Showing Posts For Halorin.1398:

Feedback/Questions: MegaServer

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Posted by: Halorin.1398

Halorin.1398

I also am concerned about how this will impact servers with established communities. Overflow, as it stands now, can prove to be a cumbersome and unforgiving mechanic when populations run high on Tarnished Coast in terms of a community wanting to actually feel like a community by having a guaranteed common ground to communicate in.

The proposed solution of ‘join the same guild’ is not a viable solution. I feel the notion of an entire server joining one guild is a botched idea with all of its drawbacks clearly understood and interpreted from the outset, so I won’t go into much detail on why that doesn’t work.

I can understand and appreciate the want ANet has for linking more players together in PvE gameplay, but I don’t see much of a benefit to blending home cities with this new technology. If I go out into the game world, I would want to feel it is populated and that players are around for group events and the like.

I may be wrong, but I don’t see many instances where a non-RP community or server goes around in a home city in search of random party members to go out into the world. And if they do, I doubt further still that they go around in /say or posting requests via /emote.

I think there are ways to implement something like this to benefit the greater good without the minority getting steamrolled. At the end of the day, we’ve all paid money to play this game and are free to enjoy it how we want to. Some folks engage in WvW, some in sPvP, and some like to roleplay in a community.

If this change changes the status quo of how I enjoy this game, it would be very possible that my interest in it goes away, and with it my continued financial investment. I am sure others who roleplay in communities within GW2’s servers would find themselves in similar situations.

Personally, I would really like some clarification/assurance from the developers on how much of an impact this stands to have for those who enjoy the persistent environment that’s been established and (for the most part) relied upon since the game’s launch.

Things may not change, or they may change drastically, but I think it’s reasonable to want some added context for this change and I hope the developers can comment here while seeing past the dismissive and shortsighted ‘solutions’ people have presented.

Ranger shouts

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Posted by: Halorin.1398

Halorin.1398

Shouts should be insta-cast, at least. I wouldn’t mind a larger radius either.

Kalo's Crit Bunker MoC build

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Posted by: Halorin.1398

Halorin.1398

Interesting build! I will try it out.

I think in PvE Dungeons, take 10 out of Skirmishing and take the +10% damage from Marksmanship.

Feedback/Questions: Social Play Improvement: Blog up

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Posted by: Halorin.1398

Halorin.1398

…Thanks?

Heh. How is this set of ‘features’ worthy of a blog post? Whoever wrote this HAD to have felt like they were trumping up a lot of fluff. The last logged in thing is the crown jewel of all this, and when something as menial and ho-hum as that is the main highlight, you need more substantive subject material.

This feels like an insult to my intelligence if I’m supposed to come away from reading this feeling any other way but underwhelmed and concerned about the integrity/worth of the ‘features’ we have yet to see.

Paired with the botched approach toward the wardrobe system in regards to town clothing.. I don’t know.

Feedback/Questions: Town clothes, Costumes, & Combat

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Posted by: Halorin.1398

Halorin.1398

I would vote that town clothes be added to the wardrobe pool as separate skins. They are already individualized items now. A lot of people enjoy mixing and matching town clothes and also would like to wear town clothes in combat. Without knowing the technical hurdles involved, I believe that keeping them as individualized items is the best compromise to satisfy the largest quantity of players.

As someone who has paid real money for some of the town clothes, I am disappointed at this change and reduction of enjoyment in my financial investment. To me, this is poor business practice and makes me hesitant of investing financially going forward.

Official-New Traits

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Posted by: Halorin.1398

Halorin.1398

If Read the Wind is a sampling of what we can expect out of this and some of these other traits in the Marksmanship Line are lowered or consolidated (Signet of the Beastmaster should be built in, in my opinion) then I see myself maining Thief again.

I had hopes for these changes.

Emote Range - Too Large

in Bugs: Game, Forum, Website

Posted by: Halorin.1398

Halorin.1398

Disabling emotes is not a true solution to the problem. Roleplayers rely on emotes to write out the actions of their characters. Disabling them limits one of the key chat options this game offers.

The emote range once used to be a lot smaller, making sure that what you saw had a good chance of being relevant to your character based on proximity. But the range now makes it needlessly difficult to read relevant RP content.

Emote Range - Too Large

in Bugs: Game, Forum, Website

Posted by: Halorin.1398

Halorin.1398

No. It’s just hard to keep up with chat scroll when there are numerous conversations showing up in your chat box that are taking place far away.

Emote Range - Too Large

in Bugs: Game, Forum, Website

Posted by: Halorin.1398

Halorin.1398

I don’t remember which patch exactly, but around two months or more ago, the emote ranges were doubled. If not tripled. This likely does not affect most players, but as a member of the Tarnished Coast RP community, it makes an already healthy amount of chat scroll borderline unreadable. I have been in Ossan Quarter and have read emotes from players confirmed to be in or around Rurikton.

