Showing Highly Rated Posts By Hunter.4783:

Dragonhunter is a joke...

in Guardian

Posted by: Hunter.4783

Hunter.4783

and an INSULT to guardian players.

It is so bad compared to the core traits and weapons, i cannot begin to understand the logic behind this ridiculous attempt at an “elite spec”

Let me start with the problems:

Longbow skills are pathetic:

#1: an inferior version of trickshot that unless you are offshooting at people in a zerg, or in PVE, is just a pathetic autoattack with no added functionality and mediocre dmg. The arrow speed IS getting buffed but the functionality when it comes to sPVP and bosses is nonexistent

#2: It has a cost time and it ROOTS you in place. Has anyone in the internal team tried that versus a non-AI opponent? Has anyone ever tried the DH in sPVP AT ALL? do you honestly think you can land that on ANY remotely competent player out there? Cuz i sure as hell don’t think so. You can give the skill 20k base damage and your average mesmer, thief, ele, and even warrior now will 100-0 you with no chance of fighting back

#3: Its being looked at. the idea is ok but the velocity needs to be reduced and width doubled at least

#4: The burning on the symbol is fine, i don’t see why its being removed. its a decent source of DPS for hybrid guards, so you are technically crippling the class even more.

#5: A skill nice in theory that will never work in sPVP settings, you sit there channeling something that can be countered by anyone and chances are you will be dead before you finish the cast.

Again, you can give longbow skills a 20k modifier and 4/8 classes will be able to 100-0 you with NO CHANCE of fighting back. The skills are that bad.

After trying them for the whole day today i got disgusted and went back to my great sword and meditations which is FAR more superior than this “elite” spec

Traps:

the main problem is that traps need to be used/thrown from range. Wells and marks work like that, so why not traps? I cannot begin to describe how bad i felt when i logged into my chronomancer and found i could lay all my wells at range while the Dragon hunter…an inherently ranged class has to go MELEE range for a CHANCE that the traps will work. I don’t even need to tell you how far superior wells are to traps right about now.

The only trap worth its salt is light’s judgement, which provides some utility…the rest are a greater joke than even longbow skills.

Virtues:

The cast time needs to go. period. I don’t care if Wings of resolve healed you for 10k, or shield of courage gave you 20 seconds of stability. the fact that you cannot use them while stunned/feared/CCed means that you will die the moment you get as much as rooted and shelter is on cooldown. I cannot describe how much survivability the DH loses by just this change.

Im sorry if im using strong language right now but im clearly upset. but i think im right nevertheless. my favorite class is being turned into a joke in front of my eyes while most other classes receive exciting mechanics and the like.

Kicking all Sylvari from my parties

in Guild Wars 2 Discussion

Posted by: Hunter.4783

Hunter.4783

No way i will be trusting walking vegetables with my life…especially now that they are officially buddies with Mordie.

So i will be starting to kick all Sylvari from my parties, just to be safe. If you are an agent of Mordie, touche!
But if you happen to be an untouched one, sorry too bad, life in Tyria is not fair, get used to it.

So if you randomly get kicked from a party with no warning and you are Sylvari…that was probably me.

Guild wars 1 during its second anniversary

in Guild Wars 2 Discussion

Posted by: Hunter.4783

Hunter.4783

Guild wars 1 started in 2005, by this time (2 years later) we had 4 more classes, tripled the game size, and huge amounts of regular and endgame content were added.

Guild wars 2 feels almost identical to what it was like in release.

Farming cursed shores? Check
Same old WvW? Check
Running the same dungeons? Check
Fractals? Oh wow, finally! something new. too bad it has been beaten to death for over a year now.

So dear Anet i ask you, where is the real content? All you did was add biweekly zerg fest events where half the player base nearly broke their “1” key on their keyboard. And of course that content was removed in the name of “living story”.

SO now we are stuck waiting for 3 months for another chapter of “living story” which will involve another 10 min of going through walls of text followed by 2 min of actual ingame combat…

Again Anet i ask you, where is the real content? New classes, weapons, dungeons, real zones and dungeons. THAT is that players want. There is a reason why the forum is filled with these same topics. Because people feel there is an issue which is plaguing the game and has yet to be resolved.

What has Aetherblade Retreat taught you

in Guardian

Posted by: Hunter.4783

Hunter.4783

1) Full zerker is bad. Aetherblade Strikers say hi
2) Condition removal = good, especially when getting those 5 stacks of confusion mid WW cast. Time to dust off those soldier runes eh?
3) Shelter = good, no need to elaborate on this

So please, keep these 3 points in mind the next time you run that dungeon so us “nub non zerker” guardians don’t spend 90% of the time rezzing you, kk?

New Cutscene style = BEAUTIFUL

in Dragon Bash

Posted by: Hunter.4783

Hunter.4783

I know there have been other posts on this but i wanted to re-emphasize the beauty of this new way of storytelling.

Everything was superb, from the style, to the voice-acting, to the sin city feel.

Keep this up Anet. We want more of this!