Showing Posts For Happle.3258:
Great! Reminds me Wintersday candies. Any icons on map?
Yes, there is (it’s on one of the pictures).
And sorry ’bout the late reply.
One just spawned in front of me as soon as I got the notification about Moto.
What’s inside:
Monsters:
Pixellated monkies that throws coconuts or hit you with a spiked club.
Snakes that spits poisonous balls.
Bunnies that tries to bite.
Toads that tows you with its tongue.
Spiders that’ll whirl around.
Notes:
All their attacks will knock you down and give you a brief moment of invincibility.
Prefers to attack NPCs than players.
Drops Baubles (which can be spent inside Super Adventure Box), stacks up to 250.
The colour of the dropped bauble represents its value (Blue = 1, Green = 5, Orange = 10).
(edited by Happle.3258)
Read Q11 on what the developer has commented on regarding this matter.
https://forum-en.gw2archive.eu/forum/support/tech/FPS-GPU-CPU-Performance-issues-FAQ/first#post504481
I think Q17 is our main problem right now, for various reasons.
- First off, I’ve been playing since day 1, having a steady 50 FPS in most parts of the world until this build (now it’s a whooping 10-20FPS no matter where I am).
- Second, Gw2.exe usually use 300-400k memory, but now it’s up to 700k.
- And even people with amazing computers lag in this game, but not in other games requiring powerful gaming-computers to even run properly.
I’ve tried restarting, defragmenting, using the -repair command and even deleting the Local.dat file (which fixed other bugs, but not the lag).
EDIT: Managed to fix the issue. Guess I had to find the custom driver-update for my laptop. Everything’s fine by now.
(edited by Happle.3258)