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Some Necromancer Help

in Necromancer

Posted by: Heorte.3562

Heorte.3562

So I haven’t played Guild Wars 2 in a while, so I’m kind of behind on what’s good for Necromancer and what’s not. I typically played a Condition Necromancer that used Scepter/Dagger + Staff, and was running armor stats with Power, Condition Damage, and Vitality with Superior Runes of Undead. I like to do a bit of WvW and PvE; I don’t play too much sPvP, but yeah I just got my tailoring to 500 and bought light armor ascended recipes, and was wondering what armor stats I should go for when it comes to a Conditimancer or perhaps that new “Reaper” Necromancer.

The Broken Necromancer.

in Necromancer

Posted by: Heorte.3562

Heorte.3562

necro , worst class in game at the moment in s-pvp. They’re on a level that’s worse than bad.

So you flame a lot?

Do you know what flaming is? What he did is not flaming.

He did flame. Look it up.

My most beloved Nekro was a Dissapointment. Why?

in Necromancer

Posted by: Heorte.3562

Heorte.3562

Alright, my view on PvP with the necromancer disagrees with the majority of you only because I think my experience in WoW arena and Starcraft 1 has made me a better player in all games. I get the idea most of you will disagree with me, but that’s okay. First off when you PvP in any MMORPG you NEED to learn how to use line of sight or in Guild Wars 2’s case “obstructions.” If you can’t use obstructions you will not live long enough to do jack all as a necromancer. Second: you have a dodge ability, use it to avoid things instead of standing still casting with your staff. Third: If you care more about aesthetics (which most of you seem to) over game play and particular love for a class for it’s difficulty than I suggest you play an easier class like a warrior or don’t PvP at all. Now that I got that straighten out, I’ll share my build. I’ve been working really hard trying to find that “sweet spot” in my trait tree. There’s a lot of builds and a lot of things I could do to make a really great character. I went into blood magic (surprisingly very few spec into this in structured PvP.) Most people are into toughness and being able to negate damage rather than avoiding it and constantly healing (otherwise known as laziness.) In my opinion the ability to heal will be greater than the ability to withstand damage. Necromancers are by no means meant to be tanks even though I could probably make a beast tank build for necromancers. Most players have a problem finding that balance of traits and skills. I find that laying back, being able to heal myself and my team of condition damage is the way to go. I also put most of my trait points into Curses to do condition damage as well. Getting those DoTs up is exactly what you need to do. As a necromancer I find that being more of a support class and a nuisance is what will help the team in the long run. If everything you guys say is true about necromancers being weak in PvP, than who will the enemy team all chase after? The necromancer, whilst your team bursts them down as they chase you. Speed is another important factor for a necromancer, so you should have at least one warhorn on you to run from people instead of back pedaling to your demise. The shadow form you go into is another valid defensive ability, you basically have two health bars as a necromancer, and trust me that life force bar is a life savor in many cases. I use it defensively more than offensively and as should you all. As for those of you speaking of the MM build. It’s not worth doing right now, when they fix the ways minions interact it’ll be better, but as of right now it’s not worth it. Plus utility slots are way too important to waste on a minion who will die in a few hits or AoEs. I never liked the minion build even when everyone in beta told me it was “OP” I didn’t like it because I knew the errors of being a minion based necromancer. For my weapons I use a scepter + dagger, and a dagger + warhorn. Siphoning health is an exceptional heal especially when you got that immobilize to stop an opponent while you channel health from them. Most people go Scepter + dagger and Axe + warhorn for more “glass cannon” damage builds, but honestly my main goal is to make sure people don’t die on my team who have more burst, and to make sure I live to fight another day. Great thing about Guild Wars 2 is you can be any class and be anything. Necromancer is one of those classes who can be a healer, a tank, or a DPS all at the same time, and I like to take advantage of that. I think what’s most important to remember though is that this is just my opinion, and there is no defined build that is the be and end all of builds. You can be anything and make it work if you have the skill and the knowledge of obstruction. My opinions on minions is they should give each weapons skill the ability to proc a minion on hit than to summon minions, but if that were to happen minions would have even less health, and do even less damage so be aware that if they make any changes to minions that is definitely going to happen or they’ll add a super minion that will do heaps of damage for a limited time.