Showing Posts For Hoju.7852:
You also get a laurel…
If you dont like it, dont do em.
Has there ever been a statement why most necromancer skills/passives don’t scale well or at all with healing power? What is the point?
In story mode, my party gave up at the part where you encounter a massive group at a watch tower. Snipers were tearing us up, while bombers kept us stunned. Not to mention there was a veteran running around smacking us.
Story mode remember….
Watching a youtube video of the event (claw island), a lot of the cinematic sounds I did not hear ingame were in the video. Ill have to check my audio settings.
But there still are moments that are dull. For example, at the 11:45 mark of this video.
You can’t hear any battle or explosions. Definitely not epic.
Just an observation here. I think a lot of the cinematic moments don’t reach the amazing high points they potentially could because the sounds just never seem to emphasize the moment.
For example, I just defended claw island and what could of been an amazing sequence turned out to be just okay. Why? Well other then the music in the background, when the bone ships rose from the water it was completely silent. When the beacons were lit, it was a silent event. When I was turning the trebuchet, it was silent. When the dragon breathed poison, it was silent.
There was music playing, but the cinematic experience was diminished because the the world sounds were limited. It felt like a duller version of what could of been.
Is this a limitation of a sound card or sound options? What are your experiences?
Maybe not being able to solo story mode, but how about just allow the players to scale 2 levels higher than the intended dungeon level? That would equate it with the dynamic leveling systems of the open world and those 2 extra levels could make a big difference for pug groups. This is intended for story mode.
More obvious coloring of circles based on their effect/properties would help a lot.
I concur. At least nerf story mode. Getting knocked around like crazy, attacks taking off half our health. It seems like we need the coordination of a well grounded team for story mode when it should just be relatively easy going fun. Do what you will for the other modes.
I would like any tool to help form groups. YES!
Just questions 1 and 2
Seconded. It blows that I made major plans for that weekend and now I cannot take part in this experience at all.
I agree. Something along the lines of 20% seems about right.
This skill needs a huge buff. I am not sure what exactly though. Bigger ring? Shorter cool down? Applies conditions/boons to those inside?
Hi. Does anyone else think that most 2 handed hammer skills are not used when playing by yourself? Or even when fighting dragons.
It seems I just keep #1 skill on auto attack and hit #2 whenever its up.
I tried opening up fights with the ranged #3 chain ability but its such weak damage that it is pointless. Maybe have this do more damage based on how far you are from the target, matching the potential damage of the leap ability.
The #4 knock back is great fun, but again, when you are by yourself you aren’t using it. It could be good for more damage prevention if the mob stayed down a little longer (pve only)
And finally, the #5 ward never gets clicked since I am beside the mob anyway. Maybe include a boon for all allies within the ward? Or conditions to all enemies within the ward? Or both?
These are just some random thoughts coming to you from a casual player.
How about a system that mimics the old way in which players looked a party in WOW? Just put you name on a list for a specific dungeon. Everyone has access to the list and can choose to invite whomever they want from their server based on whatever qualifications.
I somewhat agree. Or how about make story mode for 3 players rather than 5? Of course the difficulty would have to be adjusted.