Showing Posts For HeavyD.6724:
I’m a casual gamer. I tend not to do PVE, i preferred PVP in GW1. I paid sixty dollars because I expected to have a game that would last and be fun. The way it seems now, it appears that arenanet is going back on thier word and implementing gear progression. This would be an issue if I ever want to be competetive in wvw…I can’t compete with the time the dedicated gamers put in, let alone the gear-progression locusts. If the armor was something like infusion, that would be one thing, but i’m concerned that now there will be gear-discrimination and constant addition of a few numbers to stats, instead of content.
What’s the problem with having a dungeon that gets progressively harder and harder to beat, until it’s unbeatable? A story about a group of heroes that ventured the deepest into an ‘unlivable dungeon’…. That would be an epic story, and those would be epic quests…… Can you imagine being the only five people to have survived level 31 of the unbeatable dungeon….or taking some guildie on a ‘run’ so that he or she gets to level 15. Those would be some epic stories…. but I’m starting to think that arenanet doesn’t really value story or gameplay skill…
Ok tried again and it seemed to work ok.
I also had this problem tonight. We killed all the destroyers, but then nothing would work.