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Guild wars (literally)

in Guild Wars 2 Discussion

Posted by: Husky.4835

Husky.4835

what i’d like to see is something similar to the kurzick/luxon type of GvG, where guilds can ‘own/sponsor’ certain (non-major) towns for unique benefits like banking, trading and crafting stations in places that lack it, free to guild members and available with a fee to non-members. Guilds can either out-bid one another or directly challenge a guild for the town to bypass gold cost. maybe even add unique benefits, like fireworks displays or follower Guild npc’s (henchmen) that can be hired until you leave the map or they die off. etc etc.

something like that.

I miss the Kurz and Luxon Days. Alliance wars, jade quarry and FA! They were the days!!

Tryed that 2 day ago… was empty since im already burned of gw2 (stuck on t3).

Ah such a shame. Those were great fun! Would love to play those again

Guild wars (literally)

in Guild Wars 2 Discussion

Posted by: Husky.4835

Husky.4835

what i’d like to see is something similar to the kurzick/luxon type of GvG, where guilds can ‘own/sponsor’ certain (non-major) towns for unique benefits like banking, trading and crafting stations in places that lack it, free to guild members and available with a fee to non-members. Guilds can either out-bid one another or directly challenge a guild for the town to bypass gold cost. maybe even add unique benefits, like fireworks displays or follower Guild npc’s (henchmen) that can be hired until you leave the map or they die off. etc etc.

something like that.

I miss the Kurz and Luxon Days. Alliance wars, jade quarry and FA! They were the days!!

Guild wars (literally)

in Guild Wars 2 Discussion

Posted by: Husky.4835

Husky.4835

Moo i completely agree. I loved the GvG system in GW1 and wish we had something similar. A guild having its own “area (map,instance)” where its members can just relax, merchants or practice GvG was awesome, had a real community feel to it.

WvW is unfortunately not a GvG type existence because it is a ZERG. Either it is too easy to capture points or needs to be more structured.

A place where Guilds could hold territory and have structured times or sieges when an opposing guild could launch an offensive would be the best thing.