Showing Posts For Hotdogs.8934:

Network Lag [Merged]

in Account & Technical Support

Posted by: Hotdogs.8934

Hotdogs.8934

I’m from australia and getting lagspikes of 5-30 seconds or dropping in spvp which makes it impossible to play properly, so im quitting. I’m guessing its caused by megaserver. It seems to be getting worse over time, I used to get them occassionally now it happens multiple times every match.

World's First Triforge Pendant

in Crafting

Posted by: Hotdogs.8934

Hotdogs.8934

Is there any other exotic items which have special stat distributions? Also I’m looking for pve items with pvp knights distribution (vit, pow, pre.)

Just picked up my first Cultural weapon skin

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

i thought you were gonna say
and you found out you can just buy it off the tp for 1 silver

Healing power is not viable

in Suggestions

Posted by: Hotdogs.8934

Hotdogs.8934

i think it is ok for a full support spec but otherwise its very crap

Does Water Cleansing stack or is there a re-use timer?

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

there is no cooldown for cleansing water afaik

15 point water trait gives a flat heal not regen

5 point water trait , soothing mist, gives a type of regeneration which is not the regeneration boon so it does not work with cleansing water

Why Legendary Weapons looks like that?

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

im guessing they were barely done in time for launch and they will be working on more later.

Does server population ever drop down from Full?

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

i had this problem before. the server became unfull 2 days after. maybe i got lucky

The long and winding road to Staff Elementalist

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

they shouldnt have nerfed scepters then

also can someone post the numbers for combos; im too lazy to test them.

Elementalists and our lack of "spell" Elites.

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

I agree. I think the elemental is good power wise but it seems out of place design wise.

(edited by Hotdogs.8934)

Nerf soon or not? Need to know for creating Thief

in Players Helping Players

Posted by: Hotdogs.8934

Hotdogs.8934

it doesnt really matter how fast you kill them. in a zergfest you wont be able to stomp them for your reward and they will get ressed. in a small battle you just need to be able to chase them.

but yeah, you should always play a class that you think is OP. its more fun that way.

be sure to play some spvp to get a feel for them

(edited by Hotdogs.8934)

Dragon's Tooth speed

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

as a LoL player i expect a move with a delay to be super awesome.

for example the blitz hook or pudge hook is effectively an instant kill in many situations, yet nobody uses in competition because it is expected to not hit because it has a 1 second delay before firing.

(edited by Hotdogs.8934)

Keyboard layout for eles

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

i reccomend using a naga or similar mouse but do not bind skills to it

Post your skill sequence for Ele

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

i just mash the buttons

cleaning flames VS mist form

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

cd isnt so important bc you prob wont be able to cleanse twice in 1 fight, and mist will prob be up by next fight

Where is the cohesive vision in this game?

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

I think a major problem is that loot scaling doesn’t really work. You get like 10 times the value of loot in cursed shore than a low level zone.

Making Money 101

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

I thought it would be more like
1. Hit orichalcum nodes
2. Sell orichalcum
3. Repeat

(edited by Hotdogs.8934)

My opinion on OP skills

in PvP

Posted by: Hotdogs.8934

Hotdogs.8934

They should make something that’s similar to ranked solo/duo queue LoL. A single non-tournament 5v5 game where you are automatched based on elo. Get rid of the stupid waiting time; everyone has to press ready at the start or the match won’t go ahead.

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: Hotdogs.8934

Hotdogs.8934

You want to change the world, but there are also millions of others who do. Only few exceptional people will make any significant impact to the world, or else whatever they do will just be diluted by each other.

A game where you can make a difference in the world is EVE online.

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: Hotdogs.8934

Hotdogs.8934

Even if they added raids, nobody would do them more than once because there is no gear with better stats as a reward.

(edited by Hotdogs.8934)

I think GW2 needs to make more main-handed weapon skills...

in Suggestions

Posted by: Hotdogs.8934

Hotdogs.8934

I think it would be great if they balanced the weapons so they are all usable first.

Whirlpool does 53k damage?

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

Whirlpool does ridiculously high damage but the trident skills do ridiculously low damage.

Poll: Gaming hardware and enjoyment of the Elementalist class

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

I play with naga and nostromo but I don’t think they are necessary. You should be fine with a few modifiers.

D/D - all I seem to need is Fire/Earth

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

If you are in pve its fine to only use 1 or 2 attunements; that’s what I do.

Glyphs or Cantrips?

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

Ether renewal is not really any good because the long channel; glyph of elemental harmony is one of the best heal spells. Combined with easy access to condi removal through traits and water skills, there is no reason to take ether renewal imo.

The cooldown for ether renewal is not really that good because it starts counting after you channel it, so it is basically equivalent to the traited glyph of elemental harmony.

