Showing Posts For Haath.7391:
I just joined a group through the LFG tool for a lv19 fractal…
First was the swamp and we did it on the 2nd try, but then on the boss one guy died right away and said “nevermind, 0 AR, just kill it”
He went on with this logic, on the snow one later he played so bad intentionally, as if trying to get himself killed. According to him he didn’t care about fractals and only wanted to reach level 20 before he quit the game or something
I tried to explain to him that this is a bad thing to do and that you only become a burden to the party that will carry you through, and when asking him why the replies where in the form “because I can” and “just shut up and play”
I had suspected the only reason he behaved this way was because he had opened the instance, but well I can’t put up with leeches so we kicked him anyway, and then the rest left, you know how it goes…
So this brings me to the topic, the current system feels pretty wrong right now…
One person can screw them all over, by being an a*hole or buy simply quitting after a wipe… Even if it meant a reset to the nearest checkpoint, the instance should pass on to someone else….
I have seen threads about the same topic before, I just think this really deserves more attention from the devs…
Yeah, this game has an extraordinary community
The only slightly irritating problem I’ve had, is that since I’m in the EU, a good 25% of people I get matched with seem to know no english
Another also frustrating option is seeing the ‘theoretical’ leader, meaning the person who just jumped into the dungeon portal, having immunity to the rest
If he decides to screw you over, or just be an @hole and go afk, or refuse to cooperate and so on with the list – you cannot kick him because you all lose the progress.
Every single MMO out there has had party leaders – at least as far as my knowledge goes – and I frankly feel a little weird that this one doesn’t.
What we really need is a system that – with 3 or more people in the party – if one is kicked, the ‘theoretical ownership’ of the instance would pass over to someone else.
Even without the opening player’s data – let’s say we get rid of that – still it could try to at least save some ‘checkpoint’ or the current objective…
I assume the OP refers sorely to the ‘exploits’ caused by this system and not for the actual need of leadership though so let’s stay on topic.
Just to say my opinion though, leadership is the only mean of coordination, at least for deeds with actual difficulty.