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Does class swapping in pre cause deserter

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

^ as title asked does it cause deserter?

Reventant feels "mostly" amazing!

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

If HoT’s sees heavy hard to dodge attacks that can’t be reflected I’d imagine Jalis/vent revs will be highly sought after in pugs. And yeah the damage feels great now.. in the first beta it was like I was swinging around a dry noodle but now the damage feels nice and the skill animations themselves seem to have an impact to them when I hit something.

[Video] Revenant Stronghold Spvp ham/sw/axe

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

Thanks man! I normally consider myself mediocre at pvp in GW but the revenant gameplay seems to work well for me. I’m interested in seeing how a Venttari/Shiro hybrid support build based on healing/condi removal and stuns would work out.

Reventant feels "mostly" amazing!

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

I agree sword/axe hammer just feels so fluid to play, I need to give staff a chance but I’m just having to much fun to switch. Although if the trend of everyone bum rush the revenant continues I might be forced to use sword/sword every now and again just so I don’t get rekt.

[Video] Revenant Stronghold Spvp ham/sw/axe

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

If this isn’t allowed on the forums it will be deleted, but I didn’t see any prohibitions of this type in the CoC

https://www.youtube.com/watch?v=oXiWyDcWSXY
(anything less than 720p is potato quality because I messed the bit rate up)
Build: (Top to bottom)
Devastation 2,2,3
Corruption 1,3,1
Invocation 1,1,2

Marauder’s Amulet
Rune of Hoelbrak to help keep the might gained from Neferious momentum and sword 3 up.

Not calling it pro play or even post worthy but I think the match showed how much damage the hammer axe/sword build can do if you land it at max range. Using IO makes landing the hammer 3 extremely easy and if it’s a situation you can’t actually melee in you can potentially burst for around 7K+ every 8 seconds and crit light classes with 4K+ every 3 seconds with max range hammer 2 which is fairly easy to hit imo. Hammer 5 isn’t that great 1v1 but in a TF when people stack to rez someone it destroys them and guarantees a max range 2 which normally downs all of them.

Sword/axe skillset basically revolves around killing low people with auto attacks, the other attacks are basically only utility, axe 4 and 5 makes it hard for people to kite you and you can use it to tp over unstable grounds like sword 3. I generally use sword 3 to rngpls get myself out of a bad spot and onto someone who is near the edges of combat as it teleports randomly to nearby enemies.

Reventant feels "mostly" amazing!

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

Eh it is annoying having to choose between utility skills or abilities other than auto attacks, but I guess the point is they want us to constantly switch stances in the fight so we can reset our energy for abilities… that being said I always have energy issues with mallyx.

Reventant feels "mostly" amazing!

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

Speaking of fun stuff Impossible Odds haste effect also isn’t affecting executions on downed people, they die like 1 second after your animation finishes. It also bugs out on turning in supply to the doors on stronghold. As for the squishiness I normally just kill one or two people and bail out of the fight with mallyx leap and heal up a bit then just PT on someone fighting someone else.

Reventant feels "mostly" amazing!

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

I didn’t expect much from the revenant after the last beta weekend but I’ve been rolling this one using hammer sword/axe, shiro/malyx and the damage is real. Using impossible odds and getting easy max range hammer 2’s with a 3 I can easily burst classes for 8k damage and follow it up with phase travel or axe 4 to deal the finishing blow. Only certain issues for the class so far though.

Sword 4 and 5 are practically useless, it feels so unsatisfying to use and inferior to sword/axe in every way. Jade wind has no use in 1v1’s aside from stunning a heal compared to the energy cost and comparing the damage I get out with IO and PT instead. Hammer 5 is hard to hit anyone with a brain with. and mallyx still feels like a “hit ulti and smash button” stance, although unyielding anguish makes great for escaping after getting a kill.

Another issue is it seems like actually downing someone in a teamfight compared to other classes is an absolute pain, you can’t UA to keep others away because it tp’s the downed person away to, and with how squishy dps revs are oftentimes its not worth it to go for the down and just try to jade wind/dps the guys reviving him. Also it sucks getting wrecked by people while using unrelenting assault because it doesn’t have a built in evade so they just use aoe and stand in it and you just have to take it.

How has everyone else been seeing the rev so far?

Returned after over a year, anything new?

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

^Title

Has anything about warriors (or the game really) significantly changed in regards to WvW and SPVP?

Stopped playing guardian in WWW. This is why

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Posted by: HolyWarcraft.7694

HolyWarcraft.7694

We have no survivability? im running 0/5/30/30/5 build and I don’t even have a proper set of tanky gear (mixture of power condition and toughness) and I can EASILY last atleast 10+ seconds thanks to AH/focused/blocks and the blinds from justice. Also as a tankish support we aren’t ment to deal TONS of damage we are ment to be the frontline for the squishies to deal the damage. You obviously don’t understand how our class is supposed to work