Showing Posts For Highly.8347:

I want my kitten Monthly Rewards

in Guild Wars 2 Discussion

Posted by: Highly.8347

Highly.8347

So I just logged on to find that the monthly requirements have been upped to 20 jump quests, and I was sitting at 9/10 before the change. Then you go and tell us there’s no laurels for the January achievement but we still have to meet the upped requirements? What type of a scam is this? Why would you update our monthly requirements if we don’t get the new rewards? WHY WOULD YOU CHOOSE TO DO IT AT THE END OF THE MONTH INSTEAD OF THE NEW MONTH, ANet?!

(edited by Highly.8347)

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

Enchantments adding particles?

Undercutting - Seller's Informal agreement

in Black Lion Trading Co

Posted by: Highly.8347

Highly.8347

Dominant strategy and prisoners dilemma here. If you and the collective conscience of all other sellers for a good can make a binding agreement, you as sellers would be better off and making more profit.

For my example, the economy of Jute Scraps has 100 sellers. However, without knowing what the other 99 sellers would do in a competitive economy, you are best off as an individual pursuing what would give you the best results in both cases that the others either do or no not follow this agreement. If 90 players agree but 10 players don’t, you’ve just created a whole window of profit for those that don’t agree at your own expense.

Cultural Legendary Weapons Please?

in Suggestions

Posted by: Highly.8347

Highly.8347

Why would they spend all that time and effort to create a legendary the other 4 races can’t use? There’s a reason why cultural weapons are usable by other races. Armor being tailored to fit and match the races is one thing, but weapons should be usable by every race.

Inflation Control Idea (Trading Post fee)

in Suggestions

Posted by: Highly.8347

Highly.8347

What you’re proposing does nothing except encourage excessive and ruthless undercutting to lower the price of goods, but you do realize this will eventually result in a new equilibrium with either less supply provided and a shortage which forces back up prices. Inflation’s biggest counter are gold sinks to decrease the ever growing money supply such as TP listing fees & taxes, as well as waypoint and repair costs.

Economics isn’t as simple as make things cheaper, everyone be happy. Asurans have it quite right, “There is no profit in the eternal alchemy.”

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

I understand the frustration of the OP, Simply put their is a major lack of aesthetically appealing “Staves” and other weapons. This can also be said about Armor, but I feel that its just because the game is young. And eventually we will see the content team roll out more Skins.

Agreed, I’m stockpiling resources and crossing my fingers that there will be something worthwhile in the near future for me to pursue. The next few waves of new content GW2 receives will be an indicator on how much ANet has listened to the players and feedback.

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

Your take that simple is beautiful is your opinion, but other people may want fancy and ornate. GW2 has basic buster swords and claymores, as well as spectral flaming blades to cater to both types of folks who want simplistic clean weapons or flashy ones, but only minimalist staffs, which I evidently can not stress enough is the inequality I’m trying to highlight. I don’t particularly care what type of staff Anet adds, I just want them to provide the diversity to let the player choose.

PvE statistics

in Suggestions

Posted by: Highly.8347

Highly.8347

I don’t think we really need this in the game. Other games put in dps meters, and we all know what that caused.

People being able to know what helps their damage output? Being able to gauge if someone is really slacking off? Your bias against DPS meters isn’t unwarranted, a lot of people can’t read recount meters because they look at the black and white data and run with it. If GW2 was to offer a DPS meter, they need to allow parsing to show where the damage was done, who did it, and who did it target, so we can see EFFECTIVE DPS.

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

Look at the greatswords, now look at the staves, now look back at the greatswords. Sadly, your staff isn’t like my greatsword, but if you re-roll to a warrior or guardian, you could have a greatsword like mine./endrant

You get points for using Old Spice.

Other than that, I am rather perplexed by all of this. We’re talking cosmetics, and voluntary ones at that. Not only do you not have to go for it, but you’re asking for them to please you as an individual?

Because let’s face it, if you asked every single player, you would find at that there is no Legendary skin that is not disliked by at least one person. And that’s the problem: it’s subjective.

