same character, give him equipment that has three times the stats, but raise the stats of the monster by a factor of three to maintain the balance. There is going to be no difference in the feel of that fight beyond seeing bigger numbers everywhere. What actually makes higher level content more exciting is the introduction of new abilities, mechanics and tactics on both the player, the environment, and the NPC opponents. You don’t have to throw in stat changes on top of that to accomplish the goal.
The only thing character stats are really good for in GW2 is to slowly unfold the world around the player. A level 10 player can not survive a level 80 zone until his stats have improved. That gives them a location and a goal to strive for over time. It becomes the point of leveling up – to be able to survive in more areas of the world. But once you reach max level, increasing stats just for the sake of increasing stats does little beyond making your current gear obsolete (which I doubt anyone is fond of). It’s also mechanic that can also be used to gate content by forcing a player to get tier 1 equipment in order to raid a tier 2 dungeon, to then obtain tier 2 equipment to raid a tier 3 dungeon, and so on.. but that’s the treadmill this game was supposed to be avoiding like the plague, and even now the developers are insisting they’re opposed to this design.
You know, it’s like players want to believe that there’s always a dungeon out there that is unconquerable until they have invested both time and effort into coming up with a way to survive in it and ultimately conquer it. WoW has taught us that the solution to this dilemma must always come in the form of gear with better stats. But it doesn’t have to be that way. We shouldn’t have to make our current gear obsolete every time we do that. There are plenty of other ways to gate content and make players feel like they are progressing through challenge after challenge. WoW rarely bothers trying this because they already have a mechanic: the illusion of gear “progression”. GW2 could continue its brave trend of being different and use a different way if they really believed in their original philosophy.
This guy is somebody who gets it. I’ve tried to explain this to my friends who I used to play wow with.
Its all an illusion, you aren’t getting more powerful, except relative to old content you’ve already done anyways. When developers introduce new content into games that utilize a gear treadmill, they do it with the understanding and expectation that you have a certain level of gear.
Every time they introduce new content, you are in fact weaker, and working your way back up to simply being on par (read: being able to actually complete content).
All it really succeeds in doing is two things:
1) Trivializes old content. In a game that doesn’t utilize a gear treadmill, if you want to go back and run older dungeons, they can still be mostly as challenging as they were they day you did it. The big thing that changes here is player skill, not you curb stomping it because you have another +200 stats.
2) Forces people who like to play multiple characters to grind endlessly. I’m a complete altaholic. I now have two level 80s, and am working on 1 of every other class. When you play a game with a gear treadmill, when a new expansion comes out you have to gear up EVERY CHARACTER YOU HAVE. This gets tiring very quick. I love the idea of being able to go back to a character I leveled up and actually roll into new content if I so desire, instead of grinding for x many dozen hours before I’m allowed to do the things I actually want to do.
At the end of the day its been said to death here and people don’t seem to get it. Almost every other MMO on the market has gear treadmills. There is no reason that GW2 needs them.