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Why are Elixirs even random?
Elixir H (25s CD)
Random Boon of:
Regeneration for 10s
Protection for 5s
Swiftness for 10s
Toss Elixir H (30s CD)
Random boon of:
Protection for 5s
Vigor for 10s
Regeneration for 10s
The problem with this elixir and most Elixir skills is that the total RNG of this skill. If I am built as a tanky front-line character, I wouldn’t want the additional swiftness buff or vigor buffs, I want the protection buffs. Or maybe, the regeneration buffs. We require a way to eliminate this form of RNG. It is hurting the class due to its instability, just the tossing actives are a huge gamble. Maybe a drop-down box, enabling us to pick whatever boons that we require for that situation.
Currently, this problem affects all but 2 Elixirs. Elixir C and R.
This is a problem, however only with the toolkit versions of the skill. It does not ensure the correct buffs are given, Elixir B grants a random fury, might, retaliation or swiftness buff, a 25% chance of what boon you actually want from it.
Elixir S, Engineer’s only stability skill. However a 50% chance between a stealth or stability.
Elixir U, a 33% chance between, (though combo fields), a stealth, blind or projectile reflection.
If we need to move from one area to another, I would pick swiftness in Elixir H and its Toss and Elixir U’s Toss. If we are playing a more hit and run type of style, I would pick the invisibility off Elixir U and S, granting AoE stealth to me and my allies.
Elixirs, in its current state in any content, be it PVE, SPVP or even WVW is a huge gamble. However, if we can cherry pick what the elixirs do, we can create a more strategic environment and not entirely dependent on luck.
just gotten dced from that event mind giving me an invite?