Showing Posts For Haath.7391:

CDI- Guilds- Guild Halls

in CDI

Posted by: Haath.7391

Haath.7391

This is not a proposal as to the whole system but only specifically towards its implementation

Proposal Overview
I propose guild halls to be actual over-world locations and not instances as I assume they are being planned out to be.

Goal of Proposal
This system should have an actual feeling of guild housing, make guild members be able to open, close doors and treat the guild hall like an actual ‘home’…
It would also make these halls feel like a special achievement for the guild, some sort of prestige. If the halls are instanced and infinite then it’s just another casual boring upgrade on the guild panel…

Proposal Functionality
Guild halls will be placed all around the world, most of them in the 6 main cities but some also in various other locations (f.e vigil keep, fort trinity etc)
There will be a rent associated with owning one in gold and/or various other resources like merits, karma, badges of honor etc… Failure to meet the rent deadline will result the guild losing the hall and it going back up for auction.
As said above, with such a system the best option would be to have the halls under auctions since they are limited.
The guild halls would exist per server making them enough in number for all the guilds that wish to go for this extra luxury (f.e 16 halls per server?)

Associated Risks
Abuse of the system by wealthy individuals, which I assume can be easily current by restrictions such as merits and guild roster size limitations.
Megaservers will be cause a problem here though…

To sum up: I believe an instance will be meaningless.

Instance owner

in Fractals, Dungeons & Raids

Posted by: Haath.7391

Haath.7391

I just joined a group through the LFG tool for a lv19 fractal…
First was the swamp and we did it on the 2nd try, but then on the boss one guy died right away and said “nevermind, 0 AR, just kill it”
He went on with this logic, on the snow one later he played so bad intentionally, as if trying to get himself killed. According to him he didn’t care about fractals and only wanted to reach level 20 before he quit the game or something
I tried to explain to him that this is a bad thing to do and that you only become a burden to the party that will carry you through, and when asking him why the replies where in the form “because I can” and “just shut up and play”
I had suspected the only reason he behaved this way was because he had opened the instance, but well I can’t put up with leeches so we kicked him anyway, and then the rest left, you know how it goes…

So this brings me to the topic, the current system feels pretty wrong right now…
One person can screw them all over, by being an a*hole or buy simply quitting after a wipe… Even if it meant a reset to the nearest checkpoint, the instance should pass on to someone else….

I have seen threads about the same topic before, I just think this really deserves more attention from the devs…

Just a thank you note :)

in Fractals, Dungeons & Raids

Posted by: Haath.7391

Haath.7391

Yeah, this game has an extraordinary community
The only slightly irritating problem I’ve had, is that since I’m in the EU, a good 25% of people I get matched with seem to know no english

Why do we need group leaders?

in Fractals, Dungeons & Raids

Posted by: Haath.7391

Haath.7391

Another also frustrating option is seeing the ‘theoretical’ leader, meaning the person who just jumped into the dungeon portal, having immunity to the rest
If he decides to screw you over, or just be an @hole and go afk, or refuse to cooperate and so on with the list – you cannot kick him because you all lose the progress.
Every single MMO out there has had party leaders – at least as far as my knowledge goes – and I frankly feel a little weird that this one doesn’t.

What we really need is a system that – with 3 or more people in the party – if one is kicked, the ‘theoretical ownership’ of the instance would pass over to someone else.
Even without the opening player’s data – let’s say we get rid of that – still it could try to at least save some ‘checkpoint’ or the current objective…

I assume the OP refers sorely to the ‘exploits’ caused by this system and not for the actual need of leadership though so let’s stay on topic.

Just to say my opinion though, leadership is the only mean of coordination, at least for deeds with actual difficulty.