Showing Posts For Helberus.4320:

Changing Orders?

in Players Helping Players

Posted by: Helberus.4320

Helberus.4320

Effectively, this means that as an 80 with tons of progression completed, to change you have to restart a new character and rebuild from ground 0.

Keep in mind, this means that you can’t even transmute your armor since it’s soulbound..

Shatter's Severe Design Flaws

in Mesmer

Posted by: Helberus.4320

Helberus.4320

Mind Wrack and Cry of Frustration are the most worthless ones.. their only exchange is for damage less than the phantasms used to fuel it.. even 1 phantasm in the mix makes the shatter questionable..

Why do our clones and phantasms occupy the same slots anyway? Anet’s clearly made a distinction between their functions, so why share the same slots for shattering?

I disagree with Mind Wrack and Cry of Frustration. If you need AoE damage and your Phantasms are iDuelist and iWarden, what point are they? Also, sometimes you need damage NOW, and Phantasms take their sweet time attacking. Cry of Frustration is also AoE if I’m not mistaken and fits in the situation where if they are spamming attacks, the damage output can be VERY considerable, though more useful for Condition builds where your power may be lacking.

As for distinguishing differences…it is so we can’t have our cake and eat it too. Do you need an effect now, or do you want to gamble that your Phantasms are going to get another shot at doing their thing (and are in the position to do their thing effectively)? It is also to discourage people from putting their eggs into the very-fragile basket of the all-Phantasm strategy. I know I open up with Phantasms, but if the situation calls for it, I shatter. It also ALLOWS for someone to go one route or the other.

This is actually the thing that bothers me. It seems that people are upset they can’t do both shatter builds AND having Phantasm-afk at the same time. If an Elementalist said he wanted to be able to burst people down from 100% to 0 like a Thief, AND also do top-tier condition damage, AND have survivability, AND receive daily massages from their favourite gosh darned masseuse, you’d say they were being unreasonable.

So ask yourself, why would that be any different than saying “Hey, I want to be able to have constant, high damage from all my Phantasms and I also want to have zero opportunity or damage costs on these abilities that are clearly scaled to have a cost to them vis-a-vis clone/Phantasm death. I also want a pony.” It doesn’t work that way. These are very strong effects (Guardian’s can help their allies block 1 attack on a high CD. Mesmers can become completely invulnerable for 3-4 seconds) and the cost in Phantasms/Clones is the price they come with. If you don’t think their worth it, you aren’t using them right or you have a beef with the multipliers/numbers involved.

Mind Wrack and Cry of Frustration only contribute damage. On larger group of foes, these become effective.. however in PvE if you’ve aggro’d more than 1 mob, your own fault.. otherwise you should have the advantage of switching to better weapon choices for AoE.. not using the stale set of weapons for everything. In sPvP you’ll want to take down 1 target first to survive longer, not dish out puny 2k damage to 2 people. WvW, your clones are lucky to even live long enough to shatter since Mind Wrack and Cry of Frustration requires your illusions to move towards their target.

If an enemy is spamming attacks, your confusion from Cry of Frustration is no where near the scepter’s confusing images.. In essence, if you just proven Cry of Frustration is nothing more than a redundant skill.

Speaking of cake and eating it too, have you seen the burst damage the thieves, warriors, rangers, and elemenalists dish out? If you honestly think our phantasms come close to the burst of any of these classes, you’ve really not been playing the game at all.. like every class, Mesmers have to trade off defense for power and vise versa.. power mesmers are quite fragile as well. The only ones I’ve seen who have both are thieves who can burst down targets in seconds and spam infiltrator’s arrow to run away from 10 people harmless. They can also stealth every few seconds leaving you to guess where they’re at.

Our phantasms have low hp, long skill cooldowns (6-10 seconds each attack), and no camouflage (they are easily distinguishable). These are penalties yes? Are you saying they’re not enough?

As far as condition goes, confusion has a very low coefficient from condition damage..

http://wiki.guildwars2.com/wiki/Confusion

Unlike burning, you won’t see much of a gain when you try to beef up your confusion.

We don’t need a buff, we need more useful skills than Cry of Frustration and Mind Wrack.. they don’t even have to be damage related.. just something that doesn’t feel like filler skills that aren’t worth using 85% of the time.

(edited by Helberus.4320)

Changing Orders?

in Players Helping Players

Posted by: Helberus.4320

Helberus.4320

I’ve scoured the internetz to see signs of being able to change orders.. I found some old posts indicating that we could. But a vast majority of players seemed dead set that your alliance to an order could not be changed.

Does anyone have any “official” recent info on order changes? It seems quite silly for me to have to reroll a new character to change orders.

Idea: Main Hand Pistol

in Mesmer

Posted by: Helberus.4320

Helberus.4320

This idea is nice but, I think Mesmer needs more focus with the issues at hand before addition of more weapon choices.