So some of the people doing the design work decided to put in a few weapons that looked all shiney and, according to most people, hilarious? I think that’s a job well done, actually. After all, just as there are bound to be people who dislike Twilight and Sunrise (not counting those who do because of their popularity or cost), there’s bound to be someone who would go for the most hilarious, most out-of-place weapon possible.

I believe you may have misunderstood my argument, I have not once mentioned legendaries in GW2, and I personally believe they are not meant for everyone and different strokes for different folks. What I am saying is that the general staff pool is shallow, generic, homogeneous, and lackluster and not given equal attention as the general variety of melee weapons with greatswords being the most obvious comparison. Optional cosmetics of the highest tier should be optional for individuals to aim to achieve, yes, but what we have here is a lack of good looking staffs at the non-legendary level.

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

That’s the problem, we should not have to settle with mediocrity, of just being “alright”, when there are jaw dropping amazing greatsword varieties. And once again, the Crossing is a darker death themed weapon with a lantern and hand.

http://images.mmosite.com/photo/2009/02/27/wowa255AJ88J4D043.jpg
http://www.livetowin.zaidink.com/images/news/2008/february/grandmagisterstafftorrentv2.jpg

These staffs aren’t legendary or anything, but run of the mill stuff obtained from standard raids. I know people from GW2 hate being compared to WoW since the media hype was “WoW Killer” (which is completely untrue, they cater to two different crowds) but GW2 can learn from WoW’s design philosophy that kept people happy with aesthetics for years.

Staffs should be given the same attention to detail as the larger broader weapons by creating intricate designs on the handle and hilt, there should be ornaments and protrusions at the tip and end to give it shape, and a few levitating objects with mystical elements are acceptable given the nature of the weapon. I am by no means asking GW2 to adapt WoW’s cartoonish style artwork, merely highlight what makes them please the players and try to apply it to their own game. I understand that WoW churns out much more content at a faster pace and has more experience with creating good looking equipment given the amount they’ve had to produce, but it doesn’t mean ANet can’t mature from the things the industry has taught us as a whole.

100% completion= free waypoints?

in Suggestions

Posted by: Highly.8347

Highly.8347

Waypoints are too expensive?

You’re obviously doing something wrong. I used to do a little running instead of teleporting at lower levels, but ever since I hit eighty, I’ve got money coming out of my ears.

Your definition of wealth please, how much gold do you have? I’m sitting on top of 20g right now after dropping 65g for cosmetic purposes, as a fresh 80 this week and I will tell you- I don’t want to drop 5 silver on travelling across the map. I have friends who are broke at 5g to their name but will travel frivolously, and buy dyes without second thoughts since they are reckless with money.

I do agree with the issue of desolate zones if all waypoints are free. My proposal would be to make a central waypoint in the zone free, but the rest still cost the same. This allows people to arrive in the zone while encouraging them to still make the trek by foot to reach places they want to go to.

Healing Elementalist Built for Dungeons good?

in Elementalist

Posted by: Highly.8347

Highly.8347

I use to play main spec healer for competitive WoW raiding in the past, and I can honestly say that there is no “healer” in the game by traditional definition, given how long cooldowns are. You have two options if you want to be a support centered Ele. that has the ability to heal-

Run Staff with 30 points in Water & 20 in Arcane to have larger AoE circles, and the ability to cleanse with applying regen. OR, D/D Auramancer with 30 in Water and 20 in Fire, and 10 in Earth & Air to constantly provide boons and auras to help mitigate damage, with 2 &5 occasionally healing in Water.

Dedicated healing is not viable for you to sit in the back as Water and cast 1 over and over while waiting for 3 & 5 to come up as Staff, you need to be rotating elements as soon as you finish casting all the available spells in your current element that matter.

For example, I start with Earth and cast 2→4→5→3, rotate to water and drop 3,2,4, and switch to Fire and do 2→3, and then Air for 5→2 and then back to Earth. You need to be actively doing as much damage as you can, keeping up DoTs and AoE fields to bolster your team’s damage output, and healing scales really badly. Because of that you still stack DPS stats even if you want to be supportive. The faster the enemy dies, the less healing needs to be done, no encounter requires any dedicated healing, but extra attention to bad people standing in fire or debuff fields helps.

