Showing Posts For HeliumHearts.2519:
Twice the first day, everyday after that will be once unless skipped to save for the next day. But I get what you’re trying to say. Still seems like a grind like part of the game. Grind like part of the game, Anet will surely change it to where you get DR for the dungeon as a whole on tokens.
Thanks for trying to understand where I am coming from. And yes, there is always a grind to everything if you make it that way. The game will definitely feel like a grind if you have your cross hairs set on the dungeon set of your choice and you do the easiest path of that dungeon 20 times a day. Of course the game will feel like a grind. o.O
No, not just the easiest path. But doing each path X amount of times till DR sets in, because you have your eyes set on a certain set of gear. There is no cure for this, the ones who want the set will want to grind because that is what they want to do. The ones who don’t want to grind but will make it seem like it because they have to do it X amount of times to get it will whine about it being a grind. There is no cure to “grind” in a system like this, running a dungeon for tokens to get a set. The ones who will be okay with it will be the ones who are okay with doing the dungeons once or twice casually, taking their time and liking the challenge of the dungeon. Everyone else will be butt hurt.
If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.
so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
what. I don’t see the word path in that sentence.
If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.
In case it is not clear enough:
24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokensIts 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.
Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…
Want to buy a guinea pig to test it out, I nominate the big mouth OP.
So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.
You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.
But you can still do it without limit right? like 20 tokens afterwards each time you do it?
For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.
I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.
People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 -> 12 -> 4 -> 4 -> 4, but restored rewards on different paths.4 is a bit low, considering you need 200+ tokens per piece of armor just for cosmetics. If there was a reset in DR if you did path one 10 times then did path two 10 times, then getting down to 4 would be fine. That would make people do different paths, and want to do an extended amount of them to where they are unhappy with the amount of tokens they are getting.
The thing that people don’t understand, is that these dungeon sets are not meant to be fully acquired in a week. Those people who are complaining that this game is a grind, are making the game a grind by spending twelve hours farming the same path for cool looking gear. I mean if grinding is your thing, that’s cool and all, but these dungeon sets are not meant to be a fast and casual thing to acquire.
It’s actually disappointing to me how easy the sets are to get.
So they shouldn’t even reset DR on different paths to prevent people from obtaining these dungeon sets within a week?
I think that dungeon rewards should reset to max, everyday. But I think tokens from chests should drastically drop in amount after each repeated run. If someone wants to collect 882 tokens weekly from taking advantage of all three paths twice a day in a dungeon, then be my guest.
Twice the first day, everyday after that will be once unless skipped to save for the next day. But I get what you’re trying to say. Still seems like a grind like part of the game. Grind like part of the game, Anet will surely change it to where you get DR for the dungeon as a whole on tokens.
Stop complaining and get your stupid “grinding mentality” out of you head!!!!
ANet said form the very beginning that they dont want GW2 to be grindy at all. Yet all you do is grinding, complaining and complaining that you have to grind. You do NOT have to grind, you do NOT NEED that dungeon armor. If you want it, than take you time. Do each path (of the corresponding dungeon) once a day or do just one path. You will get to your armor eventually and also you get to ENJOY THE GAME!!!!!
If you enjoy doing the same the dugeon/path over and over again, than that should be enough reward for you. If not than maybe put your time/efforts on something that you actually enjoy.
If the only enjoyment you can get form a game is grinding, than GW2 is the wrong game for you, period.
I am not saying the dungeon system is perfect as it is, but the change is still a step in the right direction and the dircetion ANet always said they gonna support.P.s. btw the explorable modes are ment to be hard and only to be done by a well coordinated group.
Thanks for the support.
So, what I’m getting so far is there are two types of players in this game. Those who are anti-grind, and those who are pro-grind. Those who are pro-grind will find a way to grind a certain set of gear or something in the game, and anet will shut them down by countering it, telling the people who want to grind. No, play the game our way. And the ones who are anti-grind will….? Finish it for me.
(edited by HeliumHearts.2519)
If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.
so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
what. I don’t see the word path in that sentence.
If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.
In case it is not clear enough:
24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokensIts 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.
Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…
Want to buy a guinea pig to test it out, I nominate the big mouth OP.
So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.
You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.
But you can still do it without limit right? like 20 tokens afterwards each time you do it?
For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.
I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.
People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 -> 12 -> 4 -> 4 -> 4, but restored rewards on different paths.4 is a bit low, considering you need 200+ tokens per piece of armor just for cosmetics. If there was a reset in DR if you did path one 10 times then did path two 10 times, then getting down to 4 would be fine. That would make people do different paths, and want to do an extended amount of them to where they are unhappy with the amount of tokens they are getting.
The thing that people don’t understand, is that these dungeon sets are not meant to be fully acquired in a week. Those people who are complaining that this game is a grind, are making the game a grind by spending twelve hours farming the same path for cool looking gear. I mean if grinding is your thing, that’s cool and all, but these dungeon sets are not meant to be a fast and casual thing to acquire.
