Okay, I’ll bring out a few of my issues with how the Living World has gone.
Repeatability
The living world is based almost entirely on account wide achievements. All too often, it seems like you can log in every other Tuesday, and click through most of the content. This is not a bad thing, per se. No matter how big the content release some people will storm through it in no time. (I think it took ~14hours for someone to beat Nightfall after it was released?) The larger issue is that once you’ve gone through the content once… there is very little reason to go do it again. Many times, it’s nigh impossible to do it again.
Many times, you can’t even see how the battle would go with a different class!
Where this gets particually ugly is when later in the week, people who have less flexible schedules come in to play, and all of the more active players have no reason to play with them in doing this content.
There’s no point in making permanent content (which everyone seems in favor of), if you can’t meaningfully play it again.
Then salt gets added to the wound, when every single character you have, even ones created after the event is over, get thank you letters from Lord Faren for something you can never do.
Jump It / Zerg It
Far too many of the LW installments quickly boil down to doing one of following things:
- Crazy mad jumping puzzles (SAB 1&2, Zephyr, Aether Retreat, various metas)
- Joining a juge zerg which just steamrolls any and everything (Jubilee, Clockwork, Labryinth, Karka)
Doing these things from time to time is okay, but there’s far too much of them, and frankly, it doesn’t appeal to everyone. I never set foot into SAB2, because I had no more desire for more jumping puzzles. Mad King Labyrinth? That is an incredibly solo/small group unfriendly area… and once I got my meta done, I haven’t gone back.
Part of the problem here I think is that in both of these modes, you’re not really playing your character. I can pick any class I want, and it doesn’t change how it plays out. The jumping is the same… zerging is just a question of which weapon you sit back and auto-attack with to tag the most foes.
Cohesion
One fortnight we’re zerging karka in Southsun. Then we have this detective story surrounding the LA assassinations, which does bleed into the Aetherblade attack, and there’s a bit of a seque to the Zephyr Bazaar and followup Election… and then poof it’s gone, and we’re riding Queen Jennah’s royal balloons. And when it’s time to reveal Scarlet, do we have some tie in where Majory had discovered a plot and told Logan, which led to Anise being prepared… but nope. Rox and Braham are just tagging along…
And then we just put all of that on hold, and go play in Moto’s box. WHAT?!?
And then Tequatl just instantly becomes harder to kill than Zhaitan. WHAT?!?
Oh Look! back to Scarlet!
Oops, forget Scarlet! Here’s Halloween!
This doesn’t feel like I’m reading a long novel, and getting one chapter a fortnight. I feels like several different books got put in a shredder, and now we’re getting random excepts from each book, but sometimes a page from another book tossed in the middle. Sometimes you get the next chapter in your story… a few months later.
Knowing What To Do
There have been a great many achievements and/or plot points in stories where quite frankly, the game provides essentially zero clue as to what you’re expected to do. Example: Flame and Frost’s “Lost and Found”, where you basically are expected to just wander all over the zone and “happen upon” these items? The clue is “Return 6 belongings to refugees”. Clockwork Chaos’s “Portal Invasion Closer” had /everyone/ confused, thinking it was five portal events, in particular because when the event completed, it said “Portal Closed” (or the like). And then the achievement for doing all 13 zones… with no tracker for which ones you’ve gotten credit for….
I honestly don’t know how we’re supposed to complete some of this content without something like Dulfy’s site. IMO, it’s rather poor game design to rely on external sites to fill in the blanks.
The World isn’t Changing
There’s still bandits raiding Queensdale. The Seraph and Centaur are /still/ going back and forth in Kessex. The Risen are still, well, everywhere, even though Zhaitan is dead. There’s only one new map, which seems to gain more reasons not to go there all the time. The world was changing in Flame and Frost… until it all just went away…