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

some staves have nice skins,

http://www.gw2db.com/items/weapons/staffs

just have to find them

EDIT:
the best looking staff in game

http://www.gw2db.com/items/54402-gargoyle-scythe

I’ve spent the past 3 days looking at galleries and previewing them myself, and I can conclude they all indeed look terrible, and I’ve temporarily settled with the Ebonhawke Staff. Unfortunately, that is not a staff skin for a staff, but a scythe skin that goes on a staff. Many of us want a real staff skin, and not to rely on staves to look like something they’re not.

How much do you guys have

in Black Lion Trading Co

Posted by: Highly.8347

Highly.8347

Been playing for 10 days now. I have 13g on me, I’ve spent 60g on Cultural Armor + Weapons.

Fastest CoF speedrun comp

in Fractals, Dungeons & Raids

Posted by: Highly.8347

Highly.8347

The problem lies in most Ele’s thinking they’re fire mages and never swap attunements. I personally love a good Ele, but there aren’t many out there that pug.

As an Elementalist, I want to yell at people I see who run staff Ele. and stay in Fire all fight. If you’re not stance dancing, laying down AoE Fields, and keeping your DoTs ticking then you’re doing it wrong.

100% completion= free waypoints?

in Suggestions

Posted by: Highly.8347

Highly.8347

The argument here is that there needs to be a gold sink, to counteract inflation. Gold sinks are generally things that all players need to partake in to indiscriminately drain gold out of the money supply. My main gripe with GW2’s waypoint system is that it is meant to replace mounts and manual travel, but at the same time they overpriced it to the point that most people have an adversity to using it to travel (e.g. using Heart of the Mists to Lion’s Arch just to skimp on travel fees).

The problem is, high travel costs are currently discouraging people from going to low-traffic areas because it would cost them money to just hang out in random places. Most players with average amounts of gold will feel this way, and the only opponents of this are the moneybags with 100g+ that wouldn’t even be phased at shelling out a few gold in travel fees.

In a more liberal political sense, I argue that the ability to travel is a right, not a luxury or privilege for those with money. It’s integral for gameplay to the point that I would advocate for Anet to find a better goldsink than waypoints.

Inequality between swords and staffs

in Suggestions

Posted by: Highly.8347

Highly.8347

I understood that GW2 isn’t WoW and there is no end game raiding or anything, but the universal goal of obtaining gear that looked great is the same, so I define end game as having a goal to work towards. And in this case, the lack of.

Look at the greatswords, now look at the staves, now look back at the greatswords. Sadly, your staff isn’t like my greatsword, but if you re-roll to a warrior or guardian, you could have a greatsword like mine. As an Elementalist, I am extremely displeased at my choices for a weapon that stands out. Every staff is a stick or metal pole with a single ornament that is barely visible or faintly glowing, and if it’s not then it’s a death or ghastly inspired Necro-themed scythe or skull. Large melee weapons will always look shinier, I’ve played casters in every MMO and I can tolerate that, but at least there is given in WoW for example to make caster maces and staffs look cool and appealing, to give an equal amount of effort to both. Look at how many Mystic Forge greatswords there are, versus staffs.

Google image search the word “WoW Staff” and you’ll see what I mean. Pick any one of them and they will blow the GW2 Staffs out of the water hands down. I understand the art style is fundamentally different, but you can be more flexible and creative, surely. Make the staves a little bulkier, add more particles, change the themes, there are a thousand and one creative options, you can design a greatsword for every element or attribute, why not do the same for a staff? At the end of the day, I think you should look at the creation and think- " Would I like to sit in Lion’s Arch with this equipped or not?" Most of the staffs in this game are skinny, thin, barely visible, and very ordinary, and in the end a huge turn off for investing time and effort.

I enjoyed the game up until the part where I started looking for an endgame weapon only to find nothing but the aforementioned lackluster gallery and envy towards guardians and warriors. I sincerely wish for this to receive attention in the near future.

/endrant