It’s actually disappointing to me how easy the sets are to get.
So they shouldn’t even reset DR on different paths to prevent people from obtaining these dungeon sets within a week?
If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.
so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
what. I don’t see the word path in that sentence.
If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.
In case it is not clear enough:
24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokensIts 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.
Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…
Want to buy a guinea pig to test it out, I nominate the big mouth OP.
So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.
You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.
But you can still do it without limit right? like 20 tokens afterwards each time you do it?
For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.
I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get NOTHING at all.
People will probably hate me even more for saying this, but I’m going to keep it real.
I think that dungeon tokens should be 30 -> 12 -> 4 -> 4 -> 4, but restored rewards on different paths.
4 is a bit low, considering you need 200+ tokens per piece of armor just for cosmetics. If there was a reset in DR if you did path one 10 times then did path two 10 times, then getting down to 4 would be fine. That would make people do different paths, and want to do an extended amount of them to where they are unhappy with the amount of tokens they are getting.
If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.
so say, I run path 1 then do path 2 and repeat. DO I still keep getting 30 tokens at the end?
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
what. I don’t see the word path in that sentence.
If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.
In case it is not clear enough:
24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokensIts 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.
Is there a limit for dungeon tokens that you can get per day since the patch? I’m curious…
Want to buy a guinea pig to test it out, I nominate the big mouth OP.
So say, I run path 1 then do path 2 and repeat. Do I still keep getting 30 tokens at the end? in this case people only have to choose “2 out of 3” easiest path instead of “1” which doesn’t change much.
You get 30 tokens per day from each path, then you get 20 tokens after each repeat you do. This resets everyday.
But you can still do it without limit right? like 20 tokens afterwards each time you do it?
For now, apparently, yes. You still get 20 tokens after each repeated run. I wouldn’t expect it to stay that way for long, though. Who knows.
I doubt they would, they’re trying to counter speed farming for gold, exp and token. They’ve done just that by buffing the dungeons, and nerfing the end rewards. The tokens aren’t as easy to get anymore. I don’t mind 30>20>20>15>15, I hope they don’t make it like the current DR system for drops on mobs to where you get close to NOTHING at all.
*Edit: Still waiting to see if there is DR on different paths or DR on the dungeon as a whole. OP get on it.
(edited by HeliumHearts.2519)
If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
what. I don’t see the word path in that sentence.
If some people didn’t only run one explorable path, they might know that you get 30 tokens for completing each path daily. It is my educated guess that this is the case with dimishing silver and exp, as well. You get the full amount of exp, silver and tokens for completing each path per day. You then get dimishing rewards for repeating a certain path, to provide incentive to take other paths as well.
In case it is not clear enough:
24 hour period:
Path 1 – 30 tokens -> 15 tokens -> 15 tokens
Path 2 – 30 tokens -> 15 tokens -> 15 tokens
Path 3 – 30 tokens -> 15 tokens -> 15 tokens
Its 30 > 20 > 20. Oh smart one, now go run the dungeons 4 different paths and tell us if each path is on DR.
I find it quite ironic that people say they dislike grinding so much, but they repeat the same exact dungeon path over and over because it is the easiest.
I dislike grinding too, because it requires less then half a brain to do and it makes me fall asleep. You know what else makes me fall asleep, doing these escort and kill 20 waves of mobs DE. I stand there and button smash 3-5 buttons with my eyes closed.
This game also has grinding, to a certain extent. It just requires you to run longer distances to counter the DR.
If I understand the update correctly, the rewards diminish only if you run the same path daily . If you run a different path, you get restored rewards. If you run the"easy" path the next day(24 hour period), your rewards will be restored also.
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
what. I don’t see the word path in that sentence.
(edited by HeliumHearts.2519)
I don’t understand. Why have an anti dungeon farming system? The dungeon isn’t being farmed by bots. People are spending legitimate hours and hours to earn their gear. Why dampen their hard / well earned efforts? Not to mention making explorable dungeons an absolute waste of time now.
They don’t want people to “grind”, but atleast in CoF I used more then half my brain to play instead of running around doing dull escort and kill 20 waves of monster DE’s and moving around fighting different mobs and button smashing 3-5 buttons with my eyes closed. I literally fall asleep and get bored with “their” way of playing. Now CoF is harder, great I can use my brain in this game now, but the rewards are completely shot to kitten now. I’m done, calling in for a refund within 2 weeks if this game is in its current state.
They should at least lower the token requirements if they plan to keep this dungeon buff and reward nerf.
Charge back guide anyone ?
Putting in a refund ticket within 2 weeks if the game is still in its current state. Will be playing Borderlands 2 while I wait.
Will be back to see post-damage in 2 weeks. Will be playing Borderlands 2 until then. Will put in a refund ticket if the game is still in the current state after 2 weeks.