Showing Posts For H N Al K Cu Au.2817:

New diamond skin trait

in Elementalist

Posted by: H N Al K Cu Au.2817

H N Al K Cu Au.2817

It would be far more useful if it was like the engineer trait where they can’t get conditions applied to the when their hp drops down low enough. Good luck staying at 90% hp as an ele. Given our lack of mobility, overall low defense, and lack of sustainability……even a stray rabbit hitting us will put us well below the 90% threshold within seconds of engaging in combat.

Are you talking about the Killer Rabbit of Caerbannog?

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Dec 10th balance preview.

in PvP

Posted by: H N Al K Cu Au.2817

H N Al K Cu Au.2817

All the ele doom and gloom is misguided. You want to run 0/10/0/30/30 still you can, just need to make a tough choice in that master slot for water and arcane.

On the upside you still have some good choices in water like vital striking and soothing disruption (which can mitigate the need for renewing stamina btw) and a cool selection of former master-weapon-traits in arcane.

You guys are acting like these traits are being deleted. That is absurd – just pick the one you like more and have fun with your new diversity that you get from having to CHOOSE.

If a single trait setup is always the most optimal, you will never get to run anything else.

Also, stop claiming ALL your survival hinges on 2 seconds of protection or 1 condition being removed. You can live without one or two of these traits, and forcing choices will bring diveristy

Elemental Attunment provides at least 5 secs of protection.

You don’t even know how Ele mechanics work, and yet you make comments. I guess I also have the right to make comments on other classes.

Mesmer deserves no privilege on having Critical Infusion as Adept Minor.
Gain vigor when delivering a critical hit.<—This needs to be nerfed.

Either place it in Master, or extend the cooldown.

(edited by H N Al K Cu Au.2817)

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: H N Al K Cu Au.2817

H N Al K Cu Au.2817

Love most of the notes, just have a few thoughts on specific changes outlined by class below:

Elementalist water and arcane trait movement – many ele players are posting here worried about how the changes will affect their build. I believe that is because people do not like change, and have grown so accustomed to 30 in water and arcane that they cannot imagine a world without those traits. The moving of key adept traits to master is an excellent move in order to force hard choices for these traits that were previously so good at the adept level that it was very difficult to pass them up. Adversity builds diversity. If certain traits are so good that it only makes sense to take them, you end up with everybody running the same build. Now you have all these eles running 30 arcane for a long time afraid of change. Please do not let that deter you from making these necessary changes. Forcing difficult choices for players making builds is GOOD and encourages diversity – keep it up!

*offtopic
I suppose you main as mesmer? Seeing how biased your comments are on the adjustments that will be done on other classes, only favoring your own class.
*offtopic

I actually appreciate Anet’s effort on communicating with us. As a player who mains as elementalist, I see the logic behind all the adjustments, not that I like them at all. Especially for the Arcane and Water Trait ones, reasons have been provided by others, stating how impractical such change would be. But one thing truly bugs me.

Critical InfusionAdept Minor from Mesmer Dueling Traitline
Gain vigor when delivering a critical hit. 5secs Duration. 5secs CD.

I don’t ask for buffs for elementalist. Just bring this mesmer trait in line with us.
Us – fellow eles, thieves, engis who got their vigor stripped. Thanks Anet!

(Did someone mention “another class” has a similar trait? Well I guess they know how to mind their own business, I just forget about their existence :P)

(edited by H N Al K Cu Au.2817)