{part 2/2}
And if you do, let’s move on to …
A financial advantage ingame over others stays a financial advantage over others, regardless of how many people get rewarded. Its the principle, thats not ok here.
Indeed, getting a sellable legendary for successfully performing a task in about 20 “work”-hours is around 1000000% more efficient than anything else you can do in GW2 for the same amount of time invested. Agreed. I’m sold.
But we’re not really looking at the big picture, are we? See, this was your experience in PvE, up to the point where you got your legendary:
The early days: “HA! Level up! More skill points!” | “Wow, that’s a cool drop!” | “Heeey we just defeated the most difficult dungeon ever! Died like 50 times, but still made it – thanks guild! And now I have this cool armor set to show off for it
”
The later days: “Legendary is so difficult, but I managed to do map completion! 1 down, 5 to go!” | “Holy smokes, I have enough to make the gift of fortune! 2 down!” | “Pfff, this is so grindy …”
The future: “Haha behold my legendary, folks! And did you hear I’ll be able to show it off in the mists soon? I’ll teach these fellas to envy the fruit of my hard work”
You have progression. You have goals. You can have fun. And then there’s the grindy part. You get to the legendary after hours upon hours of rigorous (and tedious) work. Getting it is the culmination of your efforts, and you are rewarded. But, sPVP has had:
- Little to no progression
- Our goals (achievements) were/still are badly implemented, to the point of someone being r70 without a marauder title (?!)
- Very hard to get into at first and especially not fun until you’ve committed a huge investment (compared to PvE)
- a single game mode, and skins not even worth the effort (you could get them all from dungeons after a couple of days)
- And since we’re talking about tournament winners, zero meaningful progression while honing your skills to win a tournament. Which usually takes months.
The level of commitment and psychological wear is huge and comparable to PvE. I didn’t make it and quit a few months back (serves me right!)
As for financial incentives, I invite the most rigorous of PvE’ers to tell us how much value they’ve accumulated since launch (liquidize your assets!), and calculate the average monthly gold gain up to this day. I am willing to bet that none of the winners of this tourney will even come close, even if they were given 2 legendaries for winning, and a 3rd one just for participation.
For these reasons, I believe a legendary at the end of that journey is at least a fair financial incentive, especially compared to the effort and time invested in PvE.
And you know what? Even if it was unfair, I think necessary. Perhaps the only feasible thing for ANet to promote sPvP (due to lack of resources to implement your suggestions – although they are golden)
So roll with the punches
), but even then there’s no comparison to PvE levels of difficulty, especially in high-end sPvP. Not to mention that, while a big portion of the content can be done solo in PvE, in sPvP you do not have that luxury.
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