Showing Posts For Hawkmoon.1038:

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Hawkmoon.1038

Hawkmoon.1038

Many others have commented at length about how there should be more incentive for sticking around and finishing events, and for the rewards to scale with how the map as a whole did, again to encourage finishing events. I had the following idea on how to achieve this.

1. However many mordrem invasions the map as a whole defeats (I’ll call this the “map tally” from now on) sets the “maximum” number of blooms players can receive (I’ll explain why that’s in quotes in a sec!) for each cycle.

2. Individual rewards are the map tally multiplied by a scaling factor. The scaling factor takes into account the number of events you’ve completed and how well you did at each one, like this:
a. For Gold level completion, you earn a scale factor of 0.2. For Silver, you earn 0.1. For Bronze, you earn 0.05. You obtain the “scale factor reward” from a chest that appears on the ground at the end of the event. If you’re not there to finish the event, you lose out.
b. The scale factors from separate events simply add together. So if you earned Gold on 5 events, your scale factor would be 1.0. Let’s say the map tally was 40 events; then you’d earn 40 Blooms. If you earned Gold on 2 events, and Silver on 2, then your scale factor would be (0.2 + 0.2 + 0.1 + 0.1) = 0.6, and your reward would be (0.6 * 40) = 24 blooms. It would be possible under this scheme to earn more blooms than the map tally, but the precise scale factors could be adjusted so that it didn’t get out of hand.

The advantage of this scheme is that it provides incentive for (1) individual players to make maximum contribution to a smaller number of events, rather than just tag ‘n’ run, and (2) players to cooperate across an entire map for the best possible outcome. It would also insure that no player who completed any events in the map would come away completely empty handed, which I’ve seen as some real frustration in map chat.

Just my $0.02.

Utility skill slots/elite slot opening bug

in Bugs: Game, Forum, Website

Posted by: Hawkmoon.1038

Hawkmoon.1038

The other night I did the event “Acquire a skale charmer from Secunda and use it to tag and tame nearby skale” in southeast Plains of Ashford. I was level 17 when I started the event, and finishing the event caused me to level up to 18 – while I was still holding the skale charmer rifle. My second utility skill slot unlocked as it was supposed to, but so did the last one, and the elite slot.

I was able to equip skills in all the slots (using the Mistfire Wolf for the elite), and they persisted after I dropped the skale charmer. They are also still there after quitting the game and logging back in.

Client Crashing

in Account & Technical Support

Posted by: Hawkmoon.1038

Hawkmoon.1038

Same problem – client crashes every few minutes (iMac 27", late 2012 model), after the update today. Tried turning graphics down to Best Performance, but it doesn’t help. Unplayable.