Shatter's Severe Design Flaws

in Mesmer

Posted by: Helberus.4320

Helberus.4320

“it’s time to grow out of the flawed assumption that single-target-fragile-NPCs-that-die-when-target-dies-and-get-sacrificed-for-minion-bombing-maneuvers is a viable design for all forms of gameplay”

-I liked this so much that I loled out loud.. probably going to get fired now..

True that discarding your higher damage output phantasms for a lower output shatter isn’t logical… but think about what actually happens when you cast a 4th phantasm summon, you pretty much auto shatter the oldest one without any return..

Can you just shatter that one phantasm? No.. do you get anything back? No..

Discarding phantasms happen regularly anyways.. so people justify shattering at 3 active illusions to get some benefit back.

Discarding illusions to grant 4 seconds of distortion can sometimes be worth it, especially if a rogue decides to snare me for akittensession..

Though Mind Wrack and Cry of Frustration are the most worthless ones.. their only exchange is for damage less than the phantasms used to fuel it.. even 1 phantasm in the mix makes the shatter questionable..

Why do our clones and phantasms occupy the same slots anyway? Anet’s clearly made a distinction between their functions, so why share the same slots for shattering?

(edited by Helberus.4320)

Illuaionary leap should still spawn the illusion

in Mesmer

Posted by: Helberus.4320

Helberus.4320

I think there needs to be a mechanic that just prevents you from casting spells when you’re not in range when you begin casting.

No way, this makes stupid people waste their skills… this is good. It’s realistic.

If illusionary leap was not meant to be a gap closer, why give the secondary effect of swapping locations? If’s meant to truly be a snare, why not have it immobilize after it’s cast? Right now it’s really is just a crappy way of applying snare (use to be great snare when you could roll afterwards and have 2 clones that applied cripple all the time.)

Clones doing no damage

in Mesmer

Posted by: Helberus.4320

Helberus.4320

Really should somehow selectively shatter your illusions.. the phantasms aren’t worth shattering most of the time and the clones don’t contribute anything when they’re not taking hits for you.. =\

Mesmers are just fine

in Mesmer

Posted by: Helberus.4320

Helberus.4320

I don’t like the mesmer (at least the starting) masks.

I don’t like my poo, because it’s smelly..

A profession is much more than it’s appearance…

Mesmers are just fine

in Mesmer

Posted by: Helberus.4320

Helberus.4320

Hmm, dunno. When I timed them, I counted 6 for iB/iWarlock/iD, 4 for iS.

iB is slightly trickier to time since you need to ensure you time from the same part of the animation. Don’t know if whoever provided that wiki info timed precisely, or if they pulled data from another source.

I could be mistaken, but the part that makes me dubious is the “7 -> 6”. A 20% cooldown on 7s is 5.6s, not 6.0s. Game doesn’t round for those things, and there’s no reason to round for the wiki info.

We’ll say ~6.0 for iB. +/- .04 seconds

Mesmers are just fine

in Mesmer

Posted by: Helberus.4320

Helberus.4320

-Phantasmal Berserker AoE cripple and deals 3k dmg every 6 seconds (20% phantasm attack speed)

It’s every 6s without that trait, so faster with.

Is the wiki wrong?

http://wiki.guildwars2.com/wiki/Phantasmal_Berserker

Says 7 seconds without and 6 with.

Mesmers are just fine

in Mesmer

Posted by: Helberus.4320

Helberus.4320

-5 pts into inspiration gives your phantasms 20% more health.

That’s a 10 point trait. 5 pointer is retaliation off the top of my head.

Yes, you’re correct. Edited post.

Mesmers are just fine

in Mesmer

Posted by: Helberus.4320

Helberus.4320

Mesmer AoE:

-Shatters traited to always inflict confusion. Mass confusion = good damage.
-Traits into Inspiration for 20% cd reduction on focus skills
-Rezzing allies give feedback bubble, enough to protect and provide a combo field for confusion finishers
-Phantasmal Berserker AoE cripple and deals 3k dmg every ~6 seconds (+/- 0.4 seconds) (20% phantasm attack speed)
-Phantasmal Warden deals 7k dmg in a small field, reflects projectiles, and grants protection (33% damage reduction). + Phantasmal Berserker, you can kite mobs around the Warden and keep very nice damage output.
-Temporal Curtain is an excellent cripple and knockback.. proper placement can pull mobs back to your Phantasmal Warden for easy AoE setup.
-On bosses, stacking 3 x Phantasmal Wardens + Time Warp = Rapage.
-5 points into illusions gives you 20% reduction on illusion skills..
-Signet of illusions gives you 50% increase health to phantasms
-10 pts into inspiration gives your phantasms 20% more health.

Durable phantasms that deal massive damage, cripple, and reflect and grant protection anyone? Heck if you wanted to, they would even give you a endless refresh of regeneration with traits into inspiration.

(edited by Helberus.4320)