In my build if i want to heal during battle, I will use glyph of elemental harmony and I will switch to water attunement. This means I will heal:
4992 (base heal)
1609 (11 second regen from secondary effect)
1609 (11 second regen from inscription trait)
for a total of 8210 with 20 second cd.

If you use cleansing water trait it will heal over 9000 aswell as remove 2 conditions.

Also i will heal:
732 (5 second regen from elemental attunement)
1078 (11 second soothing mist)
and remove a condition with cleansing wave trait
and whatever healing spell I throw out while in water

(edited by Hotdogs.8934)

Elementalist is the Jack of All Trades, Not a One Trick Pony: And this is how it should stay

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

I don’t think anyone called ele a one trick pony.

When I think jack of all trades, I think tanky dps (because I’m LoL player) like warriors; high raw strength (damage and survivability.)

I would say staff ele is a support type character, as in they have low raw strength, but they have many other effects. They heal, they cc, put area of effects on the ground, create combos, etc.

I think there is a problem that eles are only really good at support; they are great in groups, but bad solo. They are kinda overpowered in dungeon and in zergfests, but kinda crappy in solo pve, and spvp. People want to spec their eles to be good at soloing, but the system doesn’t really allow it.

(edited by Hotdogs.8934)

kind of annoying not being able to melee and ranged in WvW

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

I think they should make it so you can weapon swap like other proffesions but only out of combat; this would kinda fix your problem.

2 elements per weapon would be a balance nightmare, but I still think it would be cool if you could choose weapons per attunement.

Elementalist Balancing Idea: Greatswords

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

I agree because greatswords look awesome

Elementalist Downed State: An Objective Analysis

in PvP

Posted by: Hotdogs.8934

Hotdogs.8934

I think its ok to have imbalanced downed states if the classes are balanced otherwise. But they aren’t, and normalizing downed state strength would make it much easier to balance.

(edited by Hotdogs.8934)

Why are people complaining about Ele in Pvp?

in PvP

Posted by: Hotdogs.8934

Hotdogs.8934

I think a major problem is that they have too many skillshots (and ground targeted abilities) which become worse as you vs better players.

(edited by Hotdogs.8934)

Why do necros get nearly double our base health?

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

necro has death shroud too
i think ele was ok in beta but they got nerfed too much now they kinda suck, except in certain situations

How's the DPS for elementalist? Best? Mid-range?

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

problem is ele has crappy base defenses and dps is not better than other classes. they kinda make up for that with support abilities.

(edited by Hotdogs.8934)

Ele is strong, I'm here to help you.

in Elementalist

Posted by: Hotdogs.8934

Hotdogs.8934

I think you can only make that judgement if you played all the classes alot. There isn’t enough good teams to see what is actually good through top level play.

I don't like how this game handles gear.

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

Some thoughts that I haven’t put much thought into:

Upgrades with fun should not be tied to armor, why not tie them to traits or something easier to obtain so that it is more accessable.

Less is more. In gw1 you had extreme customization of skills, but arenanet have changed the system to be more restrictive.

Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

I’m not sure about this but I think the way it is setup is that some components can be traded, but some cannot. So you can play other toons to obtain those, and I’m pretty you could run through multiple lvl 80 characters and still not have enough of the tradeables to make one legendary.

I prefer it to be this way because it shows commitment to the character with the weapon.

(edited by Hotdogs.8934)

The 5 skill limit per wep. Like it? Don't like it? Say why here.

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

Kinda unrelated but you should be able to rearrange the weapon skills.

light/medium/heavy armor: disadvantages

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

It is not a problem imo. There are many factors to balance on and base armor is only one and its not that important. For example the base hp of a necromancer is 18,372 and the base hp of a guardian is 10,805.

(edited by Hotdogs.8934)

Legendary Weapons

in Guild Wars 2 Discussion

Posted by: Hotdogs.8934

Hotdogs.8934

The way I see it, it doesnt matter how expensive a legendary skin is because the harder it is to obtain the more it is worth.

Camera control issues - a documented list

in Bugs: Game, Forum, Website

Posted by: Hotdogs.8934

Hotdogs.8934

I play the game in a window which is not as tall as my monitor because it increases the FoV. Please add an FoV option so i can play in fullscreen.

Is This Botting ?

in Players Helping Players

Posted by: Hotdogs.8934

Hotdogs.8934

no, unless you use a macro to avoid getting kicked from the server

FOV in GW2 headaches and claustrophobic sensations.

in Players Helping Players

Posted by: Hotdogs.8934

Hotdogs.8934

one of my friends cannot play the game because the fov makes him sick

fov is by far the worst thing in gw2

(edited by Hotdogs.8934)