Hi,
I have few improvements to the game in mind
1) Allow putting yourself to queue (across servers) for dungeon party, like you can do with free pvp tournaments. The queuing for free pvp tournaments works really well, and you usually find the games quick and painlessly. In the same way you could invite your current party and find the remaining people trough the dungeon queue system. Sitting in LA and shouting after dungeon parties is the most boring thing in the game, and many times it takes hours to find a group, if you manage to find one at all.
2) Make it possible to salvage unnecessary ascended rings. I bet many have collected tons of unnecessary ascended rings, filling up all the storage space, because nothing can be done with them yet. Give people a chance to salvage them for example.
3) Make a new “semi auto-targeting” option available to the options. I feel the normal auto-targeting works for the most parts really well, and using it feels good. When I want to evade from a fight using my skills, the regular auto-targeting is unusable. When I want to move away from the opponents using my movement skills, auto-targeting picks an opponent and brings me towards them.
I would make an targeting option available that would bring the best from both options, auto-targeting and manual targeting. The semi auto-targeting would NOT be targeting on enemies automatically when using MOVEMENT skills. On all the other skills it would work like normal auto-targeting. So if you have no enemy targeted, and you use some movement skill (trying to evade from the battle), it wouldn’t pick a target but let you move where you desire. By movement skills I mean the greatsword skill 5, dagger skill 4, bull rush etc.
4) The game could explain many of the stats and bonuses a lot better I think. Many of the things don’t quite open up to me in the accuracy I would hope. For example, I would like to see the exact damage many bonuses cause etc.. like the many of the sigils, sigil of fire and air etc. Its pretty normal that games give the exact numbers each bonuses are giving, explaining everything more accurate.
The recent update to hero’s stats page was welcome I think, but I would go even a bit further. I addition to overall better explaining of the system (in the game), I would like to see very important stats like damage per second (with your main attack, counting together the effects of your crit chance and crit damage bonus), some sort of effective health (health combined with the defense, if you have 20k hp and 50% damage absorption trough armor, your effective health would be 30k hp etc).
What do you guys think?
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