Showing Posts For Haunter.9365:
Role Diversification would be my first choice, but after thinking about “Socialpolitcal Diversification” as described by Chris I figured out that it could open a much wider window to new content.
The Orders could be the gate to all of this, with a improved relationship between the player and the faction he’d chosen he would be able to access contend exclusive to the Prior/ Whisper or Vigil. This contend could be more quests, events, the " new game play opportunities" said by Chris.
I’ve playing Dark Souls a bit and the covenant system of their is something that really caught me. Maybe the Orders could get a deeper role-play feeling, making us feel we are part of it. There could be ranks and rewards, exclusive content in other maps that would be unlocked after joining a Order (just like the covenant system of DS), etc.
A quick question about the “housing system”: Will we be able to interact with the furniture, like sit on a chair or lie on bed, in this new system? We can’t do this stuff right now =/
1) Sub-classes (more traits, weapons and skills in general)
2) New ways to acquire skills
3) Quests! More interaction with the orders and other organizations in Tyria
After doing some research about “dual-profession” in GW2 I found out that this concept was already tried by Anet and shut down before the game release (I didn’t find any concrete proof of it, just rumors in the forum), so I don’t have hopes to see it in game. However, after thinking about a suggestion for the progression issue I came up whit an idea that involves “dual-profession” and “sub-classes”.
How it would work:
-You would create your character the same way it is done today, choosing your first profession as your main profession.
- After you reach L15 you would be able to get your second profession, choosing between professions that can equip the same type of armor (light, medium or heavy). So, the first profession you pick at character creation phase will determine which one could be yours second.
- The two profession wouldn’t “work together”, you wouldn’t be able to mix the skills of them in you action bar as we did in GW1. Only one profession would be active at time, but when out of combat, you can quickly switch between them just pressing a hot key (the character should perform a very cool animation during the transition). When you switch profession, your weapons, armor, skills and traits would change as well.
- At this point you have two characters merged into one, but this isn’t the main purpose of this system. After you reach L80 and spent a minimal amount of skill points in both professions you could unlock the “profession specialization” its kind of a “sub-class”. This sub-class is the result of the combination of the first and second profession.
- The sub-class will work simultaneously with the other two you already have. Now you would be able to mix skills and create a more unique character.
- Each profession would have two possible choices as “sub-class”, for example, a Mesmer after reaching lvl 15 should choose between a Elementalist or a Necromancer as second profession and each choice would culminate in one sub-class. One point I want to highlight is that this “sub-classes” wouldn’t be affect by the order you get yours preofessions, if the Mesmer opts to get necromancer as the second profession he would unlock the very same “sub-class” if a Necromancer opts to get Mesmer as the second profession.
- The heavy armor class is in a huge disadvantage here, following this concept there would be only possible combination (guardian/warrior) and only one “sub-class” for this guys =/. This could be solved including another heavy class (just kiddin) or just invent one more sub-class for them, not just based on the combination of the professions.
What would come with this “sub-profession / sub-class”:
1) A new bundle of weapon skills that would work along with the current skills. The possibility to customize your weapon action bar.
2) New utility, healing and elite skills.
3) A new trait line with active skills to be unlocked.
I know this system would bring problems, like the necessity to work twice as hard (go through the entire grind two times) to properly equip your character. But this could be solved if we could change the stats our gear. Another issue is the pain it should be for those players who already have lots of 80s in every possible profession; I would suggest a way to let them transfers the equipment from one character to another, if they want to merge them into one.
Another issue is the finite number of SK points, and they are needed to craft legendary weapons, but this could be solved with the addition of more ways to acquire then (I know Anet is already working on this).
With this system the combat in game would became much less repetitive, as you could swap to another profession when you get bored with one. There would be a much higher demand for SK points, making people explore more the maps searching for them (this could possibly become grind, but if worked properly can be something really nice!). This would also implement a much more customization system and a higher goal to complete, talking about progression in professions.
This is just an idea, in a very “immature” way, possibly full of errors and holes. I don’t even know if is possible to implement a sub-class in the game the way it was developed, but this is what I could suggest to improve the experience under character creation and customization. Feel free to flame this or implements new ideas to this =]
By the way, here is topic about skills that I found really interesting:
https://forum-en.gw2archive.eu/forum/game/suggestions/Skill-Alteration-1-5/first#post3100373
Hello Chris!
I’ve just started to read the thread when suddenly a mention to FF tactics job system appears. I ran to post this comment and didn’t read anything more, so sry if I’m saying something that had already been sad.
For me, the right way to go for progression is via professions…I’ve played just a little of GW1, but something that I’ll never forget is the cross classing feature. After reading this page http://www.guildwars2roleplayers.com/home/m/3184109/article/1956182 I came to think: why we don’t have this is GW2? the dude from the page I posted said this : “(…) here was the possibility of cross-profession disciplines like Necromancer/Monk, which is an indication that the lines between the different schools could be blurred even then. In modern times, those lines are even more blurred (…)” I know this would mess up with balance in game (and there is lot of discussion about balance already) but would be nice if we had this. The “cross profession” could be implemented like the job system, you would have to lvl up each profession separately and them have access to both skill trees and the possibility to choose the weapon skills for those wielded by both professions… (just brainstorming know)
The weapon skills are the skills you will use the most, and they are the ones that will define you role in a fight. If you buy all the gear you can equip as soon as you create a character, you could unlock all the skills before lvl 10, this is very sad for progression =/
It would be nice to see a more important role for the profession masters too, they just exist to refund traits points nowadays. Some skill capturing challenges or quests could be implemented or just the way it used to be in GW1.
