Showing Posts For Hakunamateo.8402:
Yeah, but 2 escapes=more distance, which is a big deal retreating from a 10+ zerg.
Agreed on different styles not mattering
Rocket boots actually remove me from danger, I would agree with the awesome utility however, I would probably use Rocket boots during an Assualt, and Elixer R for a Defense.
gear wise, what should I focus on for this style? +healing obviously, then what?
Link is working now
With death blossom, I feel like ranged attacks still land. Do you see similar results? Or was I just in a ton of AoE?
I am currently enjoying my thief far more than my lvl 30 Charr engineer.
In an effort to create a Nade/Elixer gun build that has a good chunk of survivability options, I came up with this.
http://gw2skills.net/editor/en/?fcIQFAUlIqqbHxy3F17ISoHF29JhgKoXfewWpFEC
The link is in English.
My goal with this build is to heal with the turret and the elixer gun 5 ability, while spamming snares and condition with nades/ and occasionaly the elixer gun.
Did I succeed with this build idea? Can you improve this build so I can finally enjoy the style of play I want as an Engi?
Link should work now
(edited by Hakunamateo.8402)
For example, when downed and using the channeled heal ability, have your mini pet run up and apply first aid or attempt to pull you up.
So I am a level 54 thief and usually run Dual Daggers and Dual Pistols in WvW.
1) Death Blossom: The evasion on this ability, do you gain evasion from all attacks? Or simply the current target selected?
Right now it feels like only the attacks/spells of the single target.
2) Dagger Storm: What is a projectile defined as? Is it a single target spell, arrow, bullet, ect? Does that include “projectile” cone abilities?
Right now it feels like only arrows and bullets are reflected.