Showing Posts For Guts.3514:
I’m sure this post will get deleted too since I haven’t been able to remotely post anything with a point of view or concern without anet telling me I can’t do that. But as I enjoyed the spvp in this for awhile, as many people have been complaining, there’s really no point. There’s so many different things they could add as far as rewards for progression. But for the amount of time it takes to level up through pvp, it’s not worth it just to get a new set of armor that isn’t going to look any better than the full set of free tournament token gear which took a whole hour or two for me to get. Okay so some people enjoy that all rewards are just cosmetic, which is also completely pointless since during actual pvp you’re either stuck looking like a smurf or a flaming red fruitcake. Thanks for making those 1000’s of wonderful dyes in the game utterly useless to pvpers.
Thieves…you know there’s something wrong with the game when more than half of the matches I play are at least 75% made up of thieves. Any one with half a brain can play a thief and mash one button to kill just about any target within a second or two so naturally you’re going to see a lot of bad players rolling thieves to make their lives that much easier in pvp. A lot of people complain about mesmers but I think though they are challenging to deal with, they are fine as they are. But there’s nothing more annoying than watching a thief spamming heartseeker or cloak and daggering me to my death in 2 hits before I can even react…and I roll as a tough/heal support Ele. I’m sure the devs will eventually get it, but until then I’m not going to bother with the game while they do these gradual small nerfs over and over without really even testing the changes. The previous heartseeker nerf obviously wasn’t enough and that’s a fact.
That recent patch that is supposed to prevent auto balancing when the game is far along doesn’t work at all. My last game played was 450 to 120 and it auto balanced me to the losing team. With as many bugs and balancing problems this game still has, it’s unfortunate that the GW2 population is going to really start diminishing. I really can’t even imagine any of the hardcore pvpers really caring and taking their time to reach level 80 in pvp lol. Very long grind for absolutely no reward. The game had really good potential so I’m sad the pvp turned out really bad in this game but maybe the devs will shape up in the future and come up with some better ideas to keep their pvp fans interested.
Well I was just being a smartass about them insulting our intelligence as I’m sure they had their intentions but I’m pretty sure the majority of the player base would vote against the color coding or at the very least be able to personally disable the color coding from their perspective only. But with all of the bugs, broken skills and traits, I imagine we’d never see any kind of fix to this in a F2P game.
I know this is probably such a trivial complaint but I feel like I’m taking crazy pills if nobody agrees with this. So…the big bold red lettering of a person’s name in PvP isn’t enough for us to tell the difference between friend and foe that we all have to be stuck in a bright red outfit or look like a smurf? Thanks for making all of those 10000 awesome available dyes in the game utterly useless in the PvP environment. Seriously, I can’t imagine anyone being confused about who the enemy is without the color coding of Blue vs Red…