Showing Posts For Heika.5403:

Inconsistency of sigils [solved] /close this

in PvP

Posted by: Heika.5403

Heika.5403

Edit: Ups I copied it here without quote. Sorry.

(edited by Heika.5403)

Inconsistency of sigils [Solved][close this]

in Bugs: Game, Forum, Website

Posted by: Heika.5403

Heika.5403

Perhaps it’s not as important or asap than other things(bugs) but thinking in how easy seems solve it and having the right code in pve… they should do it soon now that I suppose they should be are aware about this. (If they read this post).

Whatever that improve the build diversity in PvP/WvW and the consistency between game modes is welcome and good. I hope that they do it. I’m just thinking in some good combination of sigils of that type in PvP and WvW.

(edited by Heika.5403)

Inconsistency of sigils [solved] /close this

in PvP

Posted by: Heika.5403

Heika.5403

Edited:

From Zoser:

About the sigils. Below the post of Briggah is right. That confounded me at the beginning, but something was wrong last afternoon in WvW where it was not proceeding one of them. Now it works ok, not sure why. Perhaps some communication error, lag or even a hit I was proceeding without see visually.
Next time I’ll test things at different times and conditions to be secure and avoid eventual problems while testing. I’m going to edit my post in the bug forum.

My apologies. I was sure that something was wrong but it could be a temporary error.

Thanks for your contribution.

(edited by Heika.5403)

HoT and Chronomancer

in Guild Wars 2: Heart of Thorns

Posted by: Heika.5403

Heika.5403

Well it all depends from the point of view from which you see it. If condemn the use of your skills to a certain rotation to share the alacrity and share quickness 100% instead of focusing on the combat is fun ok. If instead of dodge or use your skills to survive when necessary, cc or improve your combat skill, etc… you must focus on the share rotation until downed to avoid reading in the chat that you are not sharing enough quickness is fun ok. Sadly you don’t have the freedom that other professions have to acomplish their goal, at least if what is expected from you is be the dedicated Quickness-and-Alacrity-source. Do always the same thing is like listening a scratched disc.

I understand you. In my profession, I really have fun playing in a group/raid/team, about all because I can do what is expected from me being active and reactive in the fight. What is expected from me is inherit of my skills without being focused in a particular rotation. If you are more o less forced to do that or frowned upon, even reproach, has to be annoying and irritating.

The REAL issue with the Alacrity Change

in Mesmer

Posted by: Heika.5403

Heika.5403

This:

The problem with this is, it’s ANet basically saying “Mesmer needs a nerf to their DPS support, because other classes have too much DPS and benefit too much from the support.”

I’m not even saying they’re wrong; I think they’re right, there are some classes with wildly unbalanced DPS, and their DPS becomes even more wildly unbalanced with Alacrity/Quickness. Trouble is, Mesmer DPS is not wildly unbalanced. It is, in fact, in the tank. So when they nerf our DPS support, and don’t actually do anything to fix our dismal DPS itself, it’s a one-two punch to Mesmer viability.

That’s what we need to be talking about here, math arguments aside.

EDIT: Just to add, 4 months ago, during the last beta weekend, Alpha made a comment about how, if alacrity made icebow too strong, that probably says more about icebow than it does about chrono or alacrity. I made a joke about how icebow was OP, so Mesmer needs a nerf. That joke is bittersweet as hell, now.

And this:

That’s what really kittenes me off. This affect the core of the chrono. His value, without rebalance the CDs of the skills, the trait line… even the damage if necesary. Making all the content in the game harder for the chrono. And some imposible because it was in the limit to accomplish it. (Precognition included)

And all due to a external reason. It doesn’t matter if a raid want to “carry” or not the incoming version of the chronomancer. We lose in all areas of the game with the incoming changes. I’ll wait until the patch, but do not expect any good news seeing how they trivialize a fundamental change for us.

That is the sad side of be a tool (utility class). Even more when they balance around it above your own success or viavility. In any case we’ll see what they release at the end and before leave, give a try to other alternatives out there. After HoT, we have some interesting specializations that you can try. At the end, if only four cats use the Chrono, probably they’ll do something to revive him and sure that you’ll dust off yours ; )

What is clear after the maths is that they should consider the way they balance. They can not pass along such important details and look away. If you change something that affect a whole specialization, you need, at least, tweak the necessary to avoid it.
Doing things the way they do them is like overkill.