Showing Posts For Guardius.6528:
Dolyak stance has no effect duration and grant no boons though the stun break works.
I’ve always wanted a main hand dagger with a 3 part auto that bleeds the target on the first 2 attacks and applies torment on the third. Skill 2 would be a 600 range leap that applies aoe chill where you land. Skill 3 would be an evasive roll backwards while you simultaneously throw a dagger that poisons and immobilizes.
Of course it would also be fun to have a hammer again. Bunny thumper elite spec
I was thinking that too. Maybe we’ll see it come back some day.
Haven’t checked this personally but it’s probably balanced differently for SPvP than it is for PvE and WvW.
I like it, but my only gripe is what to pair it with. ranger’s mainhand options are quite….bad.
Agreed. Ranger main hand could use some more options. This is just what I came up with first but if I can think of a good main hand skillset then I’ll post that too. Or maybe someone else will first!
Hey all, I wanted to start a thread about ideas for ranger weapons and weapon skills that people want to see in future elite specs. Also, theory crafting is fun and I want to hear other people’s crazy ideas too.
I really like the ranger abilities that display an animal silhouette in the animation so I made sure to include one here. Hope you like them and feel free to comment and add ideas of your own.
Ranger Shield
Weapon 4 skill: Stampede
Gain 3 stacks of stability for 5 seconds and charge forward in the silhouette of an elephant damaging and launching enemies in the path. Targets that are already knocked down suffer from damage and weakness for 5 seconds instead.
damage 350(base)
range 900
launch distance 200
number of impacts 5
targets per impact 3
1/2 sec cast time
25 sec cooldown(untraited)
*I was thinking that the travel speed for Stampede would be similar to that of Swoop (skill 3) for the Greatsword but with a little less range. Also, it doesn’t have to be an elephant. It could be a heard of dolyak or something more GW2ish. *
Weapon 5 skill: Chrysalis
Channeled: Form a protective cocoon and gain regeneration for 5 seconds. While channeling, block attacks and remove 1 condition per second but unable to move or cast. Reactivate to cancel early.
5 sec max channel time.
Pet gains protection for 5 secs when the skill is cast.
1/4 sec cast time
35 sec cooldown(untraited)
I thought that the contrast between the 2 skills in the form of immobility vs hyper mobility would provide for some interesting options for gameplay making the weapon useful in different situations and able to be used in different ways. Stampede plus signet of stone, for example, could be a good way to get out of a bad situation. Chrysalis could be a very fun decision based skill where you could enter it to block a powerful attack and then have to decide whether to stay there or cancel early. I also thought that Chrysalis would be a good ability to allow teammates room to heal the ranger if under heavy fire giving them an alternate melee play style.
Overall, I thought that a relatively short cast time and a relatively long cooldown time for both moves would be best given their defensive nature but numbers can always be tweaked.
Please let me know what you think and feel free to pitch your ideas. I like theory crafting threads and I would like to see this one grow. I’d really like to see some of our ideas in game some day so I hope a dev will eventually view this post too.
I’m looking at you Irenio