This may be low on the proverbial bug list scale, but it’s a quality of life issue that I think would make a lot of players in my community happy if it was addressed.

Thank you.

let's take a guess.

in Ranger

Posted by: Halorin.1398

Halorin.1398

The funny thing is, I’m sure that even with the bug that LB does not outperform other classes that have comparable weapons.

Please allow us to stow pets in combat?

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Posted by: Halorin.1398

Halorin.1398

My problem with pets are they do not have a method of allowing you to meet the demands of the gameplay.

1) Jade Maw targets my pets consistently, slowing down the time to kill it. Sometimes my pets will get targeted twice in a row, so the cooldown to switch again is not done so my pet dies and I have to wait a minute to get it back.

2) Calling the pet back to you is unreliable. Sometimes the pet returns quickly, sometimes it takes some slow and roundabout way and still gets hit by the attacks you want it to avoid.

If they want to enforce the pet’s importance to gameplay, great. I have no problem with that idea, but they need to give us reliable tools to address all facets of the game. There needs to be a dodge mechanic or something added to calling pets back and the AI pathing needs to be improved.

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Halorin.1398

Halorin.1398

yeah. youre missing a large portion of the builds synergy because you dont have your sword/dagger…thats what makes the build. In regards to guard you use it on your way in to get swift/regen and prot on your pet. it also allows him to open up with his pet4 ability.

after youve done it once your other regen traits pop and with your duration you should have a min of regen in no time. there is no need to cast it again unless there is a lul in the action and you need to heal a friend.

lol im excited for you…its going to be a whole new ball game once you get S/D…wow..lol what your doin now is rolling the Ferrari down the hill. wait till you turn it on!

if you have questions please let me know!

Jaxx of GRIM

Forgive my ignorance, but where do you see a there being a minute of regeneration?

Lion's Arch Overflow and Roleplay Concerns

in Guild Wars 2 Discussion

Posted by: Halorin.1398

Halorin.1398

I noticed!!

Build Theory: The Hurricane

in Ranger

Posted by: Halorin.1398

Halorin.1398

Yeah. Between me switching to Sword/Dagger and using my Jaguar, I was putting out some solid damage, I felt. Close enough that the durability was well worth the trade of any more damage I could have tacked on. For what it’s worth, I was able to tank a gold champion in Sparkly Fen with my jaguar. With Healing Spring, its health never got below about 75%.

I’ll give the Soldier’s accessories a go later tonight and give you my thoughts. In most cases, I was healing for so much that it’s probably wiser to have a bigger pool of health than more healing.

Looking at GW2 Wiki, a Leap Finisher in Healing Spring does 1300 + 0.5 * (Healing power), so I’m sure going Soldier’s would be fine to lose some healing power.

I was using a Fernhound in a Fractals run last night and the thing just would not die. It was even more sturdy when I activated its healing ability.

I’m no high level min/max’er like you are, but I came away feeling pretty impressed.

Sword/Dagger on offense, GS for tanking. Mix the bleeds in with both. Jaguar for full offense. Fernhound for middle of the road. I had a lot of fun with it, and think I will continue to do so.

Build Theory: The Hurricane

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Posted by: Halorin.1398

Halorin.1398

I’ve given this build a try and it’s very successful for my needs. The survivability is pretty crazy. I did a Fractals Run with my guild and was tanking things without much problem. I bought all Cleric’s Exotics, all of the suggested Runes, and went with all Cleric’s accessories, but I might go back and get some Soldier’s stuff as suggested for more HP.

Not the most damaging spec, but the staying power is very effective. Using my jaguar upped my DPS by quite a bit. It was enough that the benefits of this build far outweigh the frailty I had before with a more damage oriented spec.

Made some tweaks here and there, but I’m 85% using this build and I like it a lot. I felt myself wanting some ranged from time to time, so I’d keep a Longbow handy between fights.

Lion's Arch Overflow and Roleplay Concerns

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Posted by: Halorin.1398

Halorin.1398

Even if Anet agreed to this, it would take many months to implement. They can’t just do things like this willy nilly. During that time, RPing could be going on the way I suggested.

Sure you can pose the question and wait for a response. But I’m pretty sure that you’ve got a long wait on your hands. If the RP community wants to wait to play the way they want, all well and good.

If not, they might look for something they can do themselves. And I’m not anti-RP by any means. I just think that waiting for Anet to take action on this is going to affect the RP segment of the population a lot more than figuring out another solution.

I don’t know that it’s necessary to point out the obvious nature of development and the rights afforded to me as a user on the forum. The post I’ve written has not at all implied that the RP community is not making due with what’s available to us right now.

I’m aware of the potential outcomes of this. I’m pretty sure everyone is. Hopefully the developers offer some insight on how important they find this issue to be for not just RPers but players in general that would want to see the overflow concern address. If not, we’ll make due with what we have.

Lion's Arch Overflow and Roleplay Concerns

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Posted by: Halorin.1398

Halorin.1398

@Troels,

@Vayne, Fair points, but Lion’s Arch was a viable solution before Fractals of the Mists. At least on Tarnished Coast, the release of FotM was a negative impact on an established RP routine that existed for months before.

Some guilds are based around themes and laced into the lore of the game. Guilds like these would not be served under your suggestion.

If ArenaNet posts here and says things will have to stay as they are, then so be it but I don’t see the harm in trying to have all segments of the community accommodated. I think an RP-oriented overflow would be fine and would sidestep the technical hurdles of increasing capacity or making a new map for FotM, but the suggestion has to first be posed, which is what I’m trying to do here.

Lion's Arch Overflow and Roleplay Concerns

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Posted by: Halorin.1398

Halorin.1398

Thanks for all the replies, guys!

@Blueshield, that’s my third proposed solution entirely.

Lion's Arch Overflow and Roleplay Concerns

in Guild Wars 2 Discussion

Posted by: Halorin.1398

Halorin.1398

Thanks for the replies, everyone!

@Karizee, I wouldn’t ask for it to be increased for the entire server, but even just the other two options would greatly help accommodate roleplayers, I feel.

Lion's Arch Overflow and Roleplay Concerns

in Guild Wars 2 Discussion

Posted by: Halorin.1398

Halorin.1398

Hello,

First, I would like to thank and congratulate the developers of ArenaNet for the efforts put into Guild Wars 2 and all of its successes. This game has been very enjoyable to me and created a playground for one of the greatest communities I’ve had the pleasure of being a part of. It’s this enjoyment, and the hope to enhance it, that has inspired me to write this message to appeal to the developers to consider making changes to Lion’s Arch and how its overflow system is handled.

Lion’s Arch is a trade hub with a rich history. It’s the melting pot where cultures converge and where there are allegiances or loyalties to any one specific race or nation. The official Wiki describes Lion’s Arch as the most diverse and cosmopolitan city in Tyria. It is featured prominently in the game’s story, and rightfully so.

The Arch is where all groups and races came together to battle a common threat, so it would stand to reason that the Arch would be a centralized location for interaction. Unfortunately, the roleplaying community has had a difficult time of honoring this part of the game’s lore and making use of the excellently crafted map due to the difficulties presented by the current overflow situation.

I am lucky to be a member of the Tarnished Coast roleplaying community. Tarnished Coast is one of the more populated servers, and as such, has been plagued with an overflow problem in Lion’s Arch. During primetime hours, the overflow queues can take in excess of 20 minutes. This makes roleplaying in Lion’s Arch difficult as members of the community are either forced to wait in queues for an undetermined amount of time or are splintered between a number of different overflow instances.

Tarnished Coast, and perhaps Piken Square, are unique in other servers in that there is a level of importance to having many players in the same instance. It creates a sense of normalcy for players to congregate and interact with each other continuously. This larger sense of community is difficult to accomplish when queues and multiple overflow instances fragment the community.

I ask that ArenaNet consider seeing to the concerns presented here to better enhance the RP community’s experience. Without understanding the technical hurdles, I have thought of three solutions that may improve our experience.

Increase the player cap before an overflow is necessary. On a few nights during primetime hours, I have run around Lion’s Arch in Tarnished Coast’s main instance, and could not find a large pocket of players that seemed to justify the near 15 minute queues members of my guild were facing. The Trading Post, crafting, and bank areas were not overloaded to the extent I could see why queues ran as long as they did, and increasing the capacity may better accommodate roleplayers that want to use Lion’s Arch as a consistent place to interact.

Allow for players wanting to run Fractals of the Mist to congregate in a staging area. Queues for Lion’s Arch jumped considerably with the release of FotM. Creating a larger area for players to find pick-up groups or wait for straggling members of formed parties would take some of the load off of Lion’s Arch’s numbers, hopefully leading to shorter queues to the main instance.

Give an option to select which Overflow to spawn in. This feature already exists by using the party system to move to like instances. It would help roleplayers a great deal to select the same instance via a drop down or some form of prompt. I appreciate the seamlessness of not needing to manually select an instance, but for the purposes of roleplay, it would be a great help for us to be able to always select the same overflow instance to have the sense of normalcy other RP hotspots enjoy.

My thanks to anyone that reads this or considers any of my suggestions. I’ve written this only to help improve my community’s RP experience and to give Lion’s Arch the opportunity it deserves to be a place for roleplayers to enjoy.

Respectfully,
Halorin