Showing Posts For Hypermoto.3461:
Make the fight random with 3 possible levels of difficulty. This would add some spice just because nobody would know what was coming. Increase the rewards with the level of the fight.
Level 1 – Like it is now, with some movement to make the fight more interesting such as the Shatterer moving around, tailwhip, etc. Reward – 1 screen chest and the ground chest. 100% success rate to complete.
Level 2 – Shatterer gets a nice damage buff, stomp and tailwhip knocks everyone back. Reward – 2 screen chests and the ground chest, 90 % success rate.
Level 3 – Now the stomp and tailwhip does 1/2 health damage if not dodged. Also there are large groups of adds, elites and champs that attack during the fight. Yeah, the fight is a lot harder, 60 % success rate. 3 screen chests and ground chest has a chance for a really nice reward.
I would make the Shatterer a slightly different color, to reflect the level of the fight. Also he should shoot lasers from his eyes at level 3 (ok, maybe not).
This also happened to me where the webpage stated that the transaction did not go through, so I tried again. Got the same message that the transaction did not complete. After awhile both transactions complete with 2 charges. But i got all the gems for both charges.
The game crash that I and many others experienced at the end of the event where no loot was given pretty much invalidates all the pleasure I had in the Lost Shores event. For those that his happened to, it made for a memorable moment, just not the kind of thing that the GW2 team would be proud of.
Same here. Was very frustrating after playing all that time and the game locking up at the very end. Hopefully Anet will fix this.
