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What are currently the best builds availble?

in Engineer

Posted by: Harrydesmart.8756

Harrydesmart.8756

My current set up is full Rampager’s gear.

They are focused in Precision, average in Power and Condition damage.

Actually, I have 3 sets of them, all in Full Rune of the Scavenging, Undead and Krait.

However, getting soldier’s accessories for the extra tankiness I require so I don’t get 1 shotted. Fractals are da hard.

Also, I’m have 4 pistols,

A pistol with Sigil of the Night (10% increased damage at night, oceanic player)
A pistol with Sigil of Perception (250 precision stacking)
A pistol with Sigil of Strength ( Might stacking, roughly gives me an average of 7 stacks)
A pistol with Sigil of Fire ( The AoEzz)

So currently I’m actually beating the dps vs the nerf patch even throwing just nades, using the cookie-cutter 30/10/0/10/20. Build here << No fractal rings, no rampager gear stats.

However, I’m terrible at WvW, i have no success with grenade build, thief always stealth never die, warrior kitten no skill 3 shot kill, Mesmer always 1 shot, ele always invul never die, guardian just laugh at me and run, no fun. People recommend rifle build, but when i net shot jump, they just auto attack and kill me. Also poke for 1.1k when they just hit me for 8k per hit.

sPVP easier, just stack knockback win game.

A Question, why are elixirs RNG?

in Engineer

Posted by: Harrydesmart.8756

Harrydesmart.8756

Why are Elixirs even random?

Elixir H (25s CD)
Random Boon of:
Regeneration for 10s
Protection for 5s
Swiftness for 10s

Toss Elixir H (30s CD)
Random boon of:
Protection for 5s
Vigor for 10s
Regeneration for 10s

The problem with this elixir and most Elixir skills is that the total RNG of this skill. If I am built as a tanky front-line character, I wouldn’t want the additional swiftness buff or vigor buffs, I want the protection buffs. Or maybe, the regeneration buffs. We require a way to eliminate this form of RNG. It is hurting the class due to its instability, just the tossing actives are a huge gamble. Maybe a drop-down box, enabling us to pick whatever boons that we require for that situation.

Currently, this problem affects all but 2 Elixirs. Elixir C and R.

This is a problem, however only with the toolkit versions of the skill. It does not ensure the correct buffs are given, Elixir B grants a random fury, might, retaliation or swiftness buff, a 25% chance of what boon you actually want from it.

Elixir S, Engineer’s only stability skill. However a 50% chance between a stealth or stability.

Elixir U, a 33% chance between, (though combo fields), a stealth, blind or projectile reflection.

If we need to move from one area to another, I would pick swiftness in Elixir H and its Toss and Elixir U’s Toss. If we are playing a more hit and run type of style, I would pick the invisibility off Elixir U and S, granting AoE stealth to me and my allies.

Elixirs, in its current state in any content, be it PVE, SPVP or even WVW is a huge gamble. However, if we can cherry pick what the elixirs do, we can create a more strategic environment and not entirely dependent on luck.

pop drop

in The Lost Shores

Posted by: Harrydesmart.8756

Harrydesmart.8756

just gotten dced from that event mind giving me an invite?