Well, summarizing, I think that features that make you feel that you character is becoming a more powerful guardian/ele/mesmer/etc is a right steep in progression. This could be done via more skills (I know Anet is alerady working on this) and better ways to acquire theses skills (chalanges, skill capturing in GW1) or even with a cross classing system.
I really liked it! Anet could implent this with the new skills they promissed us XD.
I was wandering that they could create some “weapon masters”, NPCs who could teach us different weapon skills (using skill points as a currency or trough challanges) and allow us to change and customize our skill set. Your idea was brilliant and I hope Anet will see it =]
1- Living Story: permanent in game content over temporary (doesn’t matter if takes more time, as long it is permanent and makes impact in game history)
2- RolePlay: More choices to create a unique character, more storytelling, housing system, etc. (i’ve just played a organ in Stronghold of Ebonhawke, imagine if we could get stuff like this in our homes)
3-Reward: More coherent rewarding system (e.g. someone spends a good amount of time in a jumping puzzle to get only 2 blues ¬¬)
I hope Anet reads this incredible post!
After seeing what Square did to FFIV I think that any game is fixable!
Anet has to sit for a while and rethink what they are doing and have done to put this game on a solid direction. The dead zones in PvE could be fixed putting unique rewards and content to each one. There are 27 pve zones, if I’n not mistaken, and they have the very same events, hearts, mobs and drops… There is no reason for visiting another area with the same lvl range of one you’ve just completed.
Well thanks for reaching out to the community, but over the past year I have seen ArenaNet heading exactly opposite the direction that I (I’ll just speak for myself) would like the game to evolve in.
The reason I bought the game is for two reasons:
- The Manifesto
- Because I loved Guild Wars 1
Because of the above, I expected certain things from Guild Wars 2:
- Extreme horizontal progression where item stats do not matter and progression is aesthetics only, and you can get max stat items in less than an hour – NO GRIND, NO GEAR THREADMILL
- Extremely deep character customization, making me think what skills to bring and what gear to equip on my character
- Extremely fast to max level and max gear a character to max to make it easy to have alts (takes me 3 hours to get a GW1 char to 20 and have him kitted out)
- An enviornment permanently shaped by players, not devs
- Exciting, carefully balanced PVP
Thus in my eyes, the devs have done a few things wrong and are continuing to do things wrong:
- High level cap that takes ages to reach (in my opinion, having levels in the first place is a mistake)
- Restricting players to a single class and having very very few skills and traits per class – thus very few options to make interesting builds
- The boring stat system (power, vitality, etc) and the item system that came out of it that only offer simple +stats, instead of ‘cool’ situational bonusses such as +20% enchantment length or +10 armor when in a stance. In my opinion, stats can and should be completely removed from GW2 and such bonusses on items should be replaced by a whole boatloat of diverse situational bonusses that are a direct part of the characterbuilding/planning process.
- The legendary and ascended items. Exotics were just about right, maybe even a bit too hard to obtain in the first place. I don’t want a gear grind; this game shouldn’t be about obtaining items with stupid stats in my opinion. Again, items should be diverse in what they do and not have bigger numbers.
- PVP and WVW just isn’t interesting at the moment, but I think that is largely because of the above points, with the inability to make interesting and diverse character builds and the game focussing highly on the base stats.
- The dynamic events don’t care that I’m there, because next hour they just replay and reset themselves. Thus they lack meaning and epicness.
I personally don’t think that temporary content is the biggest issue, I have much more problems with the fundamental game mechanics (stats, skills, items, progression).
What I personally want to play this game for:
- Discovering new character builds that noone else found before (not possible)
- Equipping my character with fancy clothing, armor and weapons in combinations that almost noone else has (already possible)
- Influence the way the server evolves and make it different from other servers (not possible, outside the elections we had, which were not per-server unfortunately)
- Build a nice place for myself, such as a nice house, and haul loot and decorations in there (not possible, home instance is terrible because other players cannot easily see it, and it is not customizable)
- Compete with others based on creativity and skill (not really possible)
- Challenge myself playing multiple accounts and doing all of the above with them (not possible unless using outlawed programs. In GW1 it was possible because game had much easier controls. GW2 is the only MMO that I have only one account in, normally I have 3 accounts…)
Sry from bringing this from the past, but this guy took the words right out of my mouth!! I’m sure a lot of people are feeling the same way =/
I still have hope that GW2 will have more roleplay than it has, just like they sad in the “Manifesto”…
completely agree!
I would like to add that i think that should be a improvement on skills animations, everything is pretty the same, there is a huge lack of visual effects, which doesn’t match with the high quality of concept art in the game.
Hi, I’m new to the game and I was wandering if there is a way to announce a group event to everyone in the map? When i was in Wayfarer Foothills a Group Event was linked to the chat, but i don’t know how that happened… This would be a good way to gather people!