Showing Posts For Hammerholm.7218:
+1 million on this. It’s really silly that you can’t join in with your fractal group if your game crashes, and yes, the GW2 client crashes.
Also, what happend to the optimization of the game? It’s still barely playable when there’s a group larger than 5 players around (Isn’t this the point of MMOs?) on a i5 @ 4.3GHz & 670GTX on the higher settings, seriously it doesn’t look that good.
What’s frustrating is that Arenanet is quick to implement character overhaul items like the make-over kit but really slow with some of the bugs that have been in the game since day 1.
Sadly Anet already stated that they will not adjust the FOV.
Link?
If that is true I will without a doubt start using a FoV hack, I’ve already tried one and it is glorious!
https://forum-en.gw2archive.eu/forum/game/gw2/Camera-and-FOV-field-of-view/first
@Shayde: The FOV ingame is at 65, it’s been calculated and re-calculated numerous of times, it’s a shame that a game released in 2012 have such a low FOV, without the ability to choose your FOV. It’s just stupid.
For the love of god, DO NOT bring camera smoothing back as it would be one of the worst ideas ever.
You can bring it back as a box that players may chose to enable or disable, but do not FORCE us to play with that kitten, thank you.
Also, add an fov-slider, for the millionth time. (How hard is it to understand what the players are asking for..?)
+1 on this a million times.
Please Arenanet, FOV slider, this game need it BADLY.
Wait…
“3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.”
No, the gameplay suffers at the moment because we can’t see anything.
I agree with this completely.
At the moment I’m having a hard time playing the game in fullscreen 1920×1200 but I’m rather forced to play the game in windowed mode with reduced window height to actually see the world, and honestly it looks so much better.
I love the art & visual style of GW2, it’s a huge shame that you can’t experience with a limited FOV of around 60-65.
Right, as the thread created by Jon Peters was closed (expected) can we please have a continued and more importantly civil discussion regarding this matter?
The discussion is not based on the old FOV threads but based only on what Jon Peters wrote regarding FOV – This thread is for those who wish to discuss the reasons why Arenanet should allow the players to choose their own FOV.
Below is Jon Peters initial post:
I’ve seen a lot of topics on this both here and externally so let me try and address it. The current FOV is going to stay because increasing it, while having some benefits for some players, has too many drawbacks.
1) performance suffers greatly because of how things are built and view distances
2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.
3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.
There is a a serious camera problem, however, which is making some players nauseous. We believe a large number of these cases are not FOV related but rather due to bugs in camera smoothing. Because of this we are expediting a quick fix to this issue that is currently in testing and should see the light of day in the next build we do.
Jon
Below is my last (edited) post from the closed thread:
Regarding the statement that an increased FOV will affect performance so much that it’s one of the reasons why it won’t be implemented:
Core i5 @ 4.3GHz & 670GTX (More or less maxed out settings):
1920×1200 – 60 FOV: 73 FPS @ Arah Entrance
1920×1200 – 90 FOV: 67 FPS @ Arah Entrance
FoV values are calculated, it’s late and I’m not going to bother with that in this post.
73/67 = ~1.09 -> 9% FPS decrease
I don’t play PvP – I play Exploration Dungeons, 9% FPS decrease does not bother me.
The FoV was obtained using a high resolution monitor, not using any exploits.
Camera was zoomed out as much as possible.
(edited by Moderator)
For those who keep tossing up the BS regarding performance decrease:
Core i5 @ 4.3GHz & 670GTX (More or less maxed out settings):
1920×1200 – 60 FoV: 73 FPS @ Arah Entrance
1920×1200 – 90 FoV: 67 FPS @ Arah Entrance
FoV values are calculated, it’s late and I’m not going to bother with that in this post.
73/67 = ~1.09 -> 9% FPS decrease
I don’t play PvP – I play Exploration Dungeons, 9% FPS decrease does NOT bother me.
I’ll say no more. I’m so disappointed of Arenanet I don’t even know what to say.
Edit1: The FoV was obtained using a high resolution monitor, not using any exploits.
Edit2: Camera was zoomed out as much as possible.
(edited by Hammerholm.7218)
@JonPeters: Thank you for your secondary response to my initial post, seriously. (For some reason I can’t quote you)
There is a slight difference between WoW and GW2 (Why are you even bringing WoW into this discussion btw?) – Even if they’re both running 75 FoV you can zoom out →A Lot<- more in WoW than you can in GW2. Personally I was more or less forced to keep the zoom at maximum setting during the years I played WoW.
Nevertheless, there are ways to increase FoV in GW2 without using 3rd party addons, so basically all of your arguments regarding loss of art-style, performance and gameplay make no sense, what so ever.
Please, reconsider this for the sake of the players, or FoV-threads will continue to pop up until someone at Arenanet takes notice.
JonPeters, I’m sorry to say but your response to ALL of the FoV threads is just stupid in my hoenst opinion.
Why is it SO HARD for you and the dev team of GW2 to understand that FoV threads will continue to pop until you DO SOMETHING about this?!
A FoV of ~60 on a modern PC game is stupid, no matter what you blame it on, there is a reason there are tons of threads on the official and the unofficial forums discussing this topic every single day.Sigh.
Yeah, be a raging infant and insult the employees. That’ll get the results your after…
Care to elaborate? For instance how have I insulted the employees?
If a decision is in your sense stupid, do you not have the right to mention this?
Well if you did a forum search you’d quickly find out that you indeed were not the only one with this issue.
I’ve done that, however I feel like we are all left clueless considering there has been no response from Arenanet regarding this. Perhaps it’s only me but I feel like the more threads that pop up regarding this matter and the more it’s discussed, (because the older threads are pushed back several pages and some of them have even gone off topic) the higher the chance it is for Arenanet to take a notice.
Sincerely
/H
Hi.
I usually don’t hang out at the forums very often but as a GW2 fan and a long time PC gamer I light to shed some light on this subject. I’ll let my image speak for itself, I personally can’t stand the narrowed field of view in GW2 and I honestly wonder if I’m the only one out there with this issue or not.
http://cl.ly/image/1s1e001p2P1q/Image%202012-10-01%20at%2010.07.48%20PM.png
Note: No exploits are used to obtain a larger field of view; All you need to do is to run the game in windowed mode and reduce the client windows height (not the width).
Sincerely /H
(edited by Hammerholm.7218)
+1 on above – Instead of focusing your attention on taking care of these bugs Arenanet simply make other routes harder for no reason what so ever, and then stamps those running these routes as exploiters which is in my honest opinion bulls**t.
It would’ve perhaps been OK if these changes were first of all written in the already lacking patch notes AND that all these silly bugs were taken care of, there is a reason other MMO’s have public test realms. -_-

