Showing Posts For Hunter of the Shadows.3056:

Bugged locations for Guild Trek

in Bugs: Game, Forum, Website

Posted by: Hunter of the Shadows.3056

Hunter of the Shadows.3056

Guild: Archangels of Tyria
Server: Aurora Glade
Date: 12th May 2013

Two failed attempts at guild treks due to bugged locations:
Widd’s Folly – Caledon Forest;
Restless Footings – Mount Maelstrom.

Gold circles not visible at either location, with no obvious events running, bugged or otherwise.

Ascending the Ancient Karka Shell?

in Suggestions

Posted by: Hunter of the Shadows.3056

Hunter of the Shadows.3056

I’d like to second this suggestion!

Without this there will come a day when I will have to un-equip it, and it’s important that we remember that traumatic day every time we look at our hero tab.

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Hunter of the Shadows.3056

Hunter of the Shadows.3056

Hey @daphoenix, great build; I’m really enjoying it.

I’m currently working my way through fractals (and finding I can survive agony without AR atm btw) and looking forward to getting some ascended items and have been crunching the numbers to see what works best.

My current setup is (I think) the same as yours, with full PVT armour with runes of water (major, minor) and monk, PVT daggers, standard rare PVT backpack, Sapphire Jewelry, Ancient Karka Shell, with a Sapphire Orb on the backpack and the shell.

If my calculations are correct, this gives the following stat bunuses from gear:

Power: 828
Precision: 25
Toughness: 679
Vitality: 391
Condition Damage: 25
Critical Damage: 3
Healing: 510

Now I remember from one of your previous posts that you liked the idea of the celestial rings (+39 to all stats with 5% crit) but I couldn’t find a way to include them without reducing both power and toughness, which I wasn’t keen on. There could be a good way of juggling them but I decided I’d try an easier approach and take the PVT rings and ascended backpack, and compensate by substituting the armour body, gloves, and leggings for Clerics.

This gave the following:

Power: 872
Precision: 25
Toughness: 696
Vitality: 404
Condition Damage: 25
Critical Damage: 3
Healing: 508

This does not include an additional 15 points available from three defensive/offensive infusions (at least one defensive and one offensive, with a choice for the third).
This would increase power, Toughness, Vitality, and potentially healing if you used the infusion slots.

However I wanted to try adding some condition damage in there too. One way to do this is to change the backpack to Condition Damage/Precision/Toughness.

This gave the following:

Power: 816
Precision: 60
Toughness: 696
Vitality: 369
Condition Damage: 81
Critical Damage: 3
Healing: 508

Once again these numbers don’t include bonuses from infusions.

Clearly there’s lots of choices available, but I just wanted to throw this out there and see what people think. Has anyone tried adding ascended items and if so which ones did you choose and how are they working out?

For reference, here’s the list of currently available ascended items.

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Hunter of the Shadows.3056

Hunter of the Shadows.3056

For reference, details of the new Wintersday recipes can be found on Dulfy’s guide.

Lifetime Survivor achievement bugged

in Bugs: Game, Forum, Website

Posted by: Hunter of the Shadows.3056

Hunter of the Shadows.3056

Still happening for me too. No matter what I do it